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NetworkCompatibilityChecker will not be executed at each Node<>::start(), there's special method for that - Node<>::checkNetworkCompatibility()
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@@ -21,17 +21,23 @@ static uavcan_linux::NodePtr initNode(const std::vector<std::string>& ifaces, ua
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node->getLogger().setLevel(uavcan::protocol::debug::LogLevel::DEBUG);
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/*
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* Starting the node. This may take a few seconds.
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* Starting the node.
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*/
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std::cout << "Starting the node..." << std::endl;
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uavcan::NetworkCompatibilityCheckResult init_result;
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const int start_res = node->start(init_result);
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const int start_res = node->start();
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std::cout << "Start returned: " << start_res << std::endl;
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ENFORCE(0 == start_res);
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/*
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* Checking if our node conflicts with other nodes. This may take a few seconds.
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*/
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uavcan::NetworkCompatibilityCheckResult init_result;
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ENFORCE(0 == node->checkNetworkCompatibility(init_result));
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if (!init_result.isOk())
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{
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throw std::runtime_error("Network conflict with node " + std::to_string(init_result.conflicting_node.get()));
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}
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std::cout << "Node started successfully" << std::endl;
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/*
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