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New dynamic node ID allocation client
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@@ -10,7 +10,7 @@
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#include <uavcan/node/timer.hpp>
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#include <uavcan/util/method_binder.hpp>
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#include <uavcan/build_config.hpp>
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#include <uavcan/protocol/DynamicNodeIDAllocation.hpp>
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#include <uavcan/protocol/dynamic_node_id/Allocation.hpp>
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#include <uavcan/protocol/HardwareVersion.hpp>
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namespace uavcan
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@@ -18,9 +18,8 @@ namespace uavcan
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/**
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* This class implements client-side logic of dynamic node ID allocation procedure.
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*
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* Once started, the object will be publishing dynamic node ID allocation requests at the maximum frequency allowed
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* by the specification, until a Node ID is granted by the allocator. Note that if there are multiple responses,
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* Node ID from the first response will be taken, and all subsequent responses will be ignored.
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* Once started, the object will be publishing dynamic node ID allocation requests at the default frequency defined
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* by the specification, until a Node ID is granted by the allocator.
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*
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* If the local node is equipped with redundant CAN interfaces, all of them will be used for publishing requests
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* and listening for responses.
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@@ -31,73 +30,60 @@ class DynamicNodeIDAllocationClient : private TimerBase
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{
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typedef MethodBinder<DynamicNodeIDAllocationClient*,
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void (DynamicNodeIDAllocationClient::*)
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(const ReceivedDataStructure<protocol::DynamicNodeIDAllocation>&)>
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DynamicNodeIDAllocationCallback;
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(const ReceivedDataStructure<protocol::dynamic_node_id::Allocation>&)>
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AllocationCallback;
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Publisher<protocol::DynamicNodeIDAllocation> dnida_pub_;
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Subscriber<protocol::DynamicNodeIDAllocation, DynamicNodeIDAllocationCallback> dnida_sub_;
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Publisher<protocol::dynamic_node_id::Allocation> dnida_pub_;
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Subscriber<protocol::dynamic_node_id::Allocation, AllocationCallback> dnida_sub_;
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uint64_t short_unique_id_;
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uint8_t unique_id_[protocol::HardwareVersion::FieldTypes::unique_id::MaxSize];
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NodeID preferred_node_id_;
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NodeID allocated_node_id_;
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NodeID allocator_node_id_;
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void terminate();
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virtual void handleTimerEvent(const TimerEvent&);
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void handleDynamicNodeIDAllocation(const ReceivedDataStructure<protocol::DynamicNodeIDAllocation>& msg);
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int startImpl();
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void handleAllocation(const ReceivedDataStructure<protocol::dynamic_node_id::Allocation>& msg);
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public:
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DynamicNodeIDAllocationClient(INode& node)
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: TimerBase(node)
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, dnida_pub_(node)
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, dnida_sub_(node)
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, short_unique_id_(0)
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{ }
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/**
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* Starts the client with a pre-computed short unique Node ID.
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* @param short_unique_node_id The unique ID, only lower 57 bits of it will be used.
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* @param preferred_node_id Node ID that the application would like to take; default is any.
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* @return Zero on success
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* Negative error code on failure
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* -ErrLogic if the node is not in passive mode (i.e. allocation is meaningless)
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* -ErrInvalidParam if the supplied short unique ID is invalid
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* @param hardware_version Hardware version information, where unique_id must be set correctly.
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* @param preferred_node_id Node ID that the application would like to take; set to broadcast (zero) if
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* the application doesn't have any preference (this is default).
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* @return Zero on success
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* Negative error code on failure
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* -ErrLogic if 1. the node is not in passive mode or 2. the client is already started
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*/
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int start(uint64_t short_unique_node_id, NodeID preferred_node_id = NodeID::Broadcast);
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int start(const protocol::HardwareVersion& hardware_version, const NodeID preferred_node_id = NodeID::Broadcast);
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/**
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* This overload computes a short unique Node ID using data from uavcan.protocol.HardwareVersion structure.
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* @param hardware_version Hardware version information, where unique_id must be set correctly.
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* @param preferred_node_id Node ID that the application would like to take; default is any.
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* @return Refer to the overload for details
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* -ErrInvalidParam if short unique ID could not be computed
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* Use this method to determine when allocation is complete.
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*/
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int start(const protocol::HardwareVersion& hardware_version, NodeID preferred_node_id = NodeID::Broadcast);
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bool isAllocationComplete() const { return getAllocatedNodeID().isUnicast(); }
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/**
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* This method allows to retrieve the value that was allocated to the local node.
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* If no value was allocated yet, the returned Node ID will be invalid (non-unicast).
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* Tip: use getAllocatedNodeID().isUnicast() to check if allocation is complete.
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* @return If allocation is complete, a valid unicast Node ID will be returned.
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* If allocation is not complete yet, an invalid Node ID will be returned.
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* This method allows to retrieve the node ID that was allocated to the local node.
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* If no node ID was allocated yet, the returned node ID will be invalid (non-unicast).
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* @return If allocation is complete, a valid unicast node ID will be returned.
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* If allocation is not complete yet, a non-unicast node ID will be returned.
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*/
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NodeID getAllocatedNodeID() const { return allocated_node_id_; }
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/**
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* This method allows to retrieve node ID of the allocator that granted our Node ID.
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* If no Node ID was allocated yet, the returned Node ID will be invalid (non-unicast).
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* @return If allocation is complete, a valid unicast Node ID will be returned.
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* If allocation is not complete yet, an invalid Node ID will be returned.
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* If no node ID was allocated yet, the returned node ID will be invalid (non-unicast).
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* @return If allocation is complete, a valid unicast node ID will be returned.
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* If allocation is not complete yet, an non-unicast node ID will be returned.
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*/
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NodeID getAllocatorNodeID() const { return allocator_node_id_; }
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/**
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* This utility method simply returns the short node ID used in the allocation request messages.
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* Returned value will be zero if the short unique node ID has not been initialized yet.
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*/
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uint64_t getShortUniqueNodeID() const { return short_unique_id_; }
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};
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}
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