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add test for rotations, add new rotations, fix old rotations
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* Copyright (C) 2020 PX4 Development Team. All rights reserved.
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****************************************************************************/
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/**
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* @file RotationTest.cpp
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* Tests for rotations.
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*/
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#include <gtest/gtest.h>
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#include "rotation.h"
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TEST(Rotations, matrix_vs_3f)
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{
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//iterate through all defined rotations
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for (size_t i = 0; i < (size_t)Rotation::ROTATION_MAX; i++) {
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// GIVEN: an initial vector and a rotation
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const matrix::Vector3f original = {1.f, 2.f, 3.f};
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const enum Rotation rotation = static_cast<Rotation>(i);
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// WHEN: we transform the vector using the rotate_3f function and the rotation matrix
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matrix::Vector3f transformed_3f = original;
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rotate_3f(rotation, transformed_3f(0), transformed_3f(1), transformed_3f(2));
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matrix::Dcmf matrix = get_rot_matrix(rotation);
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matrix::Vector3f transformed_mat = matrix * original;
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// THEN: the results should be the same
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EXPECT_NEAR(transformed_mat(0), transformed_3f(0), 10e-6);
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EXPECT_NEAR(transformed_mat(1), transformed_3f(1), 10e-6);
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EXPECT_NEAR(transformed_mat(2), transformed_3f(2), 10e-6);
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}
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}
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