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FWPositionController: only store acceleration and velocity in x
Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
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@@ -263,8 +263,8 @@ private:
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float _yaw{0.0f};
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float _yawrate{0.0f};
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matrix::Vector3f _body_acceleration{};
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matrix::Vector3f _body_velocity{};
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float _body_acceleration_x{0.f};
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float _body_velocity_x{0.f};
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MapProjection _global_local_proj_ref{};
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float _global_local_alt0{NAN};
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