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https://gitee.com/mirrors_PX4/PX4-Autopilot.git
synced 2026-10-27 09:53:33 +08:00
Fixed follow target code style
This commit is contained in:
@@ -57,22 +57,22 @@
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#include "navigator.h"
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#include "navigator.h"
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FollowTarget::FollowTarget(Navigator *navigator, const char *name) :
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FollowTarget::FollowTarget(Navigator *navigator, const char *name) :
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MissionBlock(navigator, name),
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MissionBlock(navigator, name),
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_navigator(navigator),
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_navigator(navigator),
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_param_min_alt(this, "MIS_TAKEOFF_ALT", false),
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_param_min_alt(this, "MIS_TAKEOFF_ALT", false),
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_follow_target_state(WAIT_FOR_TARGET_POSITION),
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_follow_target_state(WAIT_FOR_TARGET_POSITION),
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_follow_target_sub(-1),
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_follow_target_sub(-1),
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_step_time_in_ms(0.0f),
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_step_time_in_ms(0.0f),
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_target_updates(0),
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_target_updates(0),
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_last_update_time(0),
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_last_update_time(0),
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_current_target_motion({}),
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_current_target_motion( {}),
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_previous_target_motion({})
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_previous_target_motion({})
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{
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{
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updateParams();
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updateParams();
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_current_vel.zero();
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_current_vel.zero();
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_step_vel.zero();
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_step_vel.zero();
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_target_vel.zero();
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_target_vel.zero();
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_target_distance.zero();
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_target_distance.zero();
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}
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}
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FollowTarget::~FollowTarget()
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FollowTarget::~FollowTarget()
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@@ -81,191 +81,199 @@ FollowTarget::~FollowTarget()
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void FollowTarget::on_inactive()
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void FollowTarget::on_inactive()
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{
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{
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reset_target_validity();
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reset_target_validity();
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}
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}
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void FollowTarget::on_activation()
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void FollowTarget::on_activation()
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{
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{
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if (_follow_target_sub < 0) {
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if (_follow_target_sub < 0) {
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_follow_target_sub = orb_subscribe(ORB_ID(follow_target));
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_follow_target_sub = orb_subscribe(ORB_ID(follow_target));
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}
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}
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}
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}
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void FollowTarget::on_active() {
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void FollowTarget::on_active()
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struct map_projection_reference_s target_ref;
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{
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math::Vector<3> target_position(0, 0, 0);
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struct map_projection_reference_s target_ref;
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uint64_t current_time = hrt_absolute_time();
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math::Vector<3> target_position(0, 0, 0);
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bool _radius_entered = false;
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uint64_t current_time = hrt_absolute_time();
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bool _radius_exited = false;
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bool _radius_entered = false;
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bool updated = false;
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bool _radius_exited = false;
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float dt_ms = 0;
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bool updated = false;
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float dt_ms = 0;
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orb_check(_follow_target_sub, &updated);
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orb_check(_follow_target_sub, &updated);
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if (updated) {
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if (updated) {
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_target_updates++;
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_target_updates++;
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// save last known motion topic
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// save last known motion topic
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_previous_target_motion = _current_target_motion;
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_previous_target_motion = _current_target_motion;
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orb_copy(ORB_ID(follow_target), _follow_target_sub, &_current_target_motion);
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orb_copy(ORB_ID(follow_target), _follow_target_sub, &_current_target_motion);
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} else if (((current_time - _previous_target_motion.timestamp) / 1000 / 1000) > TARGET_TIMEOUT_S && target_velocity_valid()) {
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} else if (((current_time - _previous_target_motion.timestamp) / 1000 / 1000) > TARGET_TIMEOUT_S
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reset_target_validity();
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&& target_velocity_valid()) {
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}
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reset_target_validity();
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}
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// update target velocity
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// update target velocity
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if (target_velocity_valid() && updated) {
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if (target_velocity_valid() && updated) {
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dt_ms = ((_current_target_motion.timestamp - _previous_target_motion.timestamp) / 1000);
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dt_ms = ((_current_target_motion.timestamp - _previous_target_motion.timestamp) / 1000);
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// get last gps known reference for target
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// get last gps known reference for target
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map_projection_init(&target_ref, _previous_target_motion.lat, _previous_target_motion.lon);
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map_projection_init(&target_ref, _previous_target_motion.lat, _previous_target_motion.lon);
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// calculate distance the target has moved
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// calculate distance the target has moved
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map_projection_project(&target_ref, _current_target_motion.lat, _current_target_motion.lon, &(target_position(0)), &(target_position(1)));
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map_projection_project(&target_ref, _current_target_motion.lat, _current_target_motion.lon, &(target_position(0)),
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&(target_position(1)));
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// update the average velocity of the target based on the position
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// update the average velocity of the target based on the position
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_target_vel = target_position / (dt_ms / 1000.0f);
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_target_vel = target_position / (dt_ms / 1000.0f);
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// to keep the velocity increase/decrease smooth
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// to keep the velocity increase/decrease smooth
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// calculate how many velocity increments/decrements
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// calculate how many velocity increments/decrements
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// it will take to reach the targets velocity
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// it will take to reach the targets velocity
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// with the given amount of steps also add a feed forward input that adjusts the
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// with the given amount of steps also add a feed forward input that adjusts the
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// velocity as the position gap increases since
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// velocity as the position gap increases since
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// just traveling at the exact velocity of the target will not
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// just traveling at the exact velocity of the target will not
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// get any closer to the target
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// get any closer to the target
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_step_vel = (_target_vel - _current_vel) + _target_distance * FF_K;
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_step_vel = (_target_vel - _current_vel) + _target_distance * FF_K;
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_step_vel /= (dt_ms / 1000.0f * (float) INTERPOLATION_PNTS);
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_step_vel /= (dt_ms / 1000.0f * (float) INTERPOLATION_PNTS);
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_step_time_in_ms = dt_ms / (float) INTERPOLATION_PNTS;
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_step_time_in_ms = dt_ms / (float) INTERPOLATION_PNTS;
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}
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}
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// update distance to target
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// update distance to target
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if (target_position_valid()) {
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if (target_position_valid()) {
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// get distance to target
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// get distance to target
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map_projection_init(&target_ref, _navigator->get_global_position()->lat, _navigator->get_global_position()->lon);
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map_projection_init(&target_ref, _navigator->get_global_position()->lat, _navigator->get_global_position()->lon);
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map_projection_project(&target_ref, _current_target_motion.lat, _current_target_motion.lon, &_target_distance(0), &_target_distance(1));
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map_projection_project(&target_ref, _current_target_motion.lat, _current_target_motion.lon, &_target_distance(0),
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&_target_distance(1));
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// are we within the target acceptance radius?
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// are we within the target acceptance radius?
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// give a buffer to exit/enter the radius to give the velocity controller
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// give a buffer to exit/enter the radius to give the velocity controller
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// a chance to catch up
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// a chance to catch up
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_radius_exited = (_target_distance.length() > (float) TARGET_ACCEPTANCE_RADIUS_M * 1.5f);
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_radius_exited = (_target_distance.length() > (float) TARGET_ACCEPTANCE_RADIUS_M * 1.5f);
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_radius_entered = (_target_distance.length() < (float) TARGET_ACCEPTANCE_RADIUS_M);
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_radius_entered = (_target_distance.length() < (float) TARGET_ACCEPTANCE_RADIUS_M);
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}
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}
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// update state machine
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// update state machine
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switch (_follow_target_state) {
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switch (_follow_target_state) {
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case TRACK_POSITION: {
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case TRACK_POSITION: {
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if (_radius_entered == true) {
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if (_radius_entered == true) {
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_follow_target_state = TRACK_VELOCITY;
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_follow_target_state = TRACK_VELOCITY;
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} else if (target_velocity_valid()) {
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set_follow_target_item(&_mission_item, _param_min_alt.get(), _current_target_motion, NAN);
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// keep the current velocity updated with the target velocity for when it's needed
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_current_vel = _target_vel;
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update_position_sp(true, true);
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}
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break;
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} else if (target_velocity_valid()) {
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}
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set_follow_target_item(&_mission_item, _param_min_alt.get(), _current_target_motion, NAN);
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// keep the current velocity updated with the target velocity for when it's needed
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_current_vel = _target_vel;
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update_position_sp(true, true);
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}
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case TRACK_VELOCITY: {
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break;
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}
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if (_radius_exited == true) {
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case TRACK_VELOCITY: {
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_follow_target_state = TRACK_POSITION;
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} else if (target_velocity_valid()) {
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set_follow_target_item(&_mission_item, _param_min_alt.get(), _current_target_motion, NAN);
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if ((current_time - _last_update_time) / 1000 >= _step_time_in_ms) {
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_current_vel += _step_vel;
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_last_update_time = current_time;
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}
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update_position_sp(true, false);
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}
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break;
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if (_radius_exited == true) {
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}
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_follow_target_state = TRACK_POSITION;
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case WAIT_FOR_TARGET_POSITION: {
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} else if (target_velocity_valid()) {
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set_follow_target_item(&_mission_item, _param_min_alt.get(), _current_target_motion, NAN);
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// Climb to the minimum altitude
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if ((current_time - _last_update_time) / 1000 >= _step_time_in_ms) {
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// and wait until a position is received
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_current_vel += _step_vel;
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_last_update_time = current_time;
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}
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follow_target_s target = { };
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update_position_sp(true, false);
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}
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// for now set the target at the minimum height above the uav
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break;
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}
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target.lat = _navigator->get_global_position()->lat;
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case WAIT_FOR_TARGET_POSITION: {
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target.lon = _navigator->get_global_position()->lon;
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target.alt = 0.0F;
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set_follow_target_item(&_mission_item, _param_min_alt.get(), target, NAN);
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// Climb to the minimum altitude
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// and wait until a position is received
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update_position_sp(false, false);
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follow_target_s target = { };
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if (is_mission_item_reached() && target_velocity_valid()) {
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// for now set the target at the minimum height above the uav
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_follow_target_state = TRACK_POSITION;
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}
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break;
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target.lat = _navigator->get_global_position()->lat;
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}
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target.lon = _navigator->get_global_position()->lon;
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}
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target.alt = 0.0F;
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set_follow_target_item(&_mission_item, _param_min_alt.get(), target, NAN);
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update_position_sp(false, false);
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if (is_mission_item_reached() && target_velocity_valid()) {
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_follow_target_state = TRACK_POSITION;
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}
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break;
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}
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}
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}
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}
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void FollowTarget::update_position_sp(bool use_velocity, bool use_position)
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void FollowTarget::update_position_sp(bool use_velocity, bool use_position)
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{
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{
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// convert mission item to current setpoint
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// convert mission item to current setpoint
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struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
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struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
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// activate line following in pos control if position is valid
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// activate line following in pos control if position is valid
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pos_sp_triplet->previous.valid = use_position;
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pos_sp_triplet->previous.valid = use_position;
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pos_sp_triplet->previous = pos_sp_triplet->current;
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pos_sp_triplet->previous = pos_sp_triplet->current;
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mission_item_to_position_setpoint(&_mission_item, &pos_sp_triplet->current);
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mission_item_to_position_setpoint(&_mission_item, &pos_sp_triplet->current);
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pos_sp_triplet->current.type = position_setpoint_s::SETPOINT_TYPE_FOLLOW_TARGET;
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pos_sp_triplet->current.type = position_setpoint_s::SETPOINT_TYPE_FOLLOW_TARGET;
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pos_sp_triplet->current.position_valid = use_position;
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pos_sp_triplet->current.position_valid = use_position;
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pos_sp_triplet->current.velocity_valid = use_velocity;
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pos_sp_triplet->current.velocity_valid = use_velocity;
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pos_sp_triplet->current.vx = _current_vel(0);
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pos_sp_triplet->current.vx = _current_vel(0);
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pos_sp_triplet->current.vy = _current_vel(1);
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pos_sp_triplet->current.vy = _current_vel(1);
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pos_sp_triplet->next.valid = false;
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pos_sp_triplet->next.valid = false;
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_navigator->set_position_setpoint_triplet_updated();
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_navigator->set_position_setpoint_triplet_updated();
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}
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}
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void FollowTarget::reset_target_validity()
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void FollowTarget::reset_target_validity()
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{
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{
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_previous_target_motion = {};
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_previous_target_motion = {};
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_current_target_motion = {};
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_current_target_motion = {};
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_target_updates = 0;
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_target_updates = 0;
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_current_vel.zero();
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_current_vel.zero();
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_step_vel.zero();
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_step_vel.zero();
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_target_vel.zero();
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_target_vel.zero();
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_target_distance.zero();
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_target_distance.zero();
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reset_mission_item_reached();
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reset_mission_item_reached();
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_follow_target_state = WAIT_FOR_TARGET_POSITION;
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_follow_target_state = WAIT_FOR_TARGET_POSITION;
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}
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}
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bool FollowTarget::target_velocity_valid()
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bool FollowTarget::target_velocity_valid()
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{
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{
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// need at least 2 data points for velocity estimate
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// need at least 2 data points for velocity estimate
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return (_target_updates >= 2);
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return (_target_updates >= 2);
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}
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}
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bool FollowTarget::target_position_valid()
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bool FollowTarget::target_position_valid()
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{
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{
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// need at least 1 data point for position estimate
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// need at least 1 data point for position estimate
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return (_target_updates >= 1);
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return (_target_updates >= 1);
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}
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}
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Reference in New Issue
Block a user