mathlib fixes

This commit is contained in:
Anton Babushkin
2013-12-19 14:10:25 +04:00
parent e3a5a384d7
commit ba612c3ee8
22 changed files with 513 additions and 1191 deletions
+134 -38
View File
@@ -42,16 +42,19 @@
#ifndef MATRIX_HPP
#define MATRIX_HPP
#include <stdio.h>
#include "../CMSIS/Include/arm_math.h"
namespace math
{
template <unsigned int N, unsigned int M>
template <unsigned int M, unsigned int N>
class Matrix;
class Quaternion;
// MxN matrix with float elements
template <unsigned int N, unsigned int M>
template <unsigned int M, unsigned int N>
class MatrixBase {
public:
/**
@@ -69,10 +72,14 @@ public:
* note that this ctor will not initialize elements
*/
MatrixBase() {
//arm_mat_init_f32(&arm_mat, M, N, data);
arm_mat = {M, N, &data[0][0]};
}
MatrixBase(const float *d) {
arm_mat = {M, N, &data[0][0]};
memcpy(data, d, sizeof(data));
}
/**
* access by index
*/
@@ -98,10 +105,10 @@ public:
/**
* test for equality
*/
bool operator ==(const MatrixBase<M, N> &m) {
bool operator ==(const Matrix<M, N> &m) {
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
if (data[i][j] != m(i, j))
if (data[i][j] != m.data[i][j])
return false;
return true;
}
@@ -109,10 +116,10 @@ public:
/**
* test for inequality
*/
bool operator !=(const MatrixBase<M, N> &m) {
bool operator !=(const Matrix<M, N> &m) {
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
if (data[i][j] != m(i, j))
if (data[i][j] != m.data[i][j])
return true;
return false;
}
@@ -120,85 +127,97 @@ public:
/**
* set to value
*/
const MatrixBase<M, N> &operator =(const MatrixBase<M, N> &m) {
const Matrix<M, N> &operator =(const Matrix<M, N> &m) {
memcpy(data, m.data, sizeof(data));
return *this;
return *reinterpret_cast<Matrix<M, N>*>(this);
}
/**
* negation
*/
MatrixBase<M, N> operator -(void) const {
MatrixBase<M, N> res;
Matrix<M, N> operator -(void) const {
Matrix<M, N> res;
for (unsigned int i = 0; i < N; i++)
for (unsigned int j = 0; j < M; j++)
res[i][j] = -data[i][j];
res.data[i][j] = -data[i][j];
return res;
}
/**
* addition
*/
MatrixBase<M, N> operator +(const MatrixBase<M, N> &m) const {
MatrixBase<M, N> res;
Matrix<M, N> operator +(const Matrix<M, N> &m) const {
Matrix<M, N> res;
for (unsigned int i = 0; i < N; i++)
for (unsigned int j = 0; j < M; j++)
res[i][j] = data[i][j] + m(i, j);
res.data[i][j] = data[i][j] + m.data[i][j];
return res;
}
MatrixBase<M, N> &operator +=(const MatrixBase<M, N> &m) {
return *this = *this + m;
Matrix<M, N> &operator +=(const Matrix<M, N> &m) {
for (unsigned int i = 0; i < N; i++)
for (unsigned int j = 0; j < M; j++)
data[i][j] += m.data[i][j];
return *reinterpret_cast<Matrix<M, N>*>(this);
}
/**
* subtraction
*/
MatrixBase<M, N> operator -(const MatrixBase<M, N> &m) const {
MatrixBase<M, N> res;
Matrix<M, N> operator -(const Matrix<M, N> &m) const {
Matrix<M, N> res;
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
res[i][j] = data[i][j] - m(i, j);
res.data[i][j] = data[i][j] - m.data[i][j];
return res;
}
MatrixBase<M, N> &operator -=(const MatrixBase<M, N> &m) {
return *this = *this - m;
Matrix<M, N> &operator -=(const Matrix<M, N> &m) {
for (unsigned int i = 0; i < N; i++)
for (unsigned int j = 0; j < M; j++)
data[i][j] -= m.data[i][j];
return *reinterpret_cast<Matrix<M, N>*>(this);
}
/**
* uniform scaling
*/
MatrixBase<M, N> operator *(const float num) const {
MatrixBase<M, N> res;
Matrix<M, N> operator *(const float num) const {
Matrix<M, N> res;
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
res[i][j] = data[i][j] * num;
res.data[i][j] = data[i][j] * num;
return res;
}
MatrixBase<M, N> &operator *=(const float num) {
return *this = *this * num;
Matrix<M, N> &operator *=(const float num) {
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
data[i][j] *= num;
return *reinterpret_cast<Matrix<M, N>*>(this);
}
MatrixBase<M, N> operator /(const float num) const {
MatrixBase<M, N> res;
Matrix<M, N> operator /(const float num) const {
Matrix<M, N> res;
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
res[i][j] = data[i][j] / num;
return res;
}
MatrixBase<M, N> &operator /=(const float num) {
return *this = *this / num;
Matrix<M, N> &operator /=(const float num) {
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
data[i][j] /= num;
return *this;
}
/**
* multiplication by another matrix
*/
template <unsigned int P>
Matrix<N, P> operator *(const Matrix<M, P> &m) const {
Matrix<N, P> res;
Matrix<M, P> operator *(const Matrix<N, P> &m) const {
Matrix<M, P> res;
arm_mat_mult_f32(&arm_mat, &m.arm_mat, &res.arm_mat);
return res;
}
@@ -230,7 +249,7 @@ public:
data[i][i] = 1;
}
void dump(void) {
void print(void) {
for (unsigned int i = 0; i < M; i++) {
for (unsigned int j = 0; j < N; j++)
printf("%.3f\t", data[i][j]);
@@ -244,6 +263,12 @@ class Matrix : public MatrixBase<M, N> {
public:
using MatrixBase<M, N>::operator *;
Matrix() : MatrixBase<M, N>() {
}
Matrix(const float *d) : MatrixBase<M, N>(d) {
}
/**
* set to value
*/
@@ -255,18 +280,28 @@ public:
/**
* multiplication by a vector
*/
Vector<N> operator *(const Vector<N> &v) const {
Vector<M> operator *(const Vector<N> &v) const {
Vector<M> res;
arm_mat_mult_f32(&this->arm_mat, &v.arm_col, &res.arm_col);
return res;
}
};
}
#include "Quaternion.hpp"
namespace math {
template <>
class Matrix<3, 3> : public MatrixBase<3, 3> {
public:
using MatrixBase<3, 3>::operator *;
Matrix() : MatrixBase<3, 3>() {
}
Matrix(const float *d) : MatrixBase<3, 3>(d) {
}
/**
* set to value
*/
@@ -279,9 +314,70 @@ public:
* multiplication by a vector
*/
Vector<3> operator *(const Vector<3> &v) const {
return Vector<3>(data[0][0] * v.data[0] + data[0][1] * v.data[1] + data[0][2] * v.data[2],
data[1][0] * v.data[0] + data[1][1] * v.data[1] + data[1][2] * v.data[2],
data[2][0] * v.data[0] + data[2][1] * v.data[1] + data[2][2] * v.data[2]);
Vector<3> res(data[0][0] * v.data[0] + data[0][1] * v.data[1] + data[0][2] * v.data[2],
data[1][0] * v.data[0] + data[1][1] * v.data[1] + data[1][2] * v.data[2],
data[2][0] * v.data[0] + data[2][1] * v.data[1] + data[2][2] * v.data[2]);
return res;
}
/**
* create a rotation matrix from given quaternion
*/
void from_quaternion(const Quaternion &q) {
float aSq = q.data[0] * q.data[0];
float bSq = q.data[1] * q.data[1];
float cSq = q.data[2] * q.data[2];
float dSq = q.data[3] * q.data[3];
data[0][0] = aSq + bSq - cSq - dSq;
data[0][1] = 2.0f * (q.data[1] * q.data[2] - q.data[0] * q.data[3]);
data[0][2] = 2.0f * (q.data[0] * q.data[2] + q.data[1] * q.data[3]);
data[1][0] = 2.0f * (q.data[1] * q.data[2] + q.data[0] * q.data[3]);
data[1][1] = aSq - bSq + cSq - dSq;
data[1][2] = 2.0f * (q.data[2] * q.data[3] - q.data[0] * q.data[1]);
data[2][0] = 2.0f * (q.data[1] * q.data[3] - q.data[0] * q.data[2]);
data[2][1] = 2.0f * (q.data[0] * q.data[1] + q.data[2] * q.data[3]);
data[2][2] = aSq - bSq - cSq + dSq;
}
/**
* create a rotation matrix from given euler angles
* based on http://gentlenav.googlecode.com/files/EulerAngles.pdf
*/
void from_euler(float roll, float pitch, float yaw) {
float cp = cosf(pitch);
float sp = sinf(pitch);
float sr = sinf(roll);
float cr = cosf(roll);
float sy = sinf(yaw);
float cy = cosf(yaw);
data[0][0] = cp * cy;
data[0][1] = (sr * sp * cy) - (cr * sy);
data[0][2] = (cr * sp * cy) + (sr * sy);
data[1][0] = cp * sy;
data[1][1] = (sr * sp * sy) + (cr * cy);
data[1][2] = (cr * sp * sy) - (sr * cy);
data[2][0] = -sp;
data[2][1] = sr * cp;
data[2][2] = cr * cp;
}
Vector<3> to_euler(void) const {
Vector<3> euler;
euler.data[1] = asinf(-data[2][0]);
if (fabsf(euler.data[1] - M_PI_2_F) < 1.0e-3f) {
euler.data[0] = 0.0f;
euler.data[2] = atan2f(data[1][2] - data[0][1], data[0][2] + data[1][1]) + euler.data[0];
} else if (fabsf(euler.data[1] + M_PI_2_F) < 1.0e-3f) {
euler.data[0] = 0.0f;
euler.data[2] = atan2f(data[1][2] - data[0][1], data[0][2] + data[1][1]) - euler.data[0];
} else {
euler.data[0] = atan2f(data[2][1], data[2][2]);
euler.data[2] = atan2f(data[1][0], data[0][0]);
}
}
};