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FlightTasks: move method definitions of existing tasks into cpp files, it's not a header library
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@@ -51,63 +51,6 @@ public:
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{};
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virtual ~FlightTaskOrbit() {};
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/**
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* Call once on the event where you switch to the task
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* @return 0 on success, >0 on error otherwise
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*/
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virtual int activate()
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{
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FlightTask::activate();
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r = 1.f;
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v = 0.5f;
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z = _position(2);
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_center = matrix::Vector2f(_position.data());
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_center(0) -= r;
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return 0;
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};
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/**
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* Call once on the event of switching away from the task
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* @return 0 on success, >0 on error otherwise
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*/
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virtual int disable()
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{
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FlightTask::disable();
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return 0;
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};
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/**
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* Call regularly in the control loop cycle to execute the task
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* @return 0 on success, >0 on error otherwise
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*/
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virtual int update()
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{
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int ret = FlightTaskManual::update();
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r += _sticks(0) * _deltatime;
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r = math::constrain(r, 1.f, 20.f);
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v -= _sticks(1) * _deltatime;
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v = math::constrain(v, -7.f, 7.f);
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z += _sticks(2) * _deltatime;
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matrix::Vector2<float> center_to_position = matrix::Vector2f(_position.data()) - _center;
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/* xy velocity to go around in a circle */
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matrix::Vector2<float> velocity_xy = matrix::Vector2f(center_to_position(1), -center_to_position(0));
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velocity_xy = velocity_xy.unit_or_zero();
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velocity_xy *= v;
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/* xy velocity adjustment to stay on the radius distance */
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velocity_xy += (r - center_to_position.norm()) * center_to_position.unit_or_zero();
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float yaw = atan2f(center_to_position(1), center_to_position(0)) + M_PI_F;
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_set_position_setpoint(matrix::Vector3f(NAN, NAN, z));
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_set_velocity_setpoint(matrix::Vector3f(velocity_xy(0), velocity_xy(1), 0.f));
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_set_yaw_setpoint(yaw);
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return ret;
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};
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private:
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float r = 0.f; /* radius with which to orbit the target */
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