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New Crowdin translations - zh-CN (#24563)
Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
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@@ -31,33 +31,33 @@ At high level all vehicle types behave in the same way when MISSION mode is enga
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1. If no mission is stored, or if PX4 has finished executing all mission commands, or if the [mission is not feasible](#mission-feasibility-checks):
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- If flying the vehicle will hold.
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- If landed the vehicle will "wait".
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- If flying the vehicle will hold.
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- If landed the vehicle will "wait".
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2. If a mission is stored and PX4 is flying it will execute the [mission/flight plan](../flying/missions.md) from the current step.
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- A `TAKEOFF` item is treated as a normal waypoint.
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- A `TAKEOFF` item is treated as a normal waypoint.
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3. If a mission is stored and PX4 is landed:
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- PX4 will execute the [mission/flight plan](../flying/missions.md).
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- If the mission does not have a `TAKEOFF` item then PX4 will fly the vehicle to the minimum altitude before executing the remainder of the flight plan from the current step.
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- PX4 will execute the [mission/flight plan](../flying/missions.md).
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- If the mission does not have a `TAKEOFF` item then PX4 will fly the vehicle to the minimum altitude before executing the remainder of the flight plan from the current step.
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4. If no mission is stored, or if PX4 has finished executing all mission commands:
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- If flying the vehicle will hold.
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- If landed the vehicle will "wait".
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- If flying the vehicle will hold.
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- If landed the vehicle will "wait".
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5. You can manually change the current mission command by selecting it in _QGroundControl_.
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::: info
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If you have a _Jump to item_ command in the mission, moving to another item will **not** reset the loop counter.
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One implication is that if you change the current mission command to 1 this will not "fully restart" the mission.
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::: info
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If you have a _Jump to item_ command in the mission, moving to another item will **not** reset the loop counter.
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One implication is that if you change the current mission command to 1 this will not "fully restart" the mission.
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:::
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6. The mission will only reset when the vehicle is disarmed or when a new mission is uploaded.
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:::tip
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To automatically disarm the vehicle after it lands, in _QGroundControl_ go to [Vehicle Setup > Safety](https://docs.qgroundcontrol.com/master/en/qgc-user-guide/setup_view/safety.html), navigate to _Land Mode Settings_ and check the box labeled _Disarm after_.
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Enter the time to wait after landing before disarming the vehicle.
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:::tip
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To automatically disarm the vehicle after it lands, in _QGroundControl_ go to [Vehicle Setup > Safety](https://docs.qgroundcontrol.com/master/en/qgc-user-guide/setup_view/safety.html), navigate to _Land Mode Settings_ and check the box labeled _Disarm after_.
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Enter the time to wait after landing before disarming the vehicle.
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:::
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