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mc_pos_control: auto logic description and sanity check for thrust setpoint
This commit is contained in:
committed by
Lorenz Meier
parent
6e5fe947fe
commit
dae1093bec
@@ -1421,6 +1421,14 @@ void MulticopterPositionControl::control_auto(float dt)
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}
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/* Auto logic:
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* The vehicle should follow the line previous-current.
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* - if there is no next setpoint or the current is a loiter point, then slowly approach the current along the line when close to it until the vehicle is within min_dist_to_current
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* where the position setpoint is locked at current
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* - if there is a next setpoint, then the velocity is adjusted depending on the angle of the corner prev-current-next.
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* When following the line, the pos_sp is computed from the orthogonal distance to the closest point on line and the desired cruise speed along the track.
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*/
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/* create new _pos_sp from triplets */
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if (current_setpoint_valid &&
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(_pos_sp_triplet.current.type != position_setpoint_s::SETPOINT_TYPE_IDLE)) {
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@@ -1515,17 +1523,21 @@ void MulticopterPositionControl::control_auto(float dt)
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}
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/* velocity close to target adjusted to angle
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* vel_close = a *b ^x + c; where at angle = 0 -> vel_close = vel_cruise; angle = 1 -> vel_cruise/4.0 (this means that at 90degrees
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* vel_close = a *b ^x + c; where at angle = 0 -> vel_close = vel_cruise; angle = 1 -> vel_close = vel_cruise/5.0 (this means that at 90degrees
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* the velocity at target should be 1/5 * cruising speed;
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* angle = 2 -> vel_close = min_cruising_speed */
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/* middle cruise speed is a number between maximum cruising speed and minimum cruising speed and corresponds to speed at angle = 1.0 */
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float middle_cruise_speed = get_cruising_speed_xy() / 5.0f;
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/* make sure min cruise speed is always smaller than M */
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/* make sure min cruise speed is always smaller than middle cruise speed but larger than 0*/
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float min_cruise_speed = (_min_cruise_speed.get() < middle_cruise_speed) ? _min_cruise_speed.get() : middle_cruise_speed
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- 0.01f;
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/* make sure min cruise speed is larger than zero: this case should never occur unless _min_cruise_speed is negative */
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min_cruise_speed = (min_cruise_speed < 0.0f) ? FLT_EPSILON : min_cruise_speed;
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/* from maximum cruise speed, minimum cruise speed and middle cruise speed compute constants a, b and c */
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float a = -((middle_cruise_speed - get_cruising_speed_xy()) * (middle_cruise_speed - get_cruising_speed_xy())) /
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(2.0f * middle_cruise_speed - get_cruising_speed_xy() - min_cruise_speed);
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@@ -1540,7 +1552,7 @@ void MulticopterPositionControl::control_auto(float dt)
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vel_close = min_cruise_speed;
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}
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/* compute velocity along line dependent on distance to current setpoint */
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/* compute velocity along line which depends on distance to current setpoint */
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float slope = (get_cruising_speed_xy() - vel_close) / _target_threshold_xy.get();
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vel_sp_along_track = slope * (vec_pos_to_current.length() - min_dist_to_current) + vel_close;
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@@ -1549,7 +1561,7 @@ void MulticopterPositionControl::control_auto(float dt)
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/* we want to stop at current setpoint */
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vel_sp_along_track = vec_pos_to_current.length() * _params.pos_p(0);
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if (vec_pos_to_current.length() > 0.5f) {
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if (vec_pos_to_current.length() > min_dist_to_current) {
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float slope = (get_cruising_speed_xy() - _min_cruise_speed.get()) / _target_threshold_xy.get();
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vel_sp_along_track = slope * (vec_pos_to_current.length() - min_dist_to_current) + _min_cruise_speed.get();
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}
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@@ -1626,7 +1638,7 @@ void MulticopterPositionControl::control_auto(float dt)
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PX4_ISFINITE(_pos_sp(2)))) {
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PX4_WARN("Auto: Position setpoint not finite");
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_pos_sp = _pos;
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_pos_sp = _curr_pos_sp;
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}
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/* update yaw setpoint if needed */
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@@ -1800,6 +1812,7 @@ MulticopterPositionControl::calculate_velocity_setpoint(float dt)
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} else {
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_vel_sp(2) = 0.0f;
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warn_rate_limited("Caught invalid pos_sp in z");
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}
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}
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@@ -2029,6 +2042,17 @@ MulticopterPositionControl::calculate_thrust_setpoint(float dt)
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thrust_sp(2) *= att_comp;
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}
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/* if any of thrust sp is not finite, it is safest to send out hover thrust*/
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for (int i = 0; i < 3; ++i) {
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if (!PX4_ISFINITE(thrust_sp(i))) {
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thrust_sp(0) = 0.0f;
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thrust_sp(1) = 0.0f;
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thrust_sp(2) = -_params.thr_hover;
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PX4_WARN("Caught invalid thrust setpoint");
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break;
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}
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}
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/* Calculate desired total thrust amount in body z direction. */
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/* To compensate for excess thrust during attitude tracking errors we
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* project the desired thrust force vector F onto the real vehicle's thrust axis in NED:
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