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https://gitee.com/mirrors_PX4/PX4-Autopilot.git
synced 2026-10-17 04:53:34 +08:00
mathlib: fixes and improvements, WIP
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@@ -34,9 +34,9 @@
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****************************************************************************/
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/**
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* @file Matrix3.hpp
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* @file Matrix.hpp
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*
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* 3x3 Matrix
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* Generic Matrix
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*/
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#ifndef MATRIX_HPP
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@@ -203,6 +203,24 @@ public:
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return res;
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}
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/**
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* transpose the matrix
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*/
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Matrix<N, M> transposed(void) const {
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Matrix<N, M> res;
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arm_mat_trans_f32(&this->arm_mat, &res.arm_mat);
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return res;
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}
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/**
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* invert the matrix
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*/
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Matrix<M, N> inversed(void) const {
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Matrix<M, N> res;
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arm_mat_inverse_f32(&this->arm_mat, &res.arm_mat);
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return res;
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}
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/**
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* setup the identity matrix
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*/
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@@ -224,6 +242,8 @@ public:
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template <unsigned int M, unsigned int N>
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class Matrix : public MatrixBase<M, N> {
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public:
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using MatrixBase<M, N>::operator *;
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/**
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* set to value
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*/
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@@ -235,18 +255,18 @@ public:
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/**
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* multiplication by a vector
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*/
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/*
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Vector<N> operator *(const Vector<N> &v) const {
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Vector<M> res;
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arm_mat_mult_f32(&this->arm_mat, &v.arm_col, &res.arm_col);
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return res;
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}
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*/
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};
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template <>
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class Matrix<3, 3> : public MatrixBase<3, 3> {
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public:
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using MatrixBase<3, 3>::operator *;
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/**
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* set to value
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*/
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@@ -258,15 +278,11 @@ public:
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/**
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* multiplication by a vector
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*/
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/*
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Vector<3> operator *(const Vector<3> &v) const {
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Vector<3> res;
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res(0) = data[0][0] * v(0) + data[0][1] * v(1) + data[0][2] * v(2);
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res(1) = data[1][0] * v(0) + data[1][1] * v(1) + data[1][2] * v(2);
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res(2) = data[2][0] * v(0) + data[2][1] * v(1) + data[2][2] * v(2);
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return res;
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return Vector<3>(data[0][0] * v.data[0] + data[0][1] * v.data[1] + data[0][2] * v.data[2],
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data[1][0] * v.data[0] + data[1][1] * v.data[1] + data[1][2] * v.data[2],
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data[2][0] * v.data[0] + data[2][1] * v.data[1] + data[2][2] * v.data[2]);
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}
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*/
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};
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}
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@@ -74,14 +74,15 @@ public:
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* setting ctor
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*/
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Matrix3<T>(const T d[3][3]) {
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memcpy(data, d, sizeof(data));
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arm_mat = {3, 3, &data[0][0]};
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memcpy(data, d, sizeof(data));
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}
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/**
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* setting ctor
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*/
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Matrix3<T>(const T ax, const T ay, const T az, const T bx, const T by, const T bz, const T cx, const T cy, const T cz) {
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arm_mat = {3, 3, &data[0][0]};
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data[0][0] = ax;
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data[0][1] = ay;
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data[0][2] = az;
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@@ -91,7 +92,6 @@ public:
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data[2][0] = cx;
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data[2][1] = cy;
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data[2][2] = cz;
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arm_mat = {3, 3, &data[0][0]};
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}
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/**
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@@ -124,6 +124,14 @@ public:
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return data[row][col];
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}
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/**
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* set to value
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*/
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const Matrix3<T> &operator =(const Matrix3<T> &m) {
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memcpy(data, m.data, sizeof(data));
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return *this;
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}
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/**
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* test for equality
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*/
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@@ -49,7 +49,7 @@ namespace math
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{
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template <unsigned int N>
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class Vector {
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class VectorBase {
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public:
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float data[N];
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arm_matrix_instance_f32 arm_col;
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@@ -57,15 +57,22 @@ public:
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/**
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* trivial ctor
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*/
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Vector<N>() {
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VectorBase<N>() {
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arm_col = {N, 1, &data[0]};
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}
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/**
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* setting ctor
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*/
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Vector<N>(const float *d) {
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memcpy(data, d, sizeof(data));
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// VectorBase<N>(const float *d) {
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// memcpy(data, d, sizeof(data));
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//arm_col = {N, 1, &data[0]};
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//}
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/**
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* setting ctor
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*/
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VectorBase<N>(const float d[]) : data(d) {
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arm_col = {N, 1, &data[0]};
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}
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@@ -86,7 +93,7 @@ public:
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/**
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* test for equality
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*/
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bool operator ==(const Vector<N> &v) {
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bool operator ==(const VectorBase<N> &v) {
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for (unsigned int i = 0; i < N; i++)
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if (data[i] != v(i))
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return false;
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@@ -96,7 +103,7 @@ public:
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/**
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* test for inequality
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*/
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bool operator !=(const Vector<N> &v) {
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bool operator !=(const VectorBase<N> &v) {
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for (unsigned int i = 0; i < N; i++)
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if (data[i] != v(i))
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return true;
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@@ -106,7 +113,7 @@ public:
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/**
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* set to value
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*/
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const Vector<N> &operator =(const Vector<N> &v) {
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const VectorBase<N> &operator =(const VectorBase<N> &v) {
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memcpy(data, v.data, sizeof(data));
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return *this;
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}
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@@ -114,8 +121,8 @@ public:
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/**
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* negation
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*/
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const Vector<N> operator -(void) const {
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Vector<N> res;
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const VectorBase<N> operator -(void) const {
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VectorBase<N> res;
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for (unsigned int i = 0; i < N; i++)
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res[i] = -data[i];
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return res;
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@@ -124,8 +131,8 @@ public:
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/**
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* addition
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*/
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const Vector<N> operator +(const Vector<N> &v) const {
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Vector<N> res;
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const VectorBase<N> operator +(const VectorBase<N> &v) const {
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VectorBase<N> res;
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for (unsigned int i = 0; i < N; i++)
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res[i] = data[i] + v(i);
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return res;
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@@ -134,8 +141,8 @@ public:
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/**
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* subtraction
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*/
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const Vector<N> operator -(const Vector<N> &v) const {
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Vector<N> res;
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const VectorBase<N> operator -(const VectorBase<N> &v) const {
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VectorBase<N> res;
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for (unsigned int i = 0; i < N; i++)
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res[i] = data[i] - v(i);
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return res;
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@@ -144,23 +151,23 @@ public:
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/**
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* uniform scaling
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*/
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const Vector<N> operator *(const float num) const {
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Vector<N> temp(*this);
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const VectorBase<N> operator *(const float num) const {
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VectorBase<N> temp(*this);
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return temp *= num;
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}
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/**
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* uniform scaling
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*/
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const Vector<N> operator /(const float num) const {
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Vector<N> temp(*this);
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const VectorBase<N> operator /(const float num) const {
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VectorBase<N> temp(*this);
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return temp /= num;
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}
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/**
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* addition
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*/
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const Vector<N> &operator +=(const Vector<N> &v) {
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const VectorBase<N> &operator +=(const VectorBase<N> &v) {
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for (unsigned int i = 0; i < N; i++)
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data[i] += v(i);
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return *this;
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@@ -169,7 +176,7 @@ public:
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/**
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* subtraction
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*/
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const Vector<N> &operator -=(const Vector<N> &v) {
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const VectorBase<N> &operator -=(const VectorBase<N> &v) {
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for (unsigned int i = 0; i < N; i++)
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data[i] -= v(i);
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return *this;
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@@ -178,7 +185,7 @@ public:
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/**
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* uniform scaling
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*/
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const Vector<N> &operator *=(const float num) {
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const VectorBase<N> &operator *=(const float num) {
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for (unsigned int i = 0; i < N; i++)
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data[i] *= num;
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return *this;
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@@ -187,7 +194,7 @@ public:
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/**
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* uniform scaling
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*/
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const Vector<N> &operator /=(const float num) {
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const VectorBase<N> &operator /=(const float num) {
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for (unsigned int i = 0; i < N; i++)
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data[i] /= num;
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return *this;
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@@ -196,7 +203,7 @@ public:
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/**
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* dot product
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*/
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float operator *(const Vector<N> &v) const {
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float operator *(const VectorBase<N> &v) const {
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float res;
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for (unsigned int i = 0; i < N; i++)
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res += data[i] * v(i);
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@@ -227,11 +234,48 @@ public:
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/**
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* returns the normalized version of this vector
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*/
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Vector<N> normalized() const {
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VectorBase<N> normalized() const {
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return *this / length();
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}
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};
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template <unsigned int N>
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class Vector : public VectorBase<N> {
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public:
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/**
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* set to value
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*/
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const Vector<N> &operator =(const Vector<N> &v) {
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memcpy(this->data, v.data, sizeof(this->data));
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return *this;
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}
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};
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template <>
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class Vector<3> : public VectorBase<3> {
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public:
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Vector<3>() {
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arm_col = {3, 1, &this->data[0]};
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}
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Vector<3>(const float x, const float y, const float z) {
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data[0] = x;
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data[1] = y;
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data[2] = z;
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arm_col = {3, 1, &this->data[0]};
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}
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/**
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* set to value
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*/
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const Vector<3> &operator =(const Vector<3> &v) {
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data[0] = v.data[0];
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data[1] = v.data[1];
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data[2] = v.data[2];
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return *this;
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}
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};
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}
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#endif // VECTOR_HPP
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