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New mathlib, WIP
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+233
-20
@@ -1,6 +1,8 @@
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/****************************************************************************
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*
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* Copyright (C) 2012 PX4 Development Team. All rights reserved.
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* Copyright (C) 2013 PX4 Development Team. All rights reserved.
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* Author: Will Perone <will.perone@gmail.com>
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* Anton Babushkin <anton.babushkin@me.com>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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@@ -32,30 +34,241 @@
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****************************************************************************/
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/**
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* @file Matrix.h
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* @file Matrix3.hpp
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*
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* matrix code
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* 3x3 Matrix
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*/
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#pragma once
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#ifndef MATRIX_HPP
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#define MATRIX_HPP
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#include <nuttx/config.h>
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#if defined(CONFIG_ARCH_CORTEXM4) && defined(CONFIG_ARCH_FPU)
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#include "arm/Matrix.hpp"
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#else
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#include "generic/Matrix.hpp"
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#endif
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#include "../CMSIS/Include/arm_math.h"
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namespace math
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{
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template <unsigned int N, unsigned int M>
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class Matrix;
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int matrixTest();
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int matrixAddTest();
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int matrixSubTest();
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int matrixMultTest();
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int matrixInvTest();
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int matrixDivTest();
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int matrixArmTest();
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bool matrixEqual(const Matrix &a, const Matrix &b, float eps = 1.0e-5f);
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} // namespace math
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// MxN matrix with float elements
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template <unsigned int N, unsigned int M>
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class MatrixBase {
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public:
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/**
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* matrix data[row][col]
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*/
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float data[M][N];
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/**
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* struct for using arm_math functions
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*/
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arm_matrix_instance_f32 arm_mat;
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/**
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* trivial ctor
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* note that this ctor will not initialize elements
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*/
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MatrixBase() {
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//arm_mat_init_f32(&arm_mat, M, N, data);
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arm_mat = {M, N, &data[0][0]};
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}
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/**
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* access by index
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*/
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inline float &operator ()(unsigned int row, unsigned int col) {
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return data[row][col];
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}
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/**
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* access by index
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*/
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inline const float &operator ()(unsigned int row, unsigned int col) const {
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return data[row][col];
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}
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unsigned int getRows() {
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return M;
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}
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unsigned int getCols() {
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return N;
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}
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/**
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* test for equality
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*/
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bool operator ==(const MatrixBase<M, N> &m) {
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for (unsigned int i = 0; i < M; i++)
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for (unsigned int j = 0; j < N; j++)
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if (data[i][j] != m(i, j))
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return false;
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return true;
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}
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/**
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* test for inequality
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*/
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bool operator !=(const MatrixBase<M, N> &m) {
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for (unsigned int i = 0; i < M; i++)
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for (unsigned int j = 0; j < N; j++)
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if (data[i][j] != m(i, j))
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return true;
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return false;
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}
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/**
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* set to value
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*/
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const MatrixBase<M, N> &operator =(const MatrixBase<M, N> &m) {
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memcpy(data, m.data, sizeof(data));
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return *this;
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}
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/**
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* negation
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*/
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MatrixBase<M, N> operator -(void) const {
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MatrixBase<M, N> res;
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for (unsigned int i = 0; i < N; i++)
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for (unsigned int j = 0; j < M; j++)
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res[i][j] = -data[i][j];
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return res;
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}
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/**
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* addition
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*/
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MatrixBase<M, N> operator +(const MatrixBase<M, N> &m) const {
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MatrixBase<M, N> res;
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for (unsigned int i = 0; i < N; i++)
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for (unsigned int j = 0; j < M; j++)
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res[i][j] = data[i][j] + m(i, j);
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return res;
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}
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MatrixBase<M, N> &operator +=(const MatrixBase<M, N> &m) {
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return *this = *this + m;
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}
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/**
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* subtraction
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*/
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MatrixBase<M, N> operator -(const MatrixBase<M, N> &m) const {
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MatrixBase<M, N> res;
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for (unsigned int i = 0; i < M; i++)
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for (unsigned int j = 0; j < N; j++)
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res[i][j] = data[i][j] - m(i, j);
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return res;
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}
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MatrixBase<M, N> &operator -=(const MatrixBase<M, N> &m) {
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return *this = *this - m;
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}
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/**
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* uniform scaling
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*/
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MatrixBase<M, N> operator *(const float num) const {
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MatrixBase<M, N> res;
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for (unsigned int i = 0; i < M; i++)
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for (unsigned int j = 0; j < N; j++)
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res[i][j] = data[i][j] * num;
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return res;
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}
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MatrixBase<M, N> &operator *=(const float num) {
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return *this = *this * num;
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}
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MatrixBase<M, N> operator /(const float num) const {
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MatrixBase<M, N> res;
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for (unsigned int i = 0; i < M; i++)
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for (unsigned int j = 0; j < N; j++)
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res[i][j] = data[i][j] / num;
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return res;
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}
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MatrixBase<M, N> &operator /=(const float num) {
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return *this = *this / num;
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}
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/**
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* multiplication by another matrix
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*/
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template <unsigned int P>
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Matrix<N, P> operator *(const Matrix<M, P> &m) const {
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Matrix<N, P> res;
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arm_mat_mult_f32(&arm_mat, &m.arm_mat, &res.arm_mat);
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return res;
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}
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/**
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* setup the identity matrix
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*/
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void identity(void) {
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memset(data, 0, sizeof(data));
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for (unsigned int i = 0; i < M; i++)
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data[i][i] = 1;
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}
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void dump(void) {
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for (unsigned int i = 0; i < M; i++) {
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for (unsigned int j = 0; j < N; j++)
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printf("%.3f\t", data[i][j]);
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printf("\n");
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}
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}
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};
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template <unsigned int M, unsigned int N>
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class Matrix : public MatrixBase<M, N> {
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public:
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/**
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* set to value
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*/
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const Matrix<M, N> &operator =(const Matrix<M, N> &m) {
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memcpy(this->data, m.data, sizeof(this->data));
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return *this;
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}
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/**
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* multiplication by a vector
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*/
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/*
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Vector<N> operator *(const Vector<N> &v) const {
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Vector<M> res;
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arm_mat_mult_f32(&this->arm_mat, &v.arm_col, &res.arm_col);
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return res;
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}
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*/
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};
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template <>
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class Matrix<3, 3> : public MatrixBase<3, 3> {
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public:
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/**
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* set to value
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*/
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const Matrix<3, 3> &operator =(const Matrix<3, 3> &m) {
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memcpy(this->data, m.data, sizeof(this->data));
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return *this;
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}
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/**
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* multiplication by a vector
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*/
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/*
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Vector<3> operator *(const Vector<3> &v) const {
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Vector<3> res;
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res(0) = data[0][0] * v(0) + data[0][1] * v(1) + data[0][2] * v(2);
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res(1) = data[1][0] * v(0) + data[1][1] * v(1) + data[1][2] * v(2);
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res(2) = data[2][0] * v(0) + data[2][1] * v(1) + data[2][2] * v(2);
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return res;
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}
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*/
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};
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}
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#endif // MATRIX_HPP
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