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LandDetector: log rotational_movement
Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
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@@ -74,6 +74,7 @@ protected:
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bool _get_has_low_throttle() override { return _has_low_throttle; }
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bool _get_horizontal_movement() override { return _horizontal_movement; }
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bool _get_vertical_movement() override { return _vertical_movement; }
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bool _get_rotational_movement() override { return _rotational_movement; }
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bool _get_close_to_ground_or_skipped_check() override { return _close_to_ground_or_skipped_check; }
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void _set_hysteresis_factor(const int factor) override;
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@@ -131,6 +132,7 @@ private:
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bool _in_descend{false}; ///< vehicle is commanded to desend
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bool _horizontal_movement{false}; ///< vehicle is moving horizontally
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bool _vertical_movement{false};
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bool _rotational_movement{false};
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bool _has_low_throttle{false};
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bool _close_to_ground_or_skipped_check{false};
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bool _below_gnd_effect_hgt{false}; ///< vehicle height above ground is below height where ground effect occurs
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