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Remove relaying of maximum altitude through land detector
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@@ -122,7 +122,6 @@ void LandDetector::Run()
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const bool ground_contactDetected = _ground_contact_hysteresis.get_state();
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const bool maybe_landedDetected = _maybe_landed_hysteresis.get_state();
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const bool landDetected = _landed_hysteresis.get_state();
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const float alt_max = _get_max_altitude() > 0.0f ? _get_max_altitude() : (float)INFINITY;
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const bool in_ground_effect = _ground_effect_hysteresis.get_state();
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// publish at 1 Hz, very first time, or when the result has changed
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@@ -131,8 +130,7 @@ void LandDetector::Run()
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(_land_detected.freefall != freefallDetected) ||
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(_land_detected.maybe_landed != maybe_landedDetected) ||
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(_land_detected.ground_contact != ground_contactDetected) ||
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(_land_detected.in_ground_effect != in_ground_effect) ||
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(fabsf(_land_detected.alt_max - alt_max) > FLT_EPSILON)) {
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(_land_detected.in_ground_effect != in_ground_effect)) {
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if (!landDetected && _land_detected.landed && _takeoff_time == 0) { /* only set take off time once, until disarming */
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// We did take off
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@@ -143,7 +141,6 @@ void LandDetector::Run()
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_land_detected.freefall = freefallDetected;
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_land_detected.maybe_landed = maybe_landedDetected;
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_land_detected.ground_contact = ground_contactDetected;
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_land_detected.alt_max = alt_max;
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_land_detected.in_ground_effect = in_ground_effect;
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_land_detected.in_descend = _get_in_descend();
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_land_detected.has_low_throttle = _get_has_low_throttle();
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