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First check-in of NxWidgets
git-svn-id: https://nuttx.svn.sourceforge.net/svnroot/nuttx/trunk@4505 7fd9a85b-ad96-42d3-883c-3090e2eb8679
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/****************************************************************************
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* NxWidgets/libnxwidgets/include/tnxarray.hxx
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*
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* Copyright (C) 2012 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
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* me be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************
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*
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* Portions of this package derive from Woopsi (http://woopsi.org/) and
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* portions are original efforts. It is difficult to determine at this
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* point what parts are original efforts and which parts derive from Woopsi.
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* However, in any event, the work of Antony Dzeryn will be acknowledged
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* in most NxWidget files. Thanks Antony!
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*
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* Copyright (c) 2007-2011, Antony Dzeryn
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the names "Woopsi", "Simian Zombie" nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY Antony Dzeryn ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL Antony Dzeryn BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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#ifndef __INCLUDE_TNXARRAY_HXX
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#define __INCLUDE_TNXARRAY_HXX
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include "nxconfig.hxx"
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/****************************************************************************
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* Pre-Processor Definitions
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****************************************************************************/
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/****************************************************************************
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* Implementation Classes
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****************************************************************************/
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#if defined(__cplusplus)
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/**
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* Class providing a dynamic array; that is, an array that will automatically
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* grow to accommodate new data. It provides a fast way to randomly access
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* a list of data. Essentially, it provides the most important functionality
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* of the STL vector class without any of the overhead of including an STL
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* class.
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*
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* If the data to be stored will store a lot of data that will predominantly
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* be read sequentially, consider using the LinkedList class instead. Resizing
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* the list is an expensive operation that will occur frequently when filling
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* the array with large amounts of data. Adding new data to the linked list is
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* very inexpensive.
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*/
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template <class T>
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class TNxArray
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{
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private:
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T *m_data; /**< Internal array of data items */
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int m_size; /**< Number of items in the array */
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int m_reservedSize; /**< Total size of the array including unpopulated slots */
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/**
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* Re-allocate the array to this size;
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*/
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void reallocate(const int newSize);
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/**
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* Resize the array if it is full.
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*/
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void resize(void);
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public:
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/**
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* Constructor. Creates an un-allocated array. The array will
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* be allocated when items are added to it or when preallocate()
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* is called.
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*/
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inline TNxArray();
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/**
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* Constructor. Creates an allocated array.
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*
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*@param initialSize The initial size of the array.
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*/
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inline TNxArray(int initialSize);
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/**
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* Destructor.
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*/
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inline ~TNxArray();
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/**
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* Set the initial size of the array. Normally, the array is
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* unallocated until the first data is pushed into the array.
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* That works great for stacks and lists. But if you want a
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* array of unitialized elements, then this method will
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* preallocate the array for you.
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*
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* @return The size of the array.
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*/
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void preallocate(void);
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/**
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* Get the size of the array.
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*
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* @return The size of the array.
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*/
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inline const int size(void) const;
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/**
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* Add a value to the end of the array.
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*
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* @param value The value to add to the array.
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*/
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void push_back(const T &value);
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/**
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* Insert a value into the array.
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*
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* @param index The index to insert into.
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* @param value The value to insert.
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*/
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void insert(const int index, const T &value);
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/**
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* Remove the last element from the array.
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*/
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void pop_back(void);
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/**
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* Erase a single value at the specified index
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*/
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void erase(const int index);
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/**
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* Get a value at the specified location. Does not perform bounds checking.
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* @param index The index of the desired value.
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* @return The value at the specified index.
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*/
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inline T &at(const int index) const;
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/**
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* Check if the array has any data.
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* @return True if the array is empty.
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*/
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inline bool empty(void) const;
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/**
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* Remove all data.
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*/
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void clear();
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/**
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* Overload the [] operator to allow array-style access.
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* @param index The index to retrieve.
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* @return The value at the specified index.
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*/
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T& operator[](const int index) const;
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};
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template <class T>
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TNxArray<T>::TNxArray()
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{
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// Don't allocate anything until the first data is added to
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// the array
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m_size = 0; // Number of data items in use
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m_reservedSize = 0; // Number of data items allocated
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m_data = (T *)0; // Allocated memory for data items
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}
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template <class T>
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TNxArray<T>::TNxArray(int initialSize)
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{
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m_size = 0; // Number of data items in use
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m_reservedSize = 0; // Number of data items allocated
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m_data = (T *)0; // Allocated memory for data items
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preallocate(initialSize); // Allocate the initial array
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}
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template <class T>
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TNxArray<T>::~TNxArray()
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{
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if (m_data)
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{
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delete [] m_data;
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}
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}
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template <class T>
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const int TNxArray<T>::size(void) const
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{
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return m_size;
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}
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template <class T>
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void TNxArray<T>::push_back(const T &value)
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{
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// Ensure the array is large enough to hold one more data item
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resize();
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// Add data to array
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m_data[m_size] = value;
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// Remember we've filled a slot
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m_size++;
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}
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template <class T>
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void TNxArray<T>::pop_back(void)
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{
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if (m_size >= 1)
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{
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// We can just reduce the used size of the array, as the value
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// will get overwritten automatically
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m_size--;
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}
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}
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template <class T>
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void TNxArray<T>::insert(const int index, const T &value)
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{
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// Bounds check
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if ((index >= m_size) || (m_size == 0))
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{
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push_back(value);
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return;
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}
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// Ensure the array is large enough to hold one more data item
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resize();
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// Shift all of the data back one place to make a space for the new data
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for (int i = m_size; i > index; i--)
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{
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m_data[i] = m_data[i - 1];
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}
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// Add data to array
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m_data[index] = value;
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// Remember we've filled a slot
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m_size++;
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}
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template <class T>
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void TNxArray<T>::erase(const int index)
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{
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// Bounds check
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if (index >= m_size)
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{
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return;
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}
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// Shift all of the data back one place and overwrite the value
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for (int i = index; i < m_size - 1; i++)
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{
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m_data[i] = m_data[i + 1];
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}
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// Remember we've removed a slot
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m_size--;
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}
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template <class T>
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void TNxArray<T>::reallocate(const int newSize)
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{
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// Do we need to redim the array?
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if (m_reservedSize < newSize)
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{
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// Create the new array
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T *newData = new T[newSize];
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// Copy old array contents to new the new array
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for (int i = 0; i < m_reservedSize; i++)
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{
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newData[i] = m_data[i];
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}
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// Delete the old array (if there was one)
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if (m_data)
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{
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delete [] m_data;
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}
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// Update values
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m_data = newData;
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m_reservedSize = newSize;
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}
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}
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template <class T>
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void TNxArray<T>::resize(void)
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{
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// Do we need to redim the array in order to add one more entry?
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if (m_reservedSize == m_size)
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{
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// We have filled the array, so resize it
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int newSize = m_reservedSize;
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#if CONFIG_NXWIDGETS_TNXARRAY_INITIALSIZE != CONFIG_NXWIDGETS_TNXARRAY_SIZEINCREMENT
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newSize += m_reservedSize ?
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CONFIG_NXWIDGETS_TNXARRAY_SIZEINCREMENT :
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CONFIG_NXWIDGETS_TNXARRAY_INITIALSIZE;
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#else
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newSize += CONFIG_NXWIDGETS_TNXARRAY_SIZEINCREMENT;
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#endif
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// Re-allocate the array
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reallocate(newSize);
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}
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}
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template <class T>
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T& TNxArray<T>::at(const int index) const
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{
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// What if this is called with index > m_reservedSize? What if
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// this is called before m_data is allocated? Don't do that!
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return m_data[index];
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}
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template <class T>
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bool TNxArray<T>::empty() const
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{
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return (m_size == 0);
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}
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template <class T>
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T& TNxArray<T>::operator[](const int index) const
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{
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// What if this is called with index > m_reservedSize? What if
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// this is called before m_data is allocated? Don't do that!
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return m_data[index];
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}
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template <class T>
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void TNxArray<T>::clear()
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{
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// All we need to do is reset the size value
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m_size = 0;
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}
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#endif // __cplusplus
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#endif // __INCLUDE_TNXARRAY_HXX
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