Added Throw Launch feature

More details in the PR: https://github.com/PX4/PX4-Autopilot/pull/21170

Signed-off-by: Michał Barciś <mbarcis@mbarcis.net>
This commit is contained in:
Michał Barciś
2023-04-24 18:31:16 +04:00
committed by Matthias Grob
parent 84577ce2c2
commit c2b4f051f9
5 changed files with 110 additions and 10 deletions
+58 -3
View File
@@ -1694,6 +1694,8 @@ void Commander::run()
safetyButtonUpdate();
throwLaunchUpdate();
vtolStatusUpdate();
_home_position.update(_param_com_home_en.get(), !isArmed() && _vehicle_land_detected.landed);
@@ -1773,7 +1775,8 @@ void Commander::run()
_actuator_armed.prearmed = getPrearmState();
_actuator_armed.ready_to_arm = _vehicle_status.pre_flight_checks_pass || isArmed();
_actuator_armed.lockdown = ((_vehicle_status.nav_state == _vehicle_status.NAVIGATION_STATE_TERMINATION)
|| (_vehicle_status.hil_state == vehicle_status_s::HIL_STATE_ON));
|| (_vehicle_status.hil_state == vehicle_status_s::HIL_STATE_ON)
|| !(_throw_launch_state == ThrowLaunchState::DISABLED || _throw_launch_state == ThrowLaunchState::FLYING));
// _actuator_armed.manual_lockdown // action_request_s::ACTION_KILL
_actuator_armed.force_failsafe = (_vehicle_status.nav_state == _vehicle_status.NAVIGATION_STATE_TERMINATION);
// _actuator_armed.in_esc_calibration_mode // VEHICLE_CMD_PREFLIGHT_CALIBRATION
@@ -2027,6 +2030,47 @@ void Commander::safetyButtonUpdate()
}
}
void Commander::throwLaunchUpdate()
{
if (_param_com_throw_en.get()) {
if (_vehicle_local_position_sub.updated()) {
_vehicle_local_position_sub.copy(&_vehicle_local_position);
}
if (!isArmed() && _throw_launch_state != ThrowLaunchState::IDLE) {
mavlink_log_info(&_mavlink_log_pub, "The vehicle is DISARMED with throw launch enabled. Do NOT throw it.\t");
_throw_launch_state = ThrowLaunchState::IDLE;
}
if (_throw_launch_state == ThrowLaunchState::IDLE && isArmed()) {
mavlink_log_info(&_mavlink_log_pub, "The vehicle is ARMED with throw launch enabled. Throw the vehicle now.\t");
_throw_launch_state = ThrowLaunchState::ARMED;
}
float vehicle_speed_squared = (
_vehicle_local_position.vx * _vehicle_local_position.vx +
_vehicle_local_position.vy * _vehicle_local_position.vy +
_vehicle_local_position.vz * _vehicle_local_position.vz
);
float min_launch_speed = _param_com_throw_min_speed.get();
if (_throw_launch_state == ThrowLaunchState::ARMED &&
vehicle_speed_squared >= min_launch_speed * min_launch_speed) {
PX4_INFO("Minimum throw speed exceeded; the motors will start when the vehicle starts falling down.");
_throw_launch_state = ThrowLaunchState::UNSAFE;
}
if (_throw_launch_state == ThrowLaunchState::UNSAFE && _vehicle_local_position.vz > 0) {
PX4_INFO("Throw successful, starting motors.");
_throw_launch_state = ThrowLaunchState::FLYING;
}
} else if (_throw_launch_state != ThrowLaunchState::DISABLED) {
// make sure everything is reset when the throw launch is disabled
_throw_launch_state = ThrowLaunchState::DISABLED;
}
}
void Commander::vtolStatusUpdate()
{
// Make sure that this is only adjusted if vehicle really is of type vtol
@@ -2085,6 +2129,9 @@ void Commander::updateTunes()
} else if (_vehicle_status.failsafe && isArmed()) {
tune_failsafe(true);
} else if (_throw_launch_state == ThrowLaunchState::ARMED) {
set_tune(tune_control_s::TUNE_ID_ARMING_WARNING);
} else {
set_tune(tune_control_s::TUNE_ID_STOP);
}
@@ -2141,7 +2188,10 @@ void Commander::handleAutoDisarm()
_auto_disarm_landed.set_state_and_update(true, hrt_absolute_time());
}
if (_auto_disarm_landed.get_state()) {
const bool throw_launch_in_progress = (_throw_launch_state == ThrowLaunchState::ARMED
|| _throw_launch_state == ThrowLaunchState::UNSAFE);
if (_auto_disarm_landed.get_state() && !throw_launch_in_progress) {
if (_have_taken_off_since_arming) {
disarm(arm_disarm_reason_t::auto_disarm_land);
@@ -2166,7 +2216,8 @@ void Commander::handleAutoDisarm()
if (_actuator_armed.manual_lockdown) {
disarm(arm_disarm_reason_t::kill_switch, true);
} else {
} else if (!_param_com_throw_en.get()) { // don't disarm if throw
// launch is enabled
disarm(arm_disarm_reason_t::lockdown, true);
}
}
@@ -2298,6 +2349,10 @@ void Commander::control_status_leds(bool changed, const uint8_t battery_warning)
led_mode = led_control_s::MODE_BLINK_FAST;
led_color = led_control_s::COLOR_PURPLE;
} else if (_throw_launch_state == ThrowLaunchState::ARMED) {
led_mode = led_control_s::MODE_BLINK_FAST;
led_color = led_control_s::COLOR_YELLOW;
} else if (isArmed()) {
led_mode = led_control_s::MODE_ON;
set_normal_color = true;