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FlightTaskAuto: move method getVelocityFromAngle to FlightTaskAutoLine
This commit is contained in:
committed by
Daniel Agar
parent
23afb939f0
commit
c97b2a3071
@@ -462,102 +462,34 @@ void FlightTaskAuto::_updateInternalWaypoints()
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// 1. The vehicle already passed the target -> go straight to target
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// 2. The vehicle is more than cruise speed in front of previous waypoint -> go straight to previous waypoint
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// 3. The vehicle is more than cruise speed from track -> go straight to closest point on track
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//
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// If a new target is available, then the speed at the target is computed from the angle previous-target-next.
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switch (_current_state) {
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case State::target_behind: {
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_target = _triplet_target;
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_prev_wp = _position;
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_next_wp = _triplet_next_wp;
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//_current_state = State::target_behind;
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float angle = 2.0f;
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_speed_at_target = 0.0f;
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// angle = cos(x) + 1.0
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// angle goes from 0 to 2 with 0 = large angle, 2 = small angle: 0 = PI ; 2 = PI*0
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if (Vector2f(_target - _next_wp).length() > 0.001f &&
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(Vector2f(_target - _prev_wp).length() > _target_acceptance_radius)) {
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angle = Vector2f(_target - _prev_wp).unit_or_zero()
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* Vector2f(_target - _next_wp).unit_or_zero()
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+ 1.0f;
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_speed_at_target = _getVelocityFromAngle(angle);
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}
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}
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case State::target_behind:
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_target = _triplet_target;
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_prev_wp = _position;
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_next_wp = _triplet_next_wp;
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break;
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case State::previous_infront: {
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_next_wp = _triplet_target;
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_target = _triplet_prev_wp;
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_target_acceptance_radius = _sub_triplet_setpoint->get().previous.acceptance_radius;
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_prev_wp = _position;
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float angle = 2.0f;
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_speed_at_target = 0.0f;
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// angle = cos(x) + 1.0
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// angle goes from 0 to 2 with 0 = large angle, 2 = small angle: 0 = PI ; 2 = PI*0
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if (Vector2f(_target - _next_wp).length() > 0.001f &&
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(Vector2f(_target - _prev_wp).length() > _target_acceptance_radius)) {
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angle = Vector2f(_target - _prev_wp).unit_or_zero()
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* Vector2f(_target - _next_wp).unit_or_zero()
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+ 1.0f;
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_speed_at_target = _getVelocityFromAngle(angle);
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}
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}
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case State::previous_infront:
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_next_wp = _triplet_target;
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_target = _triplet_prev_wp;
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_prev_wp = _position;
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break;
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case State::offtrack: {
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_next_wp = _triplet_target;
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_target = Vector3f(_closest_pt(0), _closest_pt(1), _triplet_target(2));
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_prev_wp = _position;
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float angle = 2.0f;
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_speed_at_target = 0.0f;
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// angle = cos(x) + 1.0
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// angle goes from 0 to 2 with 0 = large angle, 2 = small angle: 0 = PI ; 2 = PI*0
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if (Vector2f(_target - _next_wp).length() > 0.001f &&
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(Vector2f(_target - _prev_wp).length() > _target_acceptance_radius)) {
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angle = Vector2f(_target - _prev_wp).unit_or_zero()
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* Vector2f(_target - _next_wp).unit_or_zero()
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+ 1.0f;
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_speed_at_target = _getVelocityFromAngle(angle);
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}
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}
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case State::offtrack:
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_next_wp = _triplet_target;
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_target = matrix::Vector3f(_closest_pt(0), _closest_pt(1), _triplet_target(2));
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_prev_wp = _position;
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break;
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case State::none: {
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_target = _triplet_target;
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_prev_wp = _triplet_prev_wp;
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_next_wp = _triplet_next_wp;
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float angle = 2.0f;
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_speed_at_target = 0.0f;
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// angle = cos(x) + 1.0
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// angle goes from 0 to 2 with 0 = large angle, 2 = small angle: 0 = PI ; 2 = PI*0
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if (Vector2f(_target - _next_wp).length() > 0.001f &&
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(Vector2f(_target - _prev_wp).length() > _target_acceptance_radius)) {
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angle =
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Vector2f(_target - _prev_wp).unit_or_zero()
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* Vector2f(_target - _next_wp).unit_or_zero()
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+ 1.0f;
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_speed_at_target = _getVelocityFromAngle(angle);
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}
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break;
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}
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case State::none:
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_target = _triplet_target;
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_prev_wp = _triplet_prev_wp;
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_next_wp = _triplet_next_wp;
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break;
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default:
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break;
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}
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}
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@@ -575,63 +507,4 @@ bool FlightTaskAuto::_compute_heading_from_2D_vector(float &heading, Vector2f v)
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// heading unknown and therefore do not change heading
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return false;
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}
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float FlightTaskAuto::_getVelocityFromAngle(const float angle)
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{
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// minimum cruise speed when passing waypoint
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float min_cruise_speed = 0.0f;
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// make sure that cruise speed is larger than minimum
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if ((_mc_cruise_speed - min_cruise_speed) < SIGMA_NORM) {
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return _mc_cruise_speed;
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}
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// Middle cruise speed is a number between maximum cruising speed and minimum cruising speed and corresponds to speed at angle of 90degrees.
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// It needs to be always larger than minimum cruise speed.
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float middle_cruise_speed = MPC_CRUISE_90.get();
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if ((middle_cruise_speed - min_cruise_speed) < SIGMA_NORM) {
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middle_cruise_speed = min_cruise_speed + SIGMA_NORM;
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}
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if ((_mc_cruise_speed - middle_cruise_speed) < SIGMA_NORM) {
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middle_cruise_speed = (_mc_cruise_speed + min_cruise_speed) * 0.5f;
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}
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// If middle cruise speed is exactly in the middle, then compute speed linearly.
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bool use_linear_approach = false;
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if (((_mc_cruise_speed + min_cruise_speed) * 0.5f) - middle_cruise_speed < SIGMA_NORM) {
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use_linear_approach = true;
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}
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// compute speed sp at target
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float speed_close;
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if (use_linear_approach) {
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// velocity close to target adjusted to angle:
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// vel_close = m*x+q
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float slope = -(_mc_cruise_speed - min_cruise_speed) / 2.0f;
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speed_close = slope * angle + _mc_cruise_speed;
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} else {
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// Speed close to target adjusted to angle x.
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// speed_close = a *b ^x + c; where at angle x = 0 -> speed_close = cruise; angle x = 1 -> speed_close = middle_cruise_speed (this means that at 90degrees
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// the velocity at target is middle_cruise_speed);
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// angle x = 2 -> speed_close = min_cruising_speed
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// from maximum cruise speed, minimum cruise speed and middle cruise speed compute constants a, b and c
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float a = -((middle_cruise_speed - _mc_cruise_speed) * (middle_cruise_speed - _mc_cruise_speed))
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/ (2.0f * middle_cruise_speed - _mc_cruise_speed - min_cruise_speed);
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float c = _mc_cruise_speed - a;
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float b = (middle_cruise_speed - c) / a;
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speed_close = a * powf(b, angle) + c;
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}
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// speed_close needs to be in between max and min
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return math::constrain(speed_close, min_cruise_speed, _mc_cruise_speed);
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}
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}
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@@ -102,8 +102,6 @@ protected:
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uORB::Subscription<home_position_s> *_sub_home_position{nullptr};
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State _current_state{State::none};
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float _speed_at_target = 0.0f; /**< Desired velocity at target. */
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float _target_acceptance_radius = 0.0f; /**< Acceptances radius of the target */
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DEFINE_PARAMETERS_CUSTOM_PARENT(FlightTask,
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@@ -140,7 +138,6 @@ private:
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bool _evaluateTriplets(); /**< Checks and sets triplets. */
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bool _isFinite(const position_setpoint_s &sp); /**< Checks if all waypoint triplets are finite. */
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bool _evaluateGlobalReference(); /**< Check is global reference is available. */
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float _getVelocityFromAngle(const float angle); /**< Computes the speed at target depending on angle. */
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State _getCurrentState(); /**< Computes the current vehicle state based on the vehicle position and navigator triplets. */
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void _set_heading_from_mode(); /**< @see MPC_YAW_MODE */
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void _checkAvoidanceProgress();
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