[work in progess]roll attitude and roll rate loop works

This commit is contained in:
Thomas Gubler
2012-10-21 21:36:29 +02:00
parent 5616f5c4b1
commit ab447ac713
5 changed files with 196 additions and 8 deletions
+3 -3
View File
@@ -56,9 +56,9 @@ struct vehicle_attitude_setpoint_s
{
uint64_t timestamp; /**< in microseconds since system start, is set whenever the writing thread stores new data */
//float roll_tait_bryan; /**< Tait-Bryan angle in NED frame */
//float pitch_tait_bryan; /**< Tait-Bryan angle in NED frame */
//float yaw_tait_bryan; /**< Tait-Bryan angle in NED frame */
float roll_tait_bryan; /**< Tait-Bryan angle in NED frame */
float pitch_tait_bryan; /**< Tait-Bryan angle in NED frame */
float yaw_tait_bryan; /**< Tait-Bryan angle in NED frame */
//float tait_bryan_valid; /**< Set to true if Tait-Bryan angles are valid */
float roll_body; /**< body angle in NED frame */