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FlightTaskOrbit: added constraints for parameters & defined linear velocity instead of angular
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@@ -73,20 +73,30 @@ public:
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{
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FlightTask::update();
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r += _sticks(1) * _deltatime;
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vu += _sticks(0) * 0.1f * _deltatime;
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r = math::constrain(r, 0.5f, 4.f);
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v += _sticks(0) * _deltatime; /* angular velocity for orbiting in revolutions per second */
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v = math::constrain(v, -4.f, 4.f);
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altitude += _sticks(3) * _deltatime;
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//printf("%f %f %f\n", (double)altitude, (double)r, (double)vu);
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altitude = math::constrain(altitude, 2.f, 5.f);
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printf("%f %f %f\n", (double)altitude, (double)r, (double)v);
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//printf("%f %f %f\n", (double)_position(0), (double)_position(1), (double)_position(2));
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printf("%f %f %f\n", (double)_velocity(0), (double)_velocity(1), (double)_velocity(2));
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float v = 2 * M_PI_F * vu; /* velocity for orbiting in radians per second */
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_set_position_setpoint(matrix::Vector3f(r * cosf(v * _time), r * sinf(v * _time), -altitude));
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//printf("%f %f %f\n", (double)_velocity(0), (double)_velocity(1), (double)_velocity(2));
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if (fabsf(r) < 0.01f) {
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r = 0.01;
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}
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float w = v / r; /* angular velocity for orbiting in radians per second */
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_set_position_setpoint(matrix::Vector3f(r * cosf(w * _time), r * sinf(w * _time), -altitude));
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return 0;
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};
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private:
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float r = 2.f; /* radius with which to orbit the target */
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float vu = 0.1f; /* velocity for orbiting in revolutions per second */
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float altitude = 2; /* altitude in meters */
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float r = 1.f; /* radius with which to orbit the target */
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float v = 0.1f; /* linear velocity for orbiting in m/s */
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float altitude = 2.f; /* altitude in meters */
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};
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