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Flight Tasks: CMake/folder restructure (no code change)
put flight tasks in separate folder and create a lib for each goal is to select tasks for targets (e.g. because of flash issue)
This commit is contained in:
committed by
Dennis Mannhart
parent
9551dcb497
commit
b68fd5e0a7
@@ -0,0 +1,274 @@
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/****************************************************************************
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*
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* Copyright (c) 2018 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file FlightManualAltitude.cpp
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*/
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#include "FlightTaskManualAltitude.hpp"
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#include <float.h>
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#include <mathlib/mathlib.h>
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using namespace matrix;
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bool FlightTaskManualAltitude::updateInitialize()
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{
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bool ret = FlightTaskManualStabilized::updateInitialize();
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// in addition to stabilized require valid position and velocity in D-direction
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return ret && PX4_ISFINITE(_position(2)) && PX4_ISFINITE(_velocity(2));
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}
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bool FlightTaskManualAltitude::activate()
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{
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bool ret = FlightTaskManualStabilized::activate();
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_thrust_setpoint(2) = NAN; // altitude is controlled from position/velocity
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_position_setpoint(2) = _position(2);
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_velocity_setpoint(2) = 0.0f;
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_setDefaultConstraints();
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if (PX4_ISFINITE(_sub_vehicle_local_position->get().hagl_min)) {
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_constraints.min_distance_to_ground = _sub_vehicle_local_position->get().hagl_min;
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} else {
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_constraints.min_distance_to_ground = -INFINITY;
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}
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if (PX4_ISFINITE(_sub_vehicle_local_position->get().hagl_max)) {
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_constraints.max_distance_to_ground = _sub_vehicle_local_position->get().hagl_max;
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} else {
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_constraints.max_distance_to_ground = INFINITY;
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}
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_max_speed_up = _constraints.speed_up;
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_min_speed_down = _constraints.speed_down;
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return ret;
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}
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void FlightTaskManualAltitude::_scaleSticks()
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{
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// reuse same scaling as for stabilized
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FlightTaskManualStabilized::_scaleSticks();
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// scale horizontal velocity with expo curve stick input
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const float vel_max_z = (_sticks(2) > 0.0f) ? _constraints.speed_down : _constraints.speed_up;
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_velocity_setpoint(2) = vel_max_z * _sticks_expo(2);
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}
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void FlightTaskManualAltitude::_updateAltitudeLock()
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{
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// Depending on stick inputs and velocity, position is locked.
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// If not locked, altitude setpoint is set to NAN.
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// Check if user wants to break
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const bool apply_brake = fabsf(_velocity_setpoint(2)) <= FLT_EPSILON;
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// Check if vehicle has stopped
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const bool stopped = (MPC_HOLD_MAX_Z.get() < FLT_EPSILON || fabsf(_velocity(2)) < MPC_HOLD_MAX_Z.get());
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// Manage transition between use of distance to ground and distance to local origin
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// when terrain hold behaviour has been selected.
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if (MPC_ALT_MODE.get() == 2) {
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// Use horizontal speed as a transition criteria
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float spd_xy = Vector2f(&_velocity(0)).length();
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// Use presence of horizontal stick inputs as a transition criteria
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float stick_xy = Vector2f(&_sticks_expo(0)).length();
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bool stick_input = stick_xy > 0.001f;
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if (_terrain_hold) {
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bool too_fast = spd_xy > MPC_HOLD_MAX_XY.get();
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if (stick_input || too_fast || !PX4_ISFINITE(_dist_to_bottom)) {
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// Stop using distance to ground
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_terrain_hold = false;
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_terrain_follow = false;
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// Adjust the setpoint to maintain the same height error to reduce control transients
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if (PX4_ISFINITE(_dist_to_ground_lock) && PX4_ISFINITE(_dist_to_bottom)) {
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_position_setpoint(2) = _position(2) + (_dist_to_ground_lock - _dist_to_bottom);
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} else {
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_position_setpoint(2) = _position(2);
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}
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}
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} else {
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bool not_moving = spd_xy < 0.5f * MPC_HOLD_MAX_XY.get();
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if (!stick_input && not_moving && PX4_ISFINITE(_dist_to_bottom)) {
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// Start using distance to ground
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_terrain_hold = true;
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_terrain_follow = true;
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// Adjust the setpoint to maintain the same height error to reduce control transients
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if (PX4_ISFINITE(_position_setpoint(2))) {
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_dist_to_ground_lock = _dist_to_bottom + (_position_setpoint(2) - _position(2));
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}
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}
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}
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}
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if ((MPC_ALT_MODE.get() == 1 || _terrain_follow) && PX4_ISFINITE(_dist_to_bottom)) {
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// terrain following
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_terrainFollowing(apply_brake, stopped);
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// respect maximum altitude
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_respectMaxAltitude();
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} else {
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// normal mode where height is dependent on local frame
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if (apply_brake && stopped && !PX4_ISFINITE(_position_setpoint(2))) {
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// lock position
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_position_setpoint(2) = _position(2);
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// Ensure that minimum altitude is respected if
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// there is a distance sensor and distance to bottom is below minimum.
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if (PX4_ISFINITE(_dist_to_bottom) && _dist_to_bottom < _constraints.min_distance_to_ground) {
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_terrainFollowing(apply_brake, stopped);
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} else {
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_dist_to_ground_lock = NAN;
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}
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} else if (PX4_ISFINITE(_position_setpoint(2)) && apply_brake) {
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// Position is locked but check if a reset event has happened.
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// We will shift the setpoints.
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if (_sub_vehicle_local_position->get().z_reset_counter != _reset_counter) {
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_position_setpoint(2) = _position(2);
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_reset_counter = _sub_vehicle_local_position->get().z_reset_counter;
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}
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} else {
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// user demands velocity change
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_position_setpoint(2) = NAN;
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// ensure that maximum altitude is respected
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_respectMaxAltitude();
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}
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}
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}
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void FlightTaskManualAltitude::_respectMinAltitude()
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{
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const bool respectAlt = PX4_ISFINITE(_dist_to_bottom)
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&& _dist_to_bottom < _constraints.min_distance_to_ground;
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// Height above ground needs to be limited (flow / range-finder)
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if (respectAlt) {
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// increase altitude to minimum flow distance
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_position_setpoint(2) = _position(2)
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- (_constraints.min_distance_to_ground - _dist_to_bottom);
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}
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}
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void FlightTaskManualAltitude::_terrainFollowing(bool apply_brake, bool stopped)
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{
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if (apply_brake && stopped && !PX4_ISFINITE(_dist_to_ground_lock)) {
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// User wants to break and vehicle reached zero velocity. Lock height to ground.
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// lock position
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_position_setpoint(2) = _position(2);
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// ensure that minimum altitude is respected
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_respectMinAltitude();
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// lock distance to ground but adjust first for minimum altitude
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_dist_to_ground_lock = _dist_to_bottom - (_position_setpoint(2) - _position(2));
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} else if (apply_brake && PX4_ISFINITE(_dist_to_ground_lock)) {
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// vehicle needs to follow terrain
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// difference between the current distance to ground and the desired distance to ground
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const float delta_distance_to_ground = _dist_to_ground_lock - _dist_to_bottom;
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// adjust position setpoint for the delta (note: NED frame)
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_position_setpoint(2) = _position(2) - delta_distance_to_ground;
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} else {
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// user demands velocity change in D-direction
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_dist_to_ground_lock = _position_setpoint(2) = NAN;
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}
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}
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void FlightTaskManualAltitude::_respectMaxAltitude()
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{
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if (PX4_ISFINITE(_dist_to_bottom)) {
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// if there is a valid maximum distance to ground, linearly increase speed limit with distance
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// below the maximum, preserving control loop vertical position error gain.
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if (PX4_ISFINITE(_constraints.max_distance_to_ground)) {
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_constraints.speed_up = math::constrain(MPC_Z_P.get() * (_constraints.max_distance_to_ground - _dist_to_bottom),
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-_min_speed_down, _max_speed_up);
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} else {
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_constraints.speed_up = _max_speed_up;
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}
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// if distance to bottom exceeded maximum distance, slowly approach maximum distance
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if (_dist_to_bottom > _constraints.max_distance_to_ground) {
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// difference between current distance to ground and maximum distance to ground
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const float delta_distance_to_max = _dist_to_bottom - _constraints.max_distance_to_ground;
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// set position setpoint to maximum distance to ground
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_position_setpoint(2) = _position(2) + delta_distance_to_max;
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// limit speed downwards to 0.7m/s
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_constraints.speed_down = math::min(_min_speed_down, 0.7f);
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} else {
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_constraints.speed_down = _min_speed_down;
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}
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}
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}
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void FlightTaskManualAltitude::_updateSetpoints()
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{
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FlightTaskManualStabilized::_updateSetpoints(); // get yaw and thrust setpoints
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_thrust_setpoint *= NAN; // Don't need thrust setpoint from Stabilized mode.
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// Thrust in xy are extracted directly from stick inputs. A magnitude of
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// 1 means that maximum thrust along xy is demanded. A magnitude of 0 means no
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// thrust along xy is demanded. The maximum thrust along xy depends on the thrust
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// setpoint along z-direction, which is computed in PositionControl.cpp.
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Vector2f sp{_sticks(0), _sticks(1)};
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_rotateIntoHeadingFrame(sp);
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if (sp.length() > 1.0f) {
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sp.normalize();
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}
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_thrust_setpoint(0) = sp(0);
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_thrust_setpoint(1) = sp(1);
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_updateAltitudeLock();
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}
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