New mathlib, WIP

This commit is contained in:
Anton Babushkin
2013-12-18 19:33:47 +04:00
parent ea107f4151
commit a83e3cd222
31 changed files with 1438 additions and 2677 deletions
+233 -20
View File
@@ -1,6 +1,8 @@
/****************************************************************************
*
* Copyright (C) 2012 PX4 Development Team. All rights reserved.
* Copyright (C) 2013 PX4 Development Team. All rights reserved.
* Author: Will Perone <will.perone@gmail.com>
* Anton Babushkin <anton.babushkin@me.com>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
@@ -32,30 +34,241 @@
****************************************************************************/
/**
* @file Matrix.h
* @file Matrix3.hpp
*
* matrix code
* 3x3 Matrix
*/
#pragma once
#ifndef MATRIX_HPP
#define MATRIX_HPP
#include <nuttx/config.h>
#if defined(CONFIG_ARCH_CORTEXM4) && defined(CONFIG_ARCH_FPU)
#include "arm/Matrix.hpp"
#else
#include "generic/Matrix.hpp"
#endif
#include "../CMSIS/Include/arm_math.h"
namespace math
{
template <unsigned int N, unsigned int M>
class Matrix;
int matrixTest();
int matrixAddTest();
int matrixSubTest();
int matrixMultTest();
int matrixInvTest();
int matrixDivTest();
int matrixArmTest();
bool matrixEqual(const Matrix &a, const Matrix &b, float eps = 1.0e-5f);
} // namespace math
// MxN matrix with float elements
template <unsigned int N, unsigned int M>
class MatrixBase {
public:
/**
* matrix data[row][col]
*/
float data[M][N];
/**
* struct for using arm_math functions
*/
arm_matrix_instance_f32 arm_mat;
/**
* trivial ctor
* note that this ctor will not initialize elements
*/
MatrixBase() {
//arm_mat_init_f32(&arm_mat, M, N, data);
arm_mat = {M, N, &data[0][0]};
}
/**
* access by index
*/
inline float &operator ()(unsigned int row, unsigned int col) {
return data[row][col];
}
/**
* access by index
*/
inline const float &operator ()(unsigned int row, unsigned int col) const {
return data[row][col];
}
unsigned int getRows() {
return M;
}
unsigned int getCols() {
return N;
}
/**
* test for equality
*/
bool operator ==(const MatrixBase<M, N> &m) {
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
if (data[i][j] != m(i, j))
return false;
return true;
}
/**
* test for inequality
*/
bool operator !=(const MatrixBase<M, N> &m) {
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
if (data[i][j] != m(i, j))
return true;
return false;
}
/**
* set to value
*/
const MatrixBase<M, N> &operator =(const MatrixBase<M, N> &m) {
memcpy(data, m.data, sizeof(data));
return *this;
}
/**
* negation
*/
MatrixBase<M, N> operator -(void) const {
MatrixBase<M, N> res;
for (unsigned int i = 0; i < N; i++)
for (unsigned int j = 0; j < M; j++)
res[i][j] = -data[i][j];
return res;
}
/**
* addition
*/
MatrixBase<M, N> operator +(const MatrixBase<M, N> &m) const {
MatrixBase<M, N> res;
for (unsigned int i = 0; i < N; i++)
for (unsigned int j = 0; j < M; j++)
res[i][j] = data[i][j] + m(i, j);
return res;
}
MatrixBase<M, N> &operator +=(const MatrixBase<M, N> &m) {
return *this = *this + m;
}
/**
* subtraction
*/
MatrixBase<M, N> operator -(const MatrixBase<M, N> &m) const {
MatrixBase<M, N> res;
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
res[i][j] = data[i][j] - m(i, j);
return res;
}
MatrixBase<M, N> &operator -=(const MatrixBase<M, N> &m) {
return *this = *this - m;
}
/**
* uniform scaling
*/
MatrixBase<M, N> operator *(const float num) const {
MatrixBase<M, N> res;
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
res[i][j] = data[i][j] * num;
return res;
}
MatrixBase<M, N> &operator *=(const float num) {
return *this = *this * num;
}
MatrixBase<M, N> operator /(const float num) const {
MatrixBase<M, N> res;
for (unsigned int i = 0; i < M; i++)
for (unsigned int j = 0; j < N; j++)
res[i][j] = data[i][j] / num;
return res;
}
MatrixBase<M, N> &operator /=(const float num) {
return *this = *this / num;
}
/**
* multiplication by another matrix
*/
template <unsigned int P>
Matrix<N, P> operator *(const Matrix<M, P> &m) const {
Matrix<N, P> res;
arm_mat_mult_f32(&arm_mat, &m.arm_mat, &res.arm_mat);
return res;
}
/**
* setup the identity matrix
*/
void identity(void) {
memset(data, 0, sizeof(data));
for (unsigned int i = 0; i < M; i++)
data[i][i] = 1;
}
void dump(void) {
for (unsigned int i = 0; i < M; i++) {
for (unsigned int j = 0; j < N; j++)
printf("%.3f\t", data[i][j]);
printf("\n");
}
}
};
template <unsigned int M, unsigned int N>
class Matrix : public MatrixBase<M, N> {
public:
/**
* set to value
*/
const Matrix<M, N> &operator =(const Matrix<M, N> &m) {
memcpy(this->data, m.data, sizeof(this->data));
return *this;
}
/**
* multiplication by a vector
*/
/*
Vector<N> operator *(const Vector<N> &v) const {
Vector<M> res;
arm_mat_mult_f32(&this->arm_mat, &v.arm_col, &res.arm_col);
return res;
}
*/
};
template <>
class Matrix<3, 3> : public MatrixBase<3, 3> {
public:
/**
* set to value
*/
const Matrix<3, 3> &operator =(const Matrix<3, 3> &m) {
memcpy(this->data, m.data, sizeof(this->data));
return *this;
}
/**
* multiplication by a vector
*/
/*
Vector<3> operator *(const Vector<3> &v) const {
Vector<3> res;
res(0) = data[0][0] * v(0) + data[0][1] * v(1) + data[0][2] * v(2);
res(1) = data[1][0] * v(0) + data[1][1] * v(1) + data[1][2] * v(2);
res(2) = data[2][0] * v(0) + data[2][1] * v(1) + data[2][2] * v(2);
return res;
}
*/
};
}
#endif // MATRIX_HPP