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uORB: add bitset for faster orb_exists check and remove uORB::Subscription lazy subscribe hack/optimization
- add PX4 bitset and atomic_bitset with testing - add uORB::Subscription constructor to take ORB_ID enum - move orb test messages into msg/
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/****************************************************************************
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*
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* Copyright (c) 2020 PX4 Development Team. All rights reserved.
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****************************************************************************/
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#include <unit_test.h>
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#include <px4_platform_common/atomic_bitset.h>
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class AtomicBitsetTest : public UnitTest
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{
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public:
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virtual bool run_tests();
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private:
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bool constructTest();
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bool setAllTest();
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bool setRandomTest();
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};
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bool AtomicBitsetTest::run_tests()
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{
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ut_run_test(constructTest);
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ut_run_test(setAllTest);
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ut_run_test(setRandomTest);
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return (_tests_failed == 0);
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}
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ut_declare_test_c(test_atomic_bitset, AtomicBitsetTest)
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bool AtomicBitsetTest::constructTest()
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{
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px4::AtomicBitset<10> test_bitset1;
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ut_compare("bitset size 10", test_bitset1.size(), 10);
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ut_compare("bitset init count 0", test_bitset1.count(), 0);
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for (int i = 0; i < test_bitset1.size(); i++) {
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ut_compare("bitset not set by default", test_bitset1[i], false);
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}
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return true;
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}
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bool AtomicBitsetTest::setAllTest()
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{
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px4::AtomicBitset<100> test_bitset2;
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ut_compare("bitset size 100", test_bitset2.size(), 100);
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ut_compare("bitset init count 0", test_bitset2.count(), 0);
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for (int i = 0; i < test_bitset2.size(); i++) {
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ut_compare("bitset not set by default", test_bitset2[i], false);
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}
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// set all
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for (int i = 0; i < test_bitset2.size(); i++) {
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test_bitset2.set(i, true);
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}
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// check count
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ut_compare("bitset count", test_bitset2.count(), 100);
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// verify all set
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for (int i = 0; i < test_bitset2.size(); i++) {
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ut_compare("bitset not true", test_bitset2[i], true);
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}
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// set all back to false
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for (int i = 0; i < test_bitset2.size(); i++) {
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test_bitset2.set(i, false);
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}
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// check count
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ut_compare("bitset count", test_bitset2.count(), 0);
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// verify all no longer set
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for (int i = 0; i < test_bitset2.size(); i++) {
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ut_compare("bitset not false", test_bitset2[i], false);
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}
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return true;
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}
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bool AtomicBitsetTest::setRandomTest()
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{
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px4::AtomicBitset<999> test_bitset3;
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ut_compare("bitset size 999", test_bitset3.size(), 999);
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ut_compare("bitset init count 0", test_bitset3.count(), 0);
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for (int i = 0; i < test_bitset3.size(); i++) {
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ut_compare("bitset not set by default", test_bitset3[i], false);
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}
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// random set and verify 100 elements
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const int random_test_size = 5;
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int random_array[random_test_size] = { 3, 1, 4, 5, 9 };
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// set random elements
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for (auto x : random_array) {
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test_bitset3.set(x, true);
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ut_less_than("invalid test element range", x, test_bitset3.size());
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}
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// check count
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ut_compare("bitset count", test_bitset3.count(), random_test_size);
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// check that only random elements are set
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for (int i = 0; i < test_bitset3.size(); i++) {
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// is i in the random test array
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// if so it should be set
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bool i_in_random = false;
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for (auto x : random_array) {
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if (i == x) {
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i_in_random = true;
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}
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}
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if (i_in_random) {
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ut_compare("bitset true", test_bitset3[i], true);
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} else {
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ut_compare("bitset false", test_bitset3[i], false);
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}
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}
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// set all back to false
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for (int i = 0; i < test_bitset3.size(); i++) {
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test_bitset3.set(i, false);
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}
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// check count
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ut_compare("bitset count", test_bitset3.count(), 0);
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// verify all no longer set
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for (int i = 0; i < test_bitset3.size(); i++) {
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ut_compare("bitset not false", test_bitset3[i], false);
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}
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return true;
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}
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