navigator / mission item: Compress fields into bitfield

This commit is contained in:
Lorenz Meier
2016-10-23 16:26:03 +02:00
committed by Lorenz Meier
parent 5899ce715d
commit 9821499113
8 changed files with 21 additions and 38 deletions
+5 -11
View File
@@ -207,7 +207,7 @@ MissionBlock::is_mission_item_reached()
* Therefore the item is marked as reached once the system reaches the loiter
* radius (+ some margin). Time inside and turn count is handled elsewhere.
*/
if (dist >= 0.0f && dist <= _navigator->get_acceptance_radius(_mission_item.loiter_radius * 1.2f)
if (dist >= 0.0f && dist <= _navigator->get_acceptance_radius(fabsf(_mission_item.loiter_radius) * 1.2f)
&& dist_z <= _navigator->get_altitude_acceptance_radius()) {
_waypoint_position_reached = true;
@@ -235,7 +235,7 @@ MissionBlock::is_mission_item_reached()
_navigator->get_global_position()->alt,
&dist_xy, &dist_z);
if (dist >= 0.0f && dist <= _navigator->get_acceptance_radius(_mission_item.loiter_radius * 1.2f)
if (dist >= 0.0f && dist <= _navigator->get_acceptance_radius(fabsf(_mission_item.loiter_radius) * 1.2f)
&& dist_z <= _navigator->get_altitude_acceptance_radius()) {
// now set the loiter to the final altitude in the NAV_CMD_LOITER_TO_ALT mission item
@@ -244,7 +244,7 @@ MissionBlock::is_mission_item_reached()
}
} else {
if (dist >= 0.0f && dist <= _navigator->get_acceptance_radius(_mission_item.loiter_radius * 1.2f)
if (dist >= 0.0f && dist <= _navigator->get_acceptance_radius(fabsf(_mission_item.loiter_radius) * 1.2f)
&& dist_z <= _navigator->get_altitude_acceptance_radius()) {
_waypoint_position_reached = true;
@@ -483,9 +483,9 @@ MissionBlock::mission_item_to_position_setpoint(const struct mission_item_s *ite
sp->lon = item->lon;
sp->alt = item->altitude_is_relative ? item->altitude + _navigator->get_home_position()->alt : item->altitude;
sp->yaw = item->yaw;
sp->loiter_radius = (item->loiter_radius > NAV_EPSILON_POSITION) ? item->loiter_radius :
sp->loiter_radius = (fabsf(item->loiter_radius) > NAV_EPSILON_POSITION) ? fabsf(item->loiter_radius) :
_navigator->get_loiter_radius();
sp->loiter_direction = item->loiter_direction;
sp->loiter_direction = (item->loiter_radius > 0) ? 1 : -1;
sp->pitch_min = item->pitch_min;
sp->acceptance_radius = item->acceptance_radius;
sp->disable_mc_yaw_control = false;
@@ -573,7 +573,6 @@ MissionBlock::set_loiter_item(struct mission_item_s *item, float min_clearance)
item->altitude_is_relative = false;
item->yaw = NAN;
item->loiter_radius = _navigator->get_loiter_radius();
item->loiter_direction = 1;
item->acceptance_radius = _navigator->get_acceptance_radius();
item->time_inside = 0.0f;
item->pitch_min = 0.0f;
@@ -609,7 +608,6 @@ MissionBlock::set_follow_target_item(struct mission_item_s *item, float min_clea
item->altitude_is_relative = false;
item->yaw = yaw;
item->loiter_radius = _navigator->get_loiter_radius();
item->loiter_direction = 1;
item->acceptance_radius = _navigator->get_acceptance_radius();
item->time_inside = 0.0f;
item->pitch_min = 0.0f;
@@ -631,7 +629,6 @@ MissionBlock::set_takeoff_item(struct mission_item_s *item, float abs_altitude,
item->yaw = NAN;
item->loiter_radius = _navigator->get_loiter_radius();
item->loiter_direction = 1;
item->time_inside = 0.0f;
item->pitch_min = min_pitch;
item->autocontinue = false;
@@ -673,7 +670,6 @@ MissionBlock::set_land_item(struct mission_item_s *item, bool at_current_locatio
item->altitude = 0;
item->altitude_is_relative = false;
item->loiter_radius = _navigator->get_loiter_radius();
item->loiter_direction = 1;
item->acceptance_radius = _navigator->get_acceptance_radius();
item->time_inside = 0.0f;
item->pitch_min = 0.0f;
@@ -691,7 +687,6 @@ MissionBlock::set_current_position_item(struct mission_item_s *item)
item->altitude = _navigator->get_global_position()->alt;
item->yaw = NAN;
item->loiter_radius = _navigator->get_loiter_radius();
item->loiter_direction = 1;
item->acceptance_radius = _navigator->get_acceptance_radius();
item->time_inside = 0.0f;
item->pitch_min = 0.0f;
@@ -709,7 +704,6 @@ MissionBlock::set_idle_item(struct mission_item_s *item)
item->altitude = _navigator->get_home_position()->alt;
item->yaw = NAN;
item->loiter_radius = _navigator->get_loiter_radius();
item->loiter_direction = 1;
item->acceptance_radius = _navigator->get_acceptance_radius();
item->time_inside = 0.0f;
item->pitch_min = 0.0f;