ControlMath: switch to gtest for unit tessting

This commit is contained in:
Matthias Grob
2019-10-22 15:50:48 +02:00
parent ad60f6d786
commit d60e1e2774
9 changed files with 184 additions and 258 deletions
@@ -39,3 +39,5 @@ target_include_directories(PositionControl
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}
)
px4_add_unit_gtest(SRC ControlMathTest.cpp LINKLIBS PositionControl)
@@ -0,0 +1,181 @@
/****************************************************************************
*
* Copyright (C) 2019 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
#include <gtest/gtest.h>
#include <ControlMath.hpp>
#include <px4_defines.h>
using namespace matrix;
using namespace ControlMath;
TEST(ControlMathTest, ThrottleAttitudeMapping)
{
/* expected: zero roll, zero pitch, zero yaw, full thr mag
* reason: thrust pointing full upward */
Vector3f thr{0.0f, 0.0f, -1.0f};
float yaw = 0.0f;
vehicle_attitude_setpoint_s att{};
att = thrustToAttitude(thr, yaw);
EXPECT_EQ(att.roll_body, 0);
EXPECT_EQ(att.pitch_body, 0);
EXPECT_EQ(att.yaw_body, 0);
EXPECT_EQ(att.thrust_body[2], -1.f);
/* expected: same as before but with 90 yaw
* reason: only yaw changed */
yaw = M_PI_2_F;
att = thrustToAttitude(thr, yaw);
EXPECT_EQ(att.roll_body, 0);
EXPECT_EQ(att.pitch_body, 0);
EXPECT_EQ(att.yaw_body, M_PI_2_F);
EXPECT_EQ(att.thrust_body[2], -1.f);
/* expected: same as before but roll 180
* reason: thrust points straight down and order Euler
* order is: 1. roll, 2. pitch, 3. yaw */
thr = Vector3f(0.0f, 0.0f, 1.0f);
att = thrustToAttitude(thr, yaw);
EXPECT_NEAR(abs(att.roll_body), M_PI_F, 1e4f);
EXPECT_EQ(att.pitch_body, 0);
EXPECT_EQ(att.yaw_body, M_PI_2_F);
EXPECT_EQ(att.thrust_body[2], -1.f);
}
TEST(ControlMathTest, ConstrainXYPriorities)
{
float max = 5.0f;
// v0 already at max
Vector2f v0(max, 0);
Vector2f v1(v0(1), -v0(0));
Vector2f v_r = constrainXY(v0, v1, max);
EXPECT_EQ(v_r(0), max);
EXPECT_GT(v_r(0), 0);
EXPECT_EQ(v_r(1), 0);
// v1 exceeds max but v0 is zero
v0.zero();
v_r = constrainXY(v0, v1, max);
EXPECT_EQ(v_r(1), -max);
EXPECT_LT(v_r(1), 0);
EXPECT_EQ(v_r(0), 0);
v0 = Vector2f(0.5f, 0.5f);
v1 = Vector2f(0.5f, -0.5f);
v_r = constrainXY(v0, v1, max);
float diff = Vector2f(v_r - (v0 + v1)).length();
EXPECT_EQ(diff, 0);
// v0 and v1 exceed max and are perpendicular
v0 = Vector2f(4.0f, 0.0f);
v1 = Vector2f(0.0f, -4.0f);
v_r = constrainXY(v0, v1, max);
EXPECT_EQ(v_r(0), v0(0));
EXPECT_GT(v_r(0), 0);
float remaining = sqrtf(max * max - (v0(0) * v0(0)));
EXPECT_EQ(v_r(1), -remaining);
}
TEST(ControlMathTest, CrossSphereLine)
{
/* Testing 9 positions (+) around waypoints (o):
*
* Far + + +
*
* Near + + +
* On trajectory --+----o---------+---------o----+--
* prev curr
*
* Expected targets (1, 2, 3):
* Far + + +
*
*
* On trajectory -------1---------2---------3-------
*
*
* Near + + +
* On trajectory -------o---1---------2-----3-------
*
*
* On trajectory --+----o----1----+--------2/3---+-- */
Vector3f prev = Vector3f(0.0f, 0.0f, 0.0f);
Vector3f curr = Vector3f(0.0f, 0.0f, 2.0f);
Vector3f res;
bool retval = false;
// on line, near, before previous waypoint
retval = cross_sphere_line(Vector3f(0.0f, 0.0f, -0.5f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 0.5f));
// on line, near, before target waypoint
retval = cross_sphere_line(Vector3f(0.0f, 0.0f, 1.0f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 2.f));
// on line, near, after target waypoint
retval = cross_sphere_line(Vector3f(0.0f, 0.0f, 2.5f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 2.f));
// near, before previous waypoint
retval = cross_sphere_line(Vector3f(0.0f, 0.5f, -0.5f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 0.366025388f));
// near, before target waypoint
retval = cross_sphere_line(Vector3f(0.0f, 0.5f, 1.0f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 1.866025448f));
// near, after target waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 0.5f, 2.5f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 2.f));
// far, before previous waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 2.0f, -0.5f), 1.0f, prev, curr, res);
EXPECT_FALSE(retval);
EXPECT_EQ(res, Vector3f());
// far, before target waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 2.0f, 1.0f), 1.0f, prev, curr, res);
EXPECT_FALSE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 1.f));
// far, after target waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 2.0f, 2.5f), 1.0f, prev, curr, res);
EXPECT_FALSE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 2.f));
}