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FlightTask: move position and stick data subscription into tasks, Orbit introduce variable center position
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@@ -41,13 +41,13 @@
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#pragma once
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#include "FlightTask.hpp"
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#include "FlightTaskManual.hpp"
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class FlightTaskOrbit : public FlightTask
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class FlightTaskOrbit : public FlightTaskManual
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{
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public:
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FlightTaskOrbit(SuperBlock *parent, const char *name) :
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FlightTask(parent, name)
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FlightTaskManual(parent, name)
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{};
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virtual ~FlightTaskOrbit() {};
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@@ -60,7 +60,9 @@ public:
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FlightTask::activate();
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r = 1.f;
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v = 0.5f;
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altitude = 6.f;
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z = _position(2);
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_center = matrix::Vector2f(_position.data());
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_center(0) -= r;
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return 0;
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};
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@@ -80,37 +82,34 @@ public:
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*/
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virtual int update()
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{
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FlightTask::update();
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int ret = FlightTaskManual::update();
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r += _sticks(0) * _deltatime;
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r = math::constrain(r, 1.f, 20.f);
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v -= _sticks(1) * _deltatime;
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v = math::constrain(v, -7.f, 7.f);
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altitude += _sticks(2) * _deltatime;
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altitude = math::constrain(altitude, 2.f, 5.f);
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z += _sticks(2) * _deltatime;
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matrix::Vector2<float> target_to_position = matrix::Vector2f(_position.data()) - matrix::Vector2f();
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// TODO: add local frame target position here
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matrix::Vector2<float> center_to_position = matrix::Vector2f(_position.data()) - _center;
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/* xy velocity to go around in a circle */
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matrix::Vector2<float> velocity_xy = matrix::Vector2f(target_to_position(1), -target_to_position(0));
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matrix::Vector2<float> velocity_xy = matrix::Vector2f(center_to_position(1), -center_to_position(0));
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velocity_xy.normalize();
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velocity_xy *= v;
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/* xy velocity adjustment to stay on the radius distance */
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velocity_xy += (r - target_to_position.norm()) * target_to_position.normalized();
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velocity_xy += (r - center_to_position.norm()) * center_to_position.normalized();
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//printf("%f %f %f\n", (double)altitude, (double)r, (double)v);
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_set_position_setpoint(matrix::Vector3f(NAN, NAN, -altitude));
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_set_position_setpoint(matrix::Vector3f(NAN, NAN, z));
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_set_velocity_setpoint(matrix::Vector3f(velocity_xy(0), velocity_xy(1), 0.f));
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return 0;
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return ret;
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};
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private:
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float r = 1.f; /* radius with which to orbit the target */
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float v = 0.1f; /* linear velocity for orbiting in m/s */
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float altitude = 2.f; /* altitude in meters */
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float r = 0.f; /* radius with which to orbit the target */
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float v = 0.f; /* linear velocity for orbiting in m/s */
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float z = 0.f; /* local z coordinate in meters */
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matrix::Vector2f _center;
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};
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