mirror of
https://gitee.com/mirrors_PX4/PX4-Autopilot.git
synced 2026-07-17 10:50:35 +08:00
mathlib fixes
This commit is contained in:
+134
-38
@@ -42,16 +42,19 @@
|
||||
#ifndef MATRIX_HPP
|
||||
#define MATRIX_HPP
|
||||
|
||||
#include <stdio.h>
|
||||
#include "../CMSIS/Include/arm_math.h"
|
||||
|
||||
namespace math
|
||||
{
|
||||
|
||||
template <unsigned int N, unsigned int M>
|
||||
template <unsigned int M, unsigned int N>
|
||||
class Matrix;
|
||||
|
||||
class Quaternion;
|
||||
|
||||
// MxN matrix with float elements
|
||||
template <unsigned int N, unsigned int M>
|
||||
template <unsigned int M, unsigned int N>
|
||||
class MatrixBase {
|
||||
public:
|
||||
/**
|
||||
@@ -69,10 +72,14 @@ public:
|
||||
* note that this ctor will not initialize elements
|
||||
*/
|
||||
MatrixBase() {
|
||||
//arm_mat_init_f32(&arm_mat, M, N, data);
|
||||
arm_mat = {M, N, &data[0][0]};
|
||||
}
|
||||
|
||||
MatrixBase(const float *d) {
|
||||
arm_mat = {M, N, &data[0][0]};
|
||||
memcpy(data, d, sizeof(data));
|
||||
}
|
||||
|
||||
/**
|
||||
* access by index
|
||||
*/
|
||||
@@ -98,10 +105,10 @@ public:
|
||||
/**
|
||||
* test for equality
|
||||
*/
|
||||
bool operator ==(const MatrixBase<M, N> &m) {
|
||||
bool operator ==(const Matrix<M, N> &m) {
|
||||
for (unsigned int i = 0; i < M; i++)
|
||||
for (unsigned int j = 0; j < N; j++)
|
||||
if (data[i][j] != m(i, j))
|
||||
if (data[i][j] != m.data[i][j])
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
@@ -109,10 +116,10 @@ public:
|
||||
/**
|
||||
* test for inequality
|
||||
*/
|
||||
bool operator !=(const MatrixBase<M, N> &m) {
|
||||
bool operator !=(const Matrix<M, N> &m) {
|
||||
for (unsigned int i = 0; i < M; i++)
|
||||
for (unsigned int j = 0; j < N; j++)
|
||||
if (data[i][j] != m(i, j))
|
||||
if (data[i][j] != m.data[i][j])
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
@@ -120,85 +127,97 @@ public:
|
||||
/**
|
||||
* set to value
|
||||
*/
|
||||
const MatrixBase<M, N> &operator =(const MatrixBase<M, N> &m) {
|
||||
const Matrix<M, N> &operator =(const Matrix<M, N> &m) {
|
||||
memcpy(data, m.data, sizeof(data));
|
||||
return *this;
|
||||
return *reinterpret_cast<Matrix<M, N>*>(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* negation
|
||||
*/
|
||||
MatrixBase<M, N> operator -(void) const {
|
||||
MatrixBase<M, N> res;
|
||||
Matrix<M, N> operator -(void) const {
|
||||
Matrix<M, N> res;
|
||||
for (unsigned int i = 0; i < N; i++)
|
||||
for (unsigned int j = 0; j < M; j++)
|
||||
res[i][j] = -data[i][j];
|
||||
res.data[i][j] = -data[i][j];
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* addition
|
||||
*/
|
||||
MatrixBase<M, N> operator +(const MatrixBase<M, N> &m) const {
|
||||
MatrixBase<M, N> res;
|
||||
Matrix<M, N> operator +(const Matrix<M, N> &m) const {
|
||||
Matrix<M, N> res;
|
||||
for (unsigned int i = 0; i < N; i++)
|
||||
for (unsigned int j = 0; j < M; j++)
|
||||
res[i][j] = data[i][j] + m(i, j);
|
||||
res.data[i][j] = data[i][j] + m.data[i][j];
|
||||
return res;
|
||||
}
|
||||
|
||||
MatrixBase<M, N> &operator +=(const MatrixBase<M, N> &m) {
|
||||
return *this = *this + m;
|
||||
Matrix<M, N> &operator +=(const Matrix<M, N> &m) {
|
||||
for (unsigned int i = 0; i < N; i++)
|
||||
for (unsigned int j = 0; j < M; j++)
|
||||
data[i][j] += m.data[i][j];
|
||||
return *reinterpret_cast<Matrix<M, N>*>(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* subtraction
|
||||
*/
|
||||
MatrixBase<M, N> operator -(const MatrixBase<M, N> &m) const {
|
||||
MatrixBase<M, N> res;
|
||||
Matrix<M, N> operator -(const Matrix<M, N> &m) const {
|
||||
Matrix<M, N> res;
|
||||
for (unsigned int i = 0; i < M; i++)
|
||||
for (unsigned int j = 0; j < N; j++)
|
||||
res[i][j] = data[i][j] - m(i, j);
|
||||
res.data[i][j] = data[i][j] - m.data[i][j];
|
||||
return res;
|
||||
}
|
||||
|
||||
MatrixBase<M, N> &operator -=(const MatrixBase<M, N> &m) {
|
||||
return *this = *this - m;
|
||||
Matrix<M, N> &operator -=(const Matrix<M, N> &m) {
|
||||
for (unsigned int i = 0; i < N; i++)
|
||||
for (unsigned int j = 0; j < M; j++)
|
||||
data[i][j] -= m.data[i][j];
|
||||
return *reinterpret_cast<Matrix<M, N>*>(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* uniform scaling
|
||||
*/
|
||||
MatrixBase<M, N> operator *(const float num) const {
|
||||
MatrixBase<M, N> res;
|
||||
Matrix<M, N> operator *(const float num) const {
|
||||
Matrix<M, N> res;
|
||||
for (unsigned int i = 0; i < M; i++)
|
||||
for (unsigned int j = 0; j < N; j++)
|
||||
res[i][j] = data[i][j] * num;
|
||||
res.data[i][j] = data[i][j] * num;
|
||||
return res;
|
||||
}
|
||||
|
||||
MatrixBase<M, N> &operator *=(const float num) {
|
||||
return *this = *this * num;
|
||||
Matrix<M, N> &operator *=(const float num) {
|
||||
for (unsigned int i = 0; i < M; i++)
|
||||
for (unsigned int j = 0; j < N; j++)
|
||||
data[i][j] *= num;
|
||||
return *reinterpret_cast<Matrix<M, N>*>(this);
|
||||
}
|
||||
|
||||
MatrixBase<M, N> operator /(const float num) const {
|
||||
MatrixBase<M, N> res;
|
||||
Matrix<M, N> operator /(const float num) const {
|
||||
Matrix<M, N> res;
|
||||
for (unsigned int i = 0; i < M; i++)
|
||||
for (unsigned int j = 0; j < N; j++)
|
||||
res[i][j] = data[i][j] / num;
|
||||
return res;
|
||||
}
|
||||
|
||||
MatrixBase<M, N> &operator /=(const float num) {
|
||||
return *this = *this / num;
|
||||
Matrix<M, N> &operator /=(const float num) {
|
||||
for (unsigned int i = 0; i < M; i++)
|
||||
for (unsigned int j = 0; j < N; j++)
|
||||
data[i][j] /= num;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* multiplication by another matrix
|
||||
*/
|
||||
template <unsigned int P>
|
||||
Matrix<N, P> operator *(const Matrix<M, P> &m) const {
|
||||
Matrix<N, P> res;
|
||||
Matrix<M, P> operator *(const Matrix<N, P> &m) const {
|
||||
Matrix<M, P> res;
|
||||
arm_mat_mult_f32(&arm_mat, &m.arm_mat, &res.arm_mat);
|
||||
return res;
|
||||
}
|
||||
@@ -230,7 +249,7 @@ public:
|
||||
data[i][i] = 1;
|
||||
}
|
||||
|
||||
void dump(void) {
|
||||
void print(void) {
|
||||
for (unsigned int i = 0; i < M; i++) {
|
||||
for (unsigned int j = 0; j < N; j++)
|
||||
printf("%.3f\t", data[i][j]);
|
||||
@@ -244,6 +263,12 @@ class Matrix : public MatrixBase<M, N> {
|
||||
public:
|
||||
using MatrixBase<M, N>::operator *;
|
||||
|
||||
Matrix() : MatrixBase<M, N>() {
|
||||
}
|
||||
|
||||
Matrix(const float *d) : MatrixBase<M, N>(d) {
|
||||
}
|
||||
|
||||
/**
|
||||
* set to value
|
||||
*/
|
||||
@@ -255,18 +280,28 @@ public:
|
||||
/**
|
||||
* multiplication by a vector
|
||||
*/
|
||||
Vector<N> operator *(const Vector<N> &v) const {
|
||||
Vector<M> operator *(const Vector<N> &v) const {
|
||||
Vector<M> res;
|
||||
arm_mat_mult_f32(&this->arm_mat, &v.arm_col, &res.arm_col);
|
||||
return res;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#include "Quaternion.hpp"
|
||||
|
||||
namespace math {
|
||||
template <>
|
||||
class Matrix<3, 3> : public MatrixBase<3, 3> {
|
||||
public:
|
||||
using MatrixBase<3, 3>::operator *;
|
||||
|
||||
Matrix() : MatrixBase<3, 3>() {
|
||||
}
|
||||
|
||||
Matrix(const float *d) : MatrixBase<3, 3>(d) {
|
||||
}
|
||||
|
||||
/**
|
||||
* set to value
|
||||
*/
|
||||
@@ -279,9 +314,70 @@ public:
|
||||
* multiplication by a vector
|
||||
*/
|
||||
Vector<3> operator *(const Vector<3> &v) const {
|
||||
return Vector<3>(data[0][0] * v.data[0] + data[0][1] * v.data[1] + data[0][2] * v.data[2],
|
||||
data[1][0] * v.data[0] + data[1][1] * v.data[1] + data[1][2] * v.data[2],
|
||||
data[2][0] * v.data[0] + data[2][1] * v.data[1] + data[2][2] * v.data[2]);
|
||||
Vector<3> res(data[0][0] * v.data[0] + data[0][1] * v.data[1] + data[0][2] * v.data[2],
|
||||
data[1][0] * v.data[0] + data[1][1] * v.data[1] + data[1][2] * v.data[2],
|
||||
data[2][0] * v.data[0] + data[2][1] * v.data[1] + data[2][2] * v.data[2]);
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* create a rotation matrix from given quaternion
|
||||
*/
|
||||
void from_quaternion(const Quaternion &q) {
|
||||
float aSq = q.data[0] * q.data[0];
|
||||
float bSq = q.data[1] * q.data[1];
|
||||
float cSq = q.data[2] * q.data[2];
|
||||
float dSq = q.data[3] * q.data[3];
|
||||
data[0][0] = aSq + bSq - cSq - dSq;
|
||||
data[0][1] = 2.0f * (q.data[1] * q.data[2] - q.data[0] * q.data[3]);
|
||||
data[0][2] = 2.0f * (q.data[0] * q.data[2] + q.data[1] * q.data[3]);
|
||||
data[1][0] = 2.0f * (q.data[1] * q.data[2] + q.data[0] * q.data[3]);
|
||||
data[1][1] = aSq - bSq + cSq - dSq;
|
||||
data[1][2] = 2.0f * (q.data[2] * q.data[3] - q.data[0] * q.data[1]);
|
||||
data[2][0] = 2.0f * (q.data[1] * q.data[3] - q.data[0] * q.data[2]);
|
||||
data[2][1] = 2.0f * (q.data[0] * q.data[1] + q.data[2] * q.data[3]);
|
||||
data[2][2] = aSq - bSq - cSq + dSq;
|
||||
}
|
||||
|
||||
/**
|
||||
* create a rotation matrix from given euler angles
|
||||
* based on http://gentlenav.googlecode.com/files/EulerAngles.pdf
|
||||
*/
|
||||
void from_euler(float roll, float pitch, float yaw) {
|
||||
float cp = cosf(pitch);
|
||||
float sp = sinf(pitch);
|
||||
float sr = sinf(roll);
|
||||
float cr = cosf(roll);
|
||||
float sy = sinf(yaw);
|
||||
float cy = cosf(yaw);
|
||||
|
||||
data[0][0] = cp * cy;
|
||||
data[0][1] = (sr * sp * cy) - (cr * sy);
|
||||
data[0][2] = (cr * sp * cy) + (sr * sy);
|
||||
data[1][0] = cp * sy;
|
||||
data[1][1] = (sr * sp * sy) + (cr * cy);
|
||||
data[1][2] = (cr * sp * sy) - (sr * cy);
|
||||
data[2][0] = -sp;
|
||||
data[2][1] = sr * cp;
|
||||
data[2][2] = cr * cp;
|
||||
}
|
||||
|
||||
Vector<3> to_euler(void) const {
|
||||
Vector<3> euler;
|
||||
euler.data[1] = asinf(-data[2][0]);
|
||||
|
||||
if (fabsf(euler.data[1] - M_PI_2_F) < 1.0e-3f) {
|
||||
euler.data[0] = 0.0f;
|
||||
euler.data[2] = atan2f(data[1][2] - data[0][1], data[0][2] + data[1][1]) + euler.data[0];
|
||||
|
||||
} else if (fabsf(euler.data[1] + M_PI_2_F) < 1.0e-3f) {
|
||||
euler.data[0] = 0.0f;
|
||||
euler.data[2] = atan2f(data[1][2] - data[0][1], data[0][2] + data[1][1]) - euler.data[0];
|
||||
|
||||
} else {
|
||||
euler.data[0] = atan2f(data[2][1], data[2][2]);
|
||||
euler.data[2] = atan2f(data[1][0], data[0][0]);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user