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fw_pos_control_l1: merge loiter + position handling
This commit is contained in:
parent
c01fabaf11
commit
cb668bb2bd
@ -597,7 +597,6 @@ FixedwingPositionControl::control_position(const hrt_abstime &now, const Vector2
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if ((_control_mode.flag_control_auto_enabled || _control_mode.flag_control_offboard_enabled) && pos_sp_curr.valid) {
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/* AUTONOMOUS FLIGHT */
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_control_mode_current = FW_POSCTRL_MODE_AUTO;
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/* reset hold altitude */
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@ -607,7 +606,7 @@ FixedwingPositionControl::control_position(const hrt_abstime &now, const Vector2
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_hdg_hold_yaw = _yaw;
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/* get circle mode */
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bool was_circle_mode = _l1_control.circle_mode();
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const bool was_circle_mode = _l1_control.circle_mode();
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/* restore TECS parameters, in case changed intermittently (e.g. in landing handling) */
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_tecs.set_speed_weight(_param_fw_t_spdweight.get());
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@ -659,23 +658,6 @@ FixedwingPositionControl::control_position(const hrt_abstime &now, const Vector2
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_att_sp.pitch_reset_integral = false;
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_att_sp.yaw_reset_integral = false;
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float mission_airspeed = _param_fw_airspd_trim.get();
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if (PX4_ISFINITE(pos_sp_curr.cruising_speed) &&
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pos_sp_curr.cruising_speed > 0.1f) {
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mission_airspeed = pos_sp_curr.cruising_speed;
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}
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float mission_throttle = _param_fw_thr_cruise.get();
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if (PX4_ISFINITE(pos_sp_curr.cruising_throttle) &&
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pos_sp_curr.cruising_throttle >= 0.0f) {
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mission_throttle = pos_sp_curr.cruising_throttle;
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}
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const float acc_rad = _l1_control.switch_distance(500.0f);
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uint8_t position_sp_type = pos_sp_curr.type;
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if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF) {
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@ -684,190 +666,162 @@ FixedwingPositionControl::control_position(const hrt_abstime &now, const Vector2
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// SETPOINT_TYPE_TAKEOFF -> SETPOINT_TYPE_POSITION
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position_sp_type = position_setpoint_s::SETPOINT_TYPE_POSITION;
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}
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} else if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_POSITION
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|| pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_LOITER) {
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float dist_xy = -1.f;
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float dist_z = -1.f;
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const float dist = get_distance_to_point_global_wgs84(
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(double)curr_wp(0), (double)curr_wp(1), pos_sp_curr.alt,
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_current_latitude, _current_longitude, _current_altitude,
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&dist_xy, &dist_z);
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if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_POSITION) {
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// POSITION: achieve position setpoint altitude via loiter
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// close to waypoint, but altitude error greater than twice acceptance
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if ((dist >= 0.f)
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&& (dist_z > 2.f * _param_fw_clmbout_diff.get())
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&& (dist_xy < 2.f * math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius)))) {
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// SETPOINT_TYPE_POSITION -> SETPOINT_TYPE_LOITER
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position_sp_type = position_setpoint_s::SETPOINT_TYPE_LOITER;
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} else if ((dist_xy < 2.f * math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius))) && !pos_sp_next.valid) {
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position_sp_type = position_setpoint_s::SETPOINT_TYPE_LOITER;
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}
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} else if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_LOITER) {
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// LOITER: use SETPOINT_TYPE_POSITION to get to SETPOINT_TYPE_LOITER
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if ((dist >= 0.f)
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&& (dist_z > 2.f * _param_fw_clmbout_diff.get())
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&& (dist_xy > 2.f * math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius)))) {
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// SETPOINT_TYPE_LOITER -> SETPOINT_TYPE_POSITION
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position_sp_type = position_setpoint_s::SETPOINT_TYPE_POSITION;
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}
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}
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}
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_type = position_sp_type;
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if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_IDLE) {
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_att_sp.thrust_body[0] = 0.0f;
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_att_sp.roll_body = 0.0f;
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_att_sp.pitch_body = 0.0f;
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} else if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_POSITION) {
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// waypoint is a plain navigation waypoint
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float position_sp_alt = pos_sp_curr.alt;
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} else if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_POSITION
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|| position_sp_type == position_setpoint_s::SETPOINT_TYPE_LOITER) {
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// Altitude first order hold (FOH)
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if (pos_sp_prev.valid && PX4_ISFINITE(pos_sp_prev.alt) &&
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((pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_POSITION) ||
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(pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_LOITER) ||
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(pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF))
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) {
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const float d_curr_prev = get_distance_to_next_waypoint((double)curr_wp(0), (double)curr_wp(1),
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pos_sp_prev.lat, pos_sp_prev.lon);
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float dist_curr_xy = -1.f;
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float dist_curr_z = -1.f;
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get_distance_to_point_global_wgs84((double)curr_wp(0), (double)curr_wp(1), pos_sp_curr.alt,
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_current_latitude, _current_longitude, _current_altitude,
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&dist_curr_xy, &dist_curr_z);
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// Do not try to find a solution if the last waypoint is inside the acceptance radius of the current one
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if (d_curr_prev > math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius))) {
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// Calculate distance to current waypoint
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const float d_curr = get_distance_to_next_waypoint((double)curr_wp(0), (double)curr_wp(1),
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_current_latitude, _current_longitude);
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float acceptance_radius = _l1_control.switch_distance(500.f);
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// Save distance to waypoint if it is the smallest ever achieved, however make sure that
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// _min_current_sp_distance_xy is never larger than the distance between the current and the previous wp
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_min_current_sp_distance_xy = math::min(math::min(d_curr, _min_current_sp_distance_xy), d_curr_prev);
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// loiter radius and direction
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float loiter_radius = fabsf(pos_sp_curr.loiter_radius);
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uint8_t loiter_direction = pos_sp_curr.loiter_direction;
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// if the minimal distance is smaller than the acceptance radius, we should be at waypoint alt
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// navigator will soon switch to the next waypoint item (if there is one) as soon as we reach this altitude
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if (_min_current_sp_distance_xy > math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius))) {
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// The setpoint is set linearly and such that the system reaches the current altitude at the acceptance
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// radius around the current waypoint
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const float delta_alt = (pos_sp_curr.alt - pos_sp_prev.alt);
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const float grad = -delta_alt / (d_curr_prev - math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius)));
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const float a = pos_sp_prev.alt - grad * d_curr_prev;
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if (loiter_radius < FLT_EPSILON) {
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loiter_radius = _param_nav_loiter_rad.get();
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loiter_direction = (loiter_radius > 0) ? 1 : -1;
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}
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position_sp_alt = a + grad * _min_current_sp_distance_xy;
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const float loiter_acceptance_radius = 1.2f * loiter_radius;
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const float dist_z_threshold = 2.f * _param_nav_fw_altl_rad.get();
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if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_POSITION) {
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// POSITION
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if (dist_curr_xy < (2.f * math::max(acceptance_radius, loiter_radius))) {
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if ((dist_curr_z > dist_z_threshold) || !pos_sp_next.valid) {
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// SETPOINT_TYPE_POSITION -> SETPOINT_TYPE_LOITER
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// - achieve position setpoint altitude via loiter if close to
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// waypoint, but altitude error greater than twice climbout difference
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// - loiter if there isn't another valid setpoint
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position_sp_type = position_setpoint_s::SETPOINT_TYPE_LOITER;
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}
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}
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} else if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_LOITER) {
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// LOITER: use SETPOINT_TYPE_POSITION to get to SETPOINT_TYPE_LOITER
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if ((dist_curr_z > dist_z_threshold)
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&& (dist_curr_xy > (2.f * math::max(acceptance_radius, loiter_acceptance_radius)))) {
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// SETPOINT_TYPE_LOITER -> SETPOINT_TYPE_POSITION
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// use position to get to loiter waypoint
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position_sp_type = position_setpoint_s::SETPOINT_TYPE_POSITION;
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acceptance_radius = math::max(acceptance_radius, loiter_acceptance_radius);
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}
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}
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_l1_control.navigate_waypoints(prev_wp, curr_wp, curr_pos, nav_speed_2d);
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_att_sp.roll_body = _l1_control.get_roll_setpoint();
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_att_sp.yaw_body = _l1_control.nav_bearing();
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float tecs_fw_thr_min;
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float tecs_fw_thr_max;
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float tecs_fw_mission_throttle;
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if (mission_throttle < _param_fw_thr_min.get()) {
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/* enable gliding with this waypoint */
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_tecs.set_speed_weight(2.0f);
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tecs_fw_thr_min = 0.0;
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tecs_fw_thr_max = 0.0;
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tecs_fw_mission_throttle = 0.0;
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} else {
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tecs_fw_thr_min = _param_fw_thr_min.get();
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tecs_fw_thr_max = _param_fw_thr_max.get();
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tecs_fw_mission_throttle = mission_throttle;
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}
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tecs_update_pitch_throttle(now, position_sp_alt,
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calculate_target_airspeed(mission_airspeed, ground_speed),
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radians(_param_fw_p_lim_min.get()) - radians(_param_fw_psp_off.get()),
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radians(_param_fw_p_lim_max.get()) - radians(_param_fw_psp_off.get()),
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tecs_fw_thr_min,
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tecs_fw_thr_max,
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tecs_fw_mission_throttle,
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false,
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radians(_param_fw_p_lim_min.get()));
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} else if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_LOITER) {
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/* waypoint is a loiter waypoint */
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float loiter_radius = pos_sp_curr.loiter_radius;
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uint8_t loiter_direction = pos_sp_curr.loiter_direction;
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if (fabsf(pos_sp_curr.loiter_radius) < FLT_EPSILON) {
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loiter_radius = _param_nav_loiter_rad.get();
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loiter_direction = (loiter_radius > 0) ? 1 : -1;
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}
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_l1_control.navigate_loiter(curr_wp, curr_pos, loiter_radius, loiter_direction, nav_speed_2d);
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_att_sp.roll_body = _l1_control.get_roll_setpoint();
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_att_sp.yaw_body = _l1_control.nav_bearing();
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float alt_sp = pos_sp_curr.alt;
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if (pos_sp_next.type == position_setpoint_s::SETPOINT_TYPE_LAND && pos_sp_next.valid
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&& _l1_control.circle_mode() && _param_fw_lnd_earlycfg.get()) {
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// We're in a loiter directly before a landing WP. Enable our landing configuration (flaps,
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// landing airspeed and potentially tighter throttle control) already such that we don't
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// have to do this switch (which can cause significant altitude errors) close to the ground.
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_tecs.set_time_const_throt(_param_fw_thrtc_sc.get() * _param_fw_t_thro_const.get());
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mission_airspeed = _param_fw_lnd_airspd_sc.get() * _param_fw_airspd_min.get();
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_att_sp.apply_flaps = true;
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if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_POSITION) {
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// waypoint is a plain navigation waypoint
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_l1_control.navigate_waypoints(prev_wp, curr_wp, curr_pos, nav_speed_2d);
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// Altitude first order hold (FOH)
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if (pos_sp_prev.valid && PX4_ISFINITE(pos_sp_prev.alt) && (dist_curr_xy > 0.f) &&
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((pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_POSITION) ||
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(pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_LOITER) ||
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(pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF))
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) {
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const float d_curr_prev = get_distance_to_next_waypoint((double)curr_wp(0), (double)curr_wp(1),
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pos_sp_prev.lat, pos_sp_prev.lon);
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// Do not try to find a solution if the last waypoint is inside the acceptance radius of the current one
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if (d_curr_prev > acceptance_radius) {
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// Save distance to waypoint if it is the smallest ever achieved, however make sure that
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// _min_current_sp_distance_xy is never larger than the distance between the current and the previous wp
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_min_current_sp_distance_xy = math::min(math::min(dist_curr_xy, _min_current_sp_distance_xy), d_curr_prev);
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// if the minimal distance is smaller than the acceptance radius, we should be at waypoint alt
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// navigator will soon switch to the next waypoint item (if there is one) as soon as we reach this altitude
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if (_min_current_sp_distance_xy > acceptance_radius) {
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// The setpoint is set linearly and such that the system reaches the current altitude at the acceptance
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// radius around the current waypoint
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const float delta_alt = (pos_sp_curr.alt - pos_sp_prev.alt);
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const float grad = -delta_alt / (d_curr_prev - acceptance_radius);
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const float a = pos_sp_prev.alt - grad * d_curr_prev;
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alt_sp = a + grad * _min_current_sp_distance_xy;
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}
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}
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}
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} else if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_LOITER) {
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// waypoint is a loiter waypoint
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_l1_control.navigate_loiter(curr_wp, curr_pos, loiter_radius, loiter_direction, nav_speed_2d);
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}
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if (in_takeoff_situation()) {
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alt_sp = max(alt_sp, _takeoff_ground_alt + _param_fw_clmbout_diff.get());
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_att_sp.roll_body = constrain(_att_sp.roll_body, radians(-5.0f), radians(5.0f));
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_att_sp.roll_body = _l1_control.get_roll_setpoint();
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_att_sp.yaw_body = _l1_control.nav_bearing();
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float mission_throttle = _param_fw_thr_cruise.get();
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if (PX4_ISFINITE(pos_sp_curr.cruising_throttle) && pos_sp_curr.cruising_throttle >= 0.0f) {
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mission_throttle = pos_sp_curr.cruising_throttle;
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}
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float tecs_fw_thr_min = _param_fw_thr_min.get();
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float tecs_fw_thr_max = _param_fw_thr_max.get();
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float mission_airspeed = _param_fw_airspd_trim.get();
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if (PX4_ISFINITE(pos_sp_curr.cruising_speed) && pos_sp_curr.cruising_speed > 0.1f) {
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mission_airspeed = math::constrain(pos_sp_curr.cruising_speed, _param_fw_airspd_min.get(), _param_fw_airspd_max.get());
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}
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bool takeoff_situation = in_takeoff_situation();
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if (_land_abort) {
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if (pos_sp_curr.alt - _current_altitude < _param_fw_clmbout_diff.get()) {
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if (pos_sp_curr.alt - _current_altitude < _param_fw_clmbout_diff.get()) {
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// aborted landing complete, normal loiter over landing point
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abort_landing(false);
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} else {
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// continue straight until vehicle has sufficient altitude
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_att_sp.roll_body = 0.0f;
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takeoff_situation = true;
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}
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_tecs.set_time_const_throt(_param_fw_thrtc_sc.get() * _param_fw_t_thro_const.get());
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}
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if (takeoff_situation) {
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// continue straight until vehicle has sufficient altitude
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_att_sp.roll_body = constrain(_att_sp.roll_body, radians(-5.0f), radians(5.0f));
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_att_sp.apply_flaps = vehicle_attitude_setpoint_s::FLAPS_TAKEOFF;
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float tecs_fw_thr_min;
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float tecs_fw_thr_max;
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float tecs_fw_mission_throttle;
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alt_sp = max(alt_sp, _takeoff_ground_alt + _param_fw_clmbout_diff.get());
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mission_airspeed = _param_fw_airspd_min.get();
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mission_throttle = _param_fw_thr_max.get();
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if (mission_throttle < _param_fw_thr_min.get()) {
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/* enable gliding with this waypoint */
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} else if (mission_throttle < _param_fw_thr_min.get()) {
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// enable gliding with this waypoint
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_tecs.set_speed_weight(2.0f);
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tecs_fw_thr_min = 0.0;
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tecs_fw_thr_max = 0.0;
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tecs_fw_mission_throttle = 0.0;
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tecs_fw_thr_min = 0.f;
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tecs_fw_thr_max = 0.f;
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} else {
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tecs_fw_thr_min = _param_fw_thr_min.get();
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tecs_fw_thr_max = _param_fw_thr_max.get();
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tecs_fw_mission_throttle = _param_fw_thr_cruise.get();
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if (pos_sp_next.valid && (pos_sp_next.type == position_setpoint_s::SETPOINT_TYPE_LAND)
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&& _l1_control.circle_mode() && _param_fw_lnd_earlycfg.get()) {
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// We're in a loiter directly before a landing WP. Enable our landing configuration (flaps,
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// landing airspeed and potentially tighter throttle control) already such that we don't
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// have to do this switch (which can cause significant altitude errors) close to the ground.
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_tecs.set_time_const_throt(_param_fw_thrtc_sc.get() * _param_fw_t_thro_const.get());
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mission_airspeed = _param_fw_lnd_airspd_sc.get() * _param_fw_airspd_min.get();
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_att_sp.apply_flaps = vehicle_attitude_setpoint_s::FLAPS_LAND;
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}
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}
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tecs_update_pitch_throttle(now, alt_sp,
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calculate_target_airspeed(mission_airspeed, ground_speed),
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radians(_param_fw_p_lim_min.get()) - radians(_param_fw_psp_off.get()),
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radians(_param_fw_p_lim_max.get()) - radians(_param_fw_psp_off.get()),
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tecs_fw_thr_min,
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tecs_fw_thr_max,
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tecs_fw_mission_throttle,
|
||||
tecs_fw_thr_min, tecs_fw_thr_max, mission_throttle,
|
||||
false,
|
||||
radians(_param_fw_p_lim_min.get()));
|
||||
|
||||
@ -893,6 +847,8 @@ FixedwingPositionControl::control_position(const hrt_abstime &now, const Vector2
|
||||
_att_sp.roll_reset_integral = true;
|
||||
}
|
||||
|
||||
_type = position_sp_type;
|
||||
|
||||
} else if (_control_mode.flag_control_velocity_enabled &&
|
||||
_control_mode.flag_control_altitude_enabled) {
|
||||
/* POSITION CONTROL: pitch stick moves altitude setpoint, throttle stick sets airspeed,
|
||||
|
||||
@ -265,6 +265,7 @@ private:
|
||||
TECS _tecs;
|
||||
|
||||
uint8_t _type{0};
|
||||
|
||||
enum FW_POSCTRL_MODE {
|
||||
FW_POSCTRL_MODE_AUTO,
|
||||
FW_POSCTRL_MODE_POSITION,
|
||||
@ -423,8 +424,8 @@ private:
|
||||
(ParamFloat<px4::params::FW_MAN_P_MAX>) _param_fw_man_p_max,
|
||||
(ParamFloat<px4::params::FW_MAN_R_MAX>) _param_fw_man_r_max,
|
||||
|
||||
(ParamFloat<px4::params::NAV_LOITER_RAD>) _param_nav_loiter_rad
|
||||
|
||||
(ParamFloat<px4::params::NAV_LOITER_RAD>) _param_nav_loiter_rad,
|
||||
(ParamFloat<px4::params::NAV_FW_ALTL_RAD>) _param_nav_fw_altl_rad
|
||||
)
|
||||
|
||||
};
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user