New Crowdin translations - zh-CN (#24563)

Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
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PX4 Build Bot
2025-03-19 20:59:57 +11:00
committed by GitHub
co-authored by Crowdin Bot
parent bd0a59eb1f
commit d04e6695ac
180 changed files with 2417 additions and 2402 deletions
+13 -13
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@@ -31,33 +31,33 @@ At high level all vehicle types behave in the same way when MISSION mode is enga
1. If no mission is stored, or if PX4 has finished executing all mission commands, or if the [mission is not feasible](#mission-feasibility-checks):
- If flying the vehicle will hold.
- If landed the vehicle will "wait".
- If flying the vehicle will hold.
- If landed the vehicle will "wait".
2. If a mission is stored and PX4 is flying it will execute the [mission/flight plan](../flying/missions.md) from the current step.
- A `TAKEOFF` item is treated as a normal waypoint.
- A `TAKEOFF` item is treated as a normal waypoint.
3. If a mission is stored and PX4 is landed:
- PX4 will execute the [mission/flight plan](../flying/missions.md).
- If the mission does not have a `TAKEOFF` item then PX4 will fly the vehicle to the minimum altitude before executing the remainder of the flight plan from the current step.
- PX4 will execute the [mission/flight plan](../flying/missions.md).
- If the mission does not have a `TAKEOFF` item then PX4 will fly the vehicle to the minimum altitude before executing the remainder of the flight plan from the current step.
4. If no mission is stored, or if PX4 has finished executing all mission commands:
- If flying the vehicle will hold.
- If landed the vehicle will "wait".
- If flying the vehicle will hold.
- If landed the vehicle will "wait".
5. You can manually change the current mission command by selecting it in _QGroundControl_.
::: info
If you have a _Jump to item_ command in the mission, moving to another item will **not** reset the loop counter.
One implication is that if you change the current mission command to 1 this will not "fully restart" the mission.
::: info
If you have a _Jump to item_ command in the mission, moving to another item will **not** reset the loop counter.
One implication is that if you change the current mission command to 1 this will not "fully restart" the mission.
:::
6. The mission will only reset when the vehicle is disarmed or when a new mission is uploaded.
:::tip
To automatically disarm the vehicle after it lands, in _QGroundControl_ go to [Vehicle Setup > Safety](https://docs.qgroundcontrol.com/master/en/qgc-user-guide/setup_view/safety.html), navigate to _Land Mode Settings_ and check the box labeled _Disarm after_.
Enter the time to wait after landing before disarming the vehicle.
:::tip
To automatically disarm the vehicle after it lands, in _QGroundControl_ go to [Vehicle Setup > Safety](https://docs.qgroundcontrol.com/master/en/qgc-user-guide/setup_view/safety.html), navigate to _Land Mode Settings_ and check the box labeled _Disarm after_.
Enter the time to wait after landing before disarming the vehicle.
:::