mirror of
https://gitee.com/mirrors_PX4/PX4-Autopilot.git
synced 2026-10-18 06:33:33 +08:00
FlightTaskManual: remove the smoothing from the task to add it later in a child class
also separated the velocity scaling to enable sport mode
This commit is contained in:
@@ -55,23 +55,8 @@ FlightTaskManual::FlightTaskManual(control::SuperBlock *parent, const char *name
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_z_vel_max_up(parent, "MPC_Z_VEL_MAX_UP", false),
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_z_vel_max_down(parent, "MPC_Z_VEL_MAX_DN", false),
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_hold_max_xy(parent, "MPC_HOLD_MAX_XY", false),
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_hold_max_z(parent, "MPC_HOLD_MAX_Z", false),
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_jerk_hor_max(parent, "MPC_JERK_MAX", false),
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_jerk_hor_min(parent, "MPC_JERK_MIN", false),
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_deceleration_hor_slow(parent, "MPC_DEC_HOR_SLOW", false),
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_acceleration_hor_max(this, "MPC_ACC_HOR_MAX", false),
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_acceleration_hor_manual(this, "MPC_ACC_HOR", false),
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_acceleration_z_max_up(this, "MPC_ACC_UP_MAX", false),
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_acceleration_z_max_down(this, "MPC_ACC_DOWN_MAX", false),
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_rc_flt_smp_rate(parent, "RC_FLT_SMP_RATE", false),
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_rc_flt_cutoff(parent, "RC_FLT_CUTOFF", false),
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_manual_direction_change_hysteresis(false),
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_filter_roll_stick(50.0f, 10.0f),
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_filter_pitch_stick(50.0f, 10.0f)
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_hold_max_z(parent, "MPC_HOLD_MAX_Z", false)
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{
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_manual_direction_change_hysteresis.set_hysteresis_time_from(false, DIRECTION_CHANGE_TIME_US);
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_filter_roll_stick.set_cutoff_frequency(_rc_flt_smp_rate.get(), _rc_flt_cutoff.get());
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_filter_pitch_stick.set_cutoff_frequency(_rc_flt_smp_rate.get(), _rc_flt_cutoff.get());
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_hold_position = Vector3f(NAN, NAN, NAN);
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}
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@@ -113,17 +98,13 @@ bool FlightTaskManual::update()
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}
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/* rotate stick input to produce velocity setpoint in NED frame */
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Vector3f velocity_setpoint(stick_xy(0), stick_xy(1), _sticks(3));
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velocity_setpoint = Dcmf(Eulerf(0.0f, 0.0f, get_input_frame_yaw())) * velocity_setpoint;
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Vector3f velocity_setpoint(stick_xy(0), stick_xy(1), _sticks(2));
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velocity_setpoint = Dcmf(Eulerf(0.0f, 0.0f, _get_input_frame_yaw())) * velocity_setpoint;
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/* scale [0,1] length velocity vector to maximal manual speed (in m/s) */
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Vector3f vel_scale(_velocity_hor_manual.get(),
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_velocity_hor_manual.get(),
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(velocity_setpoint(2) > 0.0f) ? _z_vel_max_down.get() : _z_vel_max_up.get());
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velocity_setpoint = velocity_setpoint.emult(vel_scale);
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_scaleVelocity(velocity_setpoint);
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/* smooth out velocity setpoint by slewrate and return it */
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vel_sp_slewrate(stick_xy, _sticks(3), velocity_setpoint);
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_setVelocitySetpoint(velocity_setpoint);
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/* handle position and altitude hold */
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@@ -154,6 +135,14 @@ bool FlightTaskManual::update()
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return true;
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}
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void FlightTaskManual::_scaleVelocity(Vector3f &velocity)
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{
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const Vector3f velocity_scale(_velocity_hor_manual.get(),
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_velocity_hor_manual.get(),
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(velocity(2) > 0.0f) ? _z_vel_max_down.get() : _z_vel_max_up.get());
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velocity = velocity.emult(velocity_scale);
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}
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bool FlightTaskManual::_evaluateSticks()
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{
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if ((_time_stamp_current - _sub_manual_control_setpoint->get().timestamp) < _timeout) {
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@@ -175,295 +164,3 @@ bool FlightTaskManual::_evaluateSticks()
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return false;
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}
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}
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void FlightTaskManual::reset_slewrate_xy()
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{
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_vel_sp_prev(0) = _velocity(0);
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_vel_sp_prev(1) = _velocity(1);
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}
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void FlightTaskManual::vel_sp_slewrate(const Vector2f &stick_xy, const float &stick_z, Vector3f &vel_sp)
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{
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Vector2f vel_sp_xy(vel_sp(0), vel_sp(1));
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const Vector2f vel_sp_prev_xy(_vel_sp_prev(0), _vel_sp_prev(1));
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const Vector2f vel_xy(_velocity(0), _velocity(1));
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const Vector2f acc_xy = (vel_sp_xy - vel_sp_prev_xy) / _deltatime;
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const float acc_xy_max = get_acceleration_xy(stick_xy);
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/* limit total horizontal acceleration */
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if (acc_xy.length() > acc_xy_max) {
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vel_sp_xy = acc_xy_max * acc_xy.normalized() * _deltatime + vel_sp_prev_xy;
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vel_sp(0) = vel_sp_xy(0);
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vel_sp(1) = vel_sp_xy(1);
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}
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/* limit vertical acceleration */
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const float acc_z = (vel_sp(2) - _vel_sp_prev(2)) / _deltatime;
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const float acc_z_max = math::sign(acc_z) * get_acceleration_z(stick_z);
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if (fabsf(acc_z) > fabsf(acc_z_max)) {
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vel_sp(2) = acc_z_max * _deltatime + _vel_sp_prev(2);
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}
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_vel_sp_prev = vel_sp;
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}
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float FlightTaskManual::get_acceleration_xy(const Vector2f &stick_xy)
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{
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/*
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* In manual mode we consider four states with different acceleration handling:
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* 1. user wants to stop/brake (lets go of sticks)
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* 2. user wants to quickly change direction (> 90 degree)
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* 3. user wants to accelerate
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* 4. user wants to decelerate
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*/
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float acceleration_state_dependent_xy = 0.f;
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const Vector2f vel_xy(_velocity(0), _velocity(1));
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/* check input stick for zero or direction */
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const float stick_xy_norm = stick_xy.norm();
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const bool stick_xy_zero = stick_xy_norm <= FLT_EPSILON;
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Vector2f stick_xy_unit = stick_xy;
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if (!stick_xy_zero) {
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stick_xy_unit.normalize();
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}
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const float stick_xy_prev_norm = _stick_input_xy_prev.norm();
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const bool stick_xy_prev_zero = stick_xy_prev_norm <= FLT_EPSILON;
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Vector2f stick_xy_prev_unit = _stick_input_xy_prev;
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if (!stick_xy_prev_zero) {
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stick_xy_prev_unit.normalize();
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}
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/* check if stick direction changed more than 60 degree angle cos(60) = 0.5 */
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const bool previous_stick_aligned = (stick_xy_unit * stick_xy_prev_unit) > 0.5f;
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/* check acceleration */
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const bool do_acceleration = stick_xy_prev_zero || (previous_stick_aligned &&
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((stick_xy_norm > stick_xy_prev_norm) || (fabsf(stick_xy_norm - 1.0f) < FLT_EPSILON)));
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const bool do_deceleration = (previous_stick_aligned && (stick_xy_norm <= stick_xy_prev_norm));
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const bool do_direction_change = !previous_stick_aligned;
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stick_user_intention intention_xy;
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if (stick_xy_zero) {
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/* we want to stop */
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intention_xy = brake;
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} else if (do_acceleration) {
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/* we do manual acceleration */
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intention_xy = acceleration;
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} else if (do_deceleration) {
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/* we do manual deceleration */
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intention_xy = deceleration;
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} else if (do_direction_change) {
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/* we have a direction change */
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intention_xy = direction_change;
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} else {
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/* catchall: acceleration */
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intention_xy = acceleration;
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}
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/*
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* execute the user intention
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*/
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/* pilot starts to have brake intention */
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if ((_intention_xy_prev != brake) && (intention_xy == brake)) {
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if (_jerk_hor_max.get() > _jerk_hor_min.get()) {
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/* allow jerk proportional to velocity */
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const float jerk_range = _jerk_hor_max.get() - _jerk_hor_min.get();
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const float velocity_ratio = vel_xy.norm() / _velocity_hor_manual.get();
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_manual_jerk_limit_xy = _jerk_hor_min.get() + jerk_range * velocity_ratio;
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/* start braking with lowest deceleration */
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acceleration_state_dependent_xy = _deceleration_hor_slow.get();
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} else {
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/* set the jerk limit large because it's disabled*/
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_manual_jerk_limit_xy = 1e6f;
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/* to brake we use max acceleration */
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acceleration_state_dependent_xy = _acceleration_hor_max.get();
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}
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reset_slewrate_xy();
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}
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/* allowed state transitions */
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switch (_intention_xy_prev) {
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case brake: {
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/* pilot does not want to brake anymore, initialize with lowest acceleration */
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if (intention_xy != brake) {
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_intention_xy_prev = acceleration;
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acceleration_state_dependent_xy = _deceleration_hor_slow.get();
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}
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break;
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}
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case direction_change: {
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/* only exit direction change if brake or desired heading aligned */
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const bool stick_vel_aligned = (vel_xy * stick_xy_unit > 0.0f);
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_manual_direction_change_hysteresis.set_state_and_update(!stick_vel_aligned);
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if (intention_xy == brake) {
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_intention_xy_prev = intention_xy;
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} else if (stick_vel_aligned) {
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_intention_xy_prev = acceleration;
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} else if (_manual_direction_change_hysteresis.get_state()) {
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/* TODO: find conditions which are always continuous
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* only if stick input is large*/
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if (stick_xy_norm > 0.6f) {
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acceleration_state_dependent_xy = _acceleration_hor_max.get();
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}
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}
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break;
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}
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case acceleration: {
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_intention_xy_prev = intention_xy;
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if (_intention_xy_prev == direction_change) {
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reset_slewrate_xy();
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}
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break;
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}
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case deceleration: {
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_intention_xy_prev = intention_xy;
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if (_intention_xy_prev == direction_change) {
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reset_slewrate_xy();
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}
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break;
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}
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}
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/*
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* calculate dynamic acceleration based on state
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*/
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switch (_intention_xy_prev) {
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case brake: {
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/* limit jerk when braking to zero */
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float jerk = (_acceleration_hor_max.get() - acceleration_state_dependent_xy) / _deltatime;
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if (jerk > _manual_jerk_limit_xy) {
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acceleration_state_dependent_xy += _manual_jerk_limit_xy * _deltatime;
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} else {
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acceleration_state_dependent_xy = _acceleration_hor_max.get();
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}
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break;
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}
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case direction_change: {
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/* limit acceleration linearly on stick input*/
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const float acceleration_range = _acceleration_hor_manual.get() - _deceleration_hor_slow.get();
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acceleration_state_dependent_xy = _deceleration_hor_slow.get() + acceleration_range * stick_xy_norm;
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break;
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}
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case acceleration: {
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/* limit acceleration linearly on stick input*/
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float acc_limit = (_acceleration_hor_manual.get() - _deceleration_hor_slow.get()) * stick_xy_norm
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+ _deceleration_hor_slow.get();
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if (acceleration_state_dependent_xy > acc_limit) {
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acc_limit = acceleration_state_dependent_xy;
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}
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acceleration_state_dependent_xy = acc_limit;
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break;
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}
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case deceleration: {
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acceleration_state_dependent_xy = _deceleration_hor_slow.get();
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break;
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}
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}
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/* update previous stick input */
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_stick_input_xy_prev = Vector2f(_filter_pitch_stick.apply(stick_xy(0)), _filter_roll_stick.apply(stick_xy(1)));
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if (_stick_input_xy_prev.length() > 1.0f) {
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_stick_input_xy_prev = _stick_input_xy_prev.normalized();
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}
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return acceleration_state_dependent_xy;
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}
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float FlightTaskManual::get_acceleration_z(const float &stick_z)
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{
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/* in manual altitude control apply acceleration limit based on stick input
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* we consider two states
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* 1.) brake
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* 2.) accelerate */
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float acceleration_state_dependent_z = 0.f;
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/* default is acceleration */
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stick_user_intention intention = acceleration;
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if (fabsf(stick_z) <= FLT_EPSILON) {
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intention = brake;
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}
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/* set maximum acceleration depending on upwards or downwards flight */
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float max_acceleration = (stick_z <= 0.0f) ? _acceleration_z_max_up.get() : _acceleration_z_max_down.get();
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/*
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* update user input
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*/
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if ((_user_intention_z != brake) && (intention == brake)) {
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/* we start with lowest acceleration */
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acceleration_state_dependent_z = _acceleration_z_max_down.get();
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/* reset slew rate */
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_vel_sp_prev(2) = _velocity(2);
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_user_intention_z = brake;
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}
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_user_intention_z = intention;
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/*
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* apply acceleration depending on state
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*/
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if (_user_intention_z == brake) {
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/* limit jerk when braking to zero */
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float jerk = (_acceleration_z_max_up.get() - acceleration_state_dependent_z) / _deltatime;
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if (jerk > _manual_jerk_limit_z) {
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acceleration_state_dependent_z += _manual_jerk_limit_z * _deltatime;
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} else {
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acceleration_state_dependent_z = _acceleration_z_max_up.get();
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}
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}
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if (_user_intention_z == acceleration) {
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const float acceleration_range = max_acceleration - _acceleration_z_max_down.get();
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acceleration_state_dependent_z = _acceleration_z_max_down.get() + acceleration_range * fabsf(stick_z);
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}
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return acceleration_state_dependent_z;
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}
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@@ -34,7 +34,7 @@
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/**
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* @file FlightTaskManual.hpp
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*
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* Flight task for the normal, legacy, manual position controlled flight
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* Flight task for the normal, manual position controlled flight
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* where stick inputs map basically to the velocity setpoint
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*
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* @author Matthias Grob <maetugr@gmail.com>
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@@ -43,8 +43,6 @@
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#pragma once
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#include "FlightTask.hpp"
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#include <mathlib/math/filter/LowPassFilter2p.hpp>
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#include <systemlib/hysteresis/hysteresis.h>
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#include <uORB/topics/manual_control_setpoint.h>
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class FlightTaskManual : public FlightTask
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@@ -67,7 +65,8 @@ protected:
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bool _evaluateSticks();
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bool _sticks_data_required = true; /**< let sibling task define if it depends on stick data */
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float get_input_frame_yaw() { return _yaw; }
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float _get_input_frame_yaw() { return _yaw; }
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virtual void _scaleVelocity(matrix::Vector3f &velocity);
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private:
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uORB::Subscription<manual_control_setpoint_s> *_sub_manual_control_setpoint{nullptr};
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@@ -85,42 +84,4 @@ private:
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bool _evaluate_sticks();
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/* --- Acceleration Smoothing --- */
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static constexpr uint64_t DIRECTION_CHANGE_TIME_US = 1e5; /**< Time in us to switch into direction change state */
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control::BlockParamFloat _jerk_hor_max; /**< maximum jerk only applied when braking to zero */
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control::BlockParamFloat _jerk_hor_min; /**< minimum jerk only applied when braking to zero */
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control::BlockParamFloat _deceleration_hor_slow; /**< slow velocity setpoint slewrate for manual deceleration*/
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control::BlockParamFloat _acceleration_hor_max; /**< maximum velocity setpoint slewrate for auto & fast manual brake */
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control::BlockParamFloat _acceleration_hor_manual; /**< maximum velocity setpoint slewrate for manual acceleration */
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control::BlockParamFloat _acceleration_z_max_up; /**< max acceleration up */
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control::BlockParamFloat _acceleration_z_max_down; /**< max acceleration down */
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control::BlockParamFloat _rc_flt_smp_rate; /**< sample rate for stick lowpass filter */
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control::BlockParamFloat _rc_flt_cutoff; /**< cutoff frequency for stick lowpass filter */
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matrix::Vector2f _stick_input_xy_prev;
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matrix::Vector3f _vel_sp_prev; /**< velocity setpoint of last loop to calculate setpoint slewrate - acceleration */
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enum stick_user_intention {
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brake,
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direction_change,
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acceleration,
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deceleration
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};
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stick_user_intention _intention_xy_prev = brake; /**< user intension derived from the xy stick input */
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stick_user_intention _user_intention_z = brake; /**< user intension derived from the z stick input */
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float _manual_jerk_limit_xy = 1.f; /**< jerk limit in manual mode dependent on stick input */
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float _manual_jerk_limit_z = 1.f; /**< jerk limit in manual mode in z */
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systemlib::Hysteresis _manual_direction_change_hysteresis;
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math::LowPassFilter2p _filter_roll_stick;
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math::LowPassFilter2p _filter_pitch_stick;
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void vel_sp_slewrate(const matrix::Vector2f &stick_xy, const float &stick_z, matrix::Vector3f &vel_sp);
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void reset_slewrate_xy();
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float get_acceleration_xy(const matrix::Vector2f &stick_xy);
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float get_acceleration_z(const float &stick_z);
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};
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Reference in New Issue
Block a user