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Handle turn pitch rate compensation in pitch rate controller instead of pitch controller. Also set inverted flag to true if rolled more than 90 degrees
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@ -60,11 +60,10 @@ ECL_PitchController::~ECL_PitchController()
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float ECL_PitchController::control_attitude(const struct ECL_ControlData &ctl_data)
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{
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float roll = ctl_data.roll;
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/* Do not calculate control signal with bad inputs */
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if (!(isfinite(ctl_data.pitch_setpoint) &&
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isfinite(roll) &&
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isfinite(ctl_data.roll) &&
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isfinite(ctl_data.pitch) &&
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isfinite(ctl_data.airspeed))) {
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perf_count(_nonfinite_input_perf);
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@ -72,56 +71,13 @@ float ECL_PitchController::control_attitude(const struct ECL_ControlData &ctl_da
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return _rate_setpoint;
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}
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/* flying inverted (wings upside down) ? */
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bool inverted = false;
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/* roll is used as feedforward term and inverted flight needs to be considered */
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if (fabsf(roll) < math::radians(90.0f)) {
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/* not inverted, but numerically still potentially close to infinity */
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roll = math::constrain(roll, math::radians(-80.0f), math::radians(80.0f));
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} else {
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/* inverted flight, constrain on the two extremes of -pi..+pi to avoid infinity */
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/* note: the ranges are extended by 10 deg here to avoid numeric resolution effects */
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if (roll > 0.0f) {
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/* right hemisphere */
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roll = math::constrain(roll, math::radians(100.0f), math::radians(180.0f));
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} else {
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/* left hemisphere */
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roll = math::constrain(roll, math::radians(-100.0f), math::radians(-180.0f));
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}
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}
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/* input conditioning */
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float airspeed = constrain_airspeed(ctl_data.airspeed, ctl_data.airspeed_min, ctl_data.airspeed_max);
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/* Calculate desired y-axis angular rate needed to compensate for roll angle.
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For reference see Automatic Control of Aircraft and Missiles by John H. Blakelock, pg. 175
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Availible on google books 8/11/2015:
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https://books.google.com/books?id=ubcczZUDCsMC&pg=PA175#v=onepage&q&f=false*/
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float body_fixed_turn_offset = (fabsf((CONSTANTS_ONE_G / airspeed) *
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tanf(roll) * sinf(roll)));
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if (inverted) {
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body_fixed_turn_offset = -body_fixed_turn_offset;
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}
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/*Finally transform the body_fixed_turn offset to a change pitch angular rate */
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float turn_offset = cosf(roll)*body_fixed_turn_offset-sinf(roll)*ctl_data.yaw_rate;
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/* Calculate the error */
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float pitch_error = ctl_data.pitch_setpoint - ctl_data.pitch;
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/* Apply P controller: rate setpoint from current error and time constant */
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_rate_setpoint = pitch_error / _tc;
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/* add turn offset */
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_rate_setpoint += turn_offset;
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/* limit the rate */ //XXX: move to body angluar rates
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/* limit the rate */
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if (_max_rate > 0.01f && _max_rate_neg > 0.01f) {
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if (_rate_setpoint > 0.0f) {
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_rate_setpoint = (_rate_setpoint > _max_rate) ? _max_rate : _rate_setpoint;
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@ -166,6 +122,47 @@ float ECL_PitchController::control_bodyrate(const struct ECL_ControlData &ctl_da
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_bodyrate_setpoint = cosf(ctl_data.roll) * _rate_setpoint +
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cosf(ctl_data.pitch) * sinf(ctl_data.roll) * ctl_data.yaw_rate_setpoint;
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/* apply turning offset to desired bodyrate setpoint*/
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/* flying inverted (wings upside down)*/
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bool inverted = false;
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float constrained_roll;
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/* roll is used as feedforward term and inverted flight needs to be considered */
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if (fabsf(ctl_data.roll) < math::radians(90.0f)) {
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/* not inverted, but numerically still potentially close to infinity */
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constrained_roll = math::constrain(ctl_data.roll, math::radians(-80.0f), math::radians(80.0f));
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} else {
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/* inverted flight, constrain on the two extremes of -pi..+pi to avoid infinity */
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inverted = true;
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/* note: the ranges are extended by 10 deg here to avoid numeric resolution effects */
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if (ctl_data.roll > 0.0f) {
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/* right hemisphere */
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constrained_roll = math::constrain(ctl_data.roll, math::radians(100.0f), math::radians(180.0f));
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} else {
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/* left hemisphere */
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constrained_roll = math::constrain(ctl_data.roll, math::radians(-100.0f), math::radians(-180.0f));
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}
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}
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/* input conditioning */
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float airspeed = constrain_airspeed(ctl_data.airspeed, ctl_data.airspeed_min, ctl_data.airspeed_max);
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/* Calculate desired body fixed y-axis angular rate needed to compensate for roll angle.
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For reference see Automatic Control of Aircraft and Missiles by John H. Blakelock, pg. 175
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Availible on google books 8/11/2015:
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https://books.google.com/books?id=ubcczZUDCsMC&pg=PA175#v=onepage&q&f=false*/
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float body_fixed_turn_offset = (fabsf((CONSTANTS_ONE_G / airspeed) *
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tanf(constrained_roll) * sinf(constrained_roll)));
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if (inverted) {
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body_fixed_turn_offset = -body_fixed_turn_offset;
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}
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/* Finally add the turn offset to your bodyrate setpoint*/
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_bodyrate_setpoint += body_fixed_turn_offset;
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_rate_error = _bodyrate_setpoint - ctl_data.pitch_rate;
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if (!lock_integrator && _k_i > 0.0f) {
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