Flight Tasks: CMake/folder restructure (no code change)

put flight tasks in separate folder and create a lib for each
goal is to select tasks for targets (e.g. because of flash issue)
This commit is contained in:
ChristophTobler
2018-07-26 09:24:26 +02:00
committed by Dennis Mannhart
parent 9551dcb497
commit b68fd5e0a7
41 changed files with 550 additions and 30 deletions
@@ -0,0 +1,169 @@
/****************************************************************************
*
* Copyright (c) 2018 PX4 Development Team. All rights reserved.
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* modification, are permitted provided that the following conditions
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* distribution.
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* used to endorse or promote products derived from this software
* without specific prior written permission.
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/**
* @file FlightTaskOrbit.cpp
*/
#include "FlightTaskOrbit.hpp"
#include <mathlib/mathlib.h>
#include <lib/ecl/geo/geo.h>
using namespace matrix;
FlightTaskOrbit::FlightTaskOrbit()
{
_sticks_data_required = false;
}
bool FlightTaskOrbit::applyCommandParameters(const vehicle_command_s &command)
{
bool ret = true;
bool clockwise = _v > 0;
// commanded radius
if (PX4_ISFINITE(command.param1)) {
clockwise = command.param1 > 0;
const float r = fabsf(command.param1);
ret = ret && setRadius(r);
}
// commanded velocity, take sign of radius as rotation direction
if (PX4_ISFINITE(command.param2)) {
const float v = command.param2 * (clockwise ? 1.f : -1.f);
ret = ret && setVelocity(v);
}
// TODO: apply x,y / z independently in geo library
// commanded center coordinates
// if(PX4_ISFINITE(command.param5) && PX4_ISFINITE(command.param6)) {
// map_projection_global_project(command.param5, command.param6, &_center(0), &_center(1));
// }
// commanded altitude
// if(PX4_ISFINITE(command.param7)) {
// _position_setpoint(2) = gl_ref.alt - command.param7;
// }
if (PX4_ISFINITE(command.param5) && PX4_ISFINITE(command.param6) && PX4_ISFINITE(command.param7)) {
if (globallocalconverter_tolocal(command.param5, command.param6, command.param7, &_center(0), &_center(1),
&_position_setpoint(2))) {
// global to local conversion failed
ret = false;
}
}
return ret;
}
bool FlightTaskOrbit::setRadius(const float r)
{
if (math::isInRange(r, _radius_min, _radius_max)) {
// small radius is more important than high velocity for safety
if (!checkAcceleration(r, _v, _acceleration_max)) {
_v = math::sign(_v) * sqrtf(_acceleration_max * r);
}
_r = r;
return true;
}
return false;
}
bool FlightTaskOrbit::setVelocity(const float v)
{
if (fabs(v) < _velocity_max &&
checkAcceleration(_r, v, _acceleration_max)) {
_v = v;
return true;
}
return false;
}
bool FlightTaskOrbit::checkAcceleration(float r, float v, float a)
{
return v * v < a * r;
}
bool FlightTaskOrbit::activate()
{
bool ret = FlightTaskManualAltitudeSmooth::activate();
_r = _radius_min;
_v = 1.f;
_center = Vector2f(_position.data());
_center(0) -= _r;
// need a valid position and velocity
ret = ret && PX4_ISFINITE(_position(0))
&& PX4_ISFINITE(_position(1))
&& PX4_ISFINITE(_position(2))
&& PX4_ISFINITE(_velocity(0))
&& PX4_ISFINITE(_velocity(1))
&& PX4_ISFINITE(_velocity(2));
return ret;
}
bool FlightTaskOrbit::update()
{
// update altitude
FlightTaskManualAltitudeSmooth::update();
// stick input adjusts parameters within a fixed time frame
const float r = _r - _sticks_expo(0) * _deltatime * (_radius_max / 8.f);
const float v = _v - _sticks_expo(1) * _deltatime * (_velocity_max / 4.f);
setRadius(r);
setVelocity(v);
// xy velocity to go around in a circle
Vector2f center_to_position = Vector2f(_position.data()) - _center;
Vector2f velocity_xy = Vector2f(-center_to_position(1), center_to_position(0));
velocity_xy = velocity_xy.unit_or_zero();
velocity_xy *= _v;
// xy velocity adjustment to stay on the radius distance
velocity_xy += (_r - center_to_position.norm()) * center_to_position.unit_or_zero();
_velocity_setpoint(0) = velocity_xy(0);
_velocity_setpoint(1) = velocity_xy(1);
// make vehicle front always point towards the center
_yaw_setpoint = atan2f(center_to_position(1), center_to_position(0)) + M_PI_F;
// yawspeed feed-forward because we know the necessary angular rate
_yawspeed_setpoint = _v / _r;
return true;
}