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add a new rotation to lib/conversion
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@@ -41,7 +41,7 @@
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#include "rotation.h"
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__EXPORT void
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get_rot_matrix(enum Rotation rot, math::Matrix<3,3> *rot_matrix)
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get_rot_matrix(enum Rotation rot, math::Matrix<3, 3> *rot_matrix)
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{
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float roll = M_DEG_TO_RAD_F * (float)rot_lookup[rot].roll;
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float pitch = M_DEG_TO_RAD_F * (float)rot_lookup[rot].pitch;
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@@ -199,5 +199,10 @@ rotate_3f(enum Rotation rot, float &x, float &y, float &z)
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y = -y;
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return;
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}
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case ROTATION_PITCH_90_YAW_180: {
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tmp = x; x = z; z = tmp;
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y = -y;
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return;
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}
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}
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}
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