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uORB: add bitset for faster orb_exists check and remove uORB::Subscription lazy subscribe hack/optimization
- add PX4 bitset and atomic_bitset with testing - add uORB::Subscription constructor to take ORB_ID enum - move orb test messages into msg/
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@@ -0,0 +1,88 @@
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/****************************************************************************
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****************************************************************************/
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#pragma once
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namespace px4
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{
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template <size_t N>
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class Bitset
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{
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public:
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size_t count() const
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{
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size_t total = 0;
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for (auto x : _data) {
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while (x) {
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total += x & 1;
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x >>= 1;
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}
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}
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return total;
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}
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size_t size() const { return N; }
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bool operator[](size_t position) const
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{
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return _data[array_index(position)] & element_mask(position);
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}
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void set(size_t pos, bool val = true)
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{
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const uint8_t bitmask = element_mask(pos);
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if (val) {
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_data[array_index(pos)] |= bitmask;
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} else {
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_data[array_index(pos)] &= ~bitmask;
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}
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}
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private:
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static constexpr uint8_t BITS_PER_ELEMENT = 8;
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static constexpr size_t ARRAY_SIZE = (N % BITS_PER_ELEMENT == 0) ? N / BITS_PER_ELEMENT : N / BITS_PER_ELEMENT + 1;
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static constexpr size_t ALLOCATED_BITS = ARRAY_SIZE * BITS_PER_ELEMENT;
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size_t array_index(size_t position) const { return position / BITS_PER_ELEMENT; }
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uint8_t element_mask(size_t position) const { return (1 << position % BITS_PER_ELEMENT); }
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uint8_t _data[ARRAY_SIZE] {};
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};
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} // namespace px4
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