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mc_pos_control: moved responsibility of the x,y stick deadzone to a mathematical function
to prevent a setpoint step when moving the stick over the border of the deadzone and to enable very small inputs even from a control stick that needs a big deadzone
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@ -35,7 +35,7 @@
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* @file Expo.hpp
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*
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* So called exponential curve function implementation.
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* It's essentially a linear combination between a linear and a cubic function.
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* It is essentially a linear combination between a linear and a cubic function.
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*/
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#pragma once
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@ -46,6 +46,11 @@
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namespace math
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{
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// Type-safe signum function
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template<typename T> int sign(T val) {
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return (T(0) < val) - (val < T(0));
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}
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template<typename _Tp>
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inline const _Tp expo(const _Tp &value, const _Tp &e)
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{
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@ -53,4 +58,21 @@ inline const _Tp expo(const _Tp &value, const _Tp &e)
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return (1-e)*x + e*x*x*x;
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}
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template<typename _Tp>
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inline const _Tp deadzone(const _Tp &value, const _Tp &dz)
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{
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_Tp x = constrain(value ,(_Tp)-1, (_Tp)1);
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// Rescale the input such that we get a piecewise linear function that will be continuous with applied deadzone
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_Tp out = (x-sign(x)*dz)/(1-dz);
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// apply the deadzone (values zero around the middle)
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return out * (fabsf(x) > dz);
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}
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template<typename _Tp>
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inline const _Tp expo_deadzone(const _Tp &value, const _Tp &e, const _Tp &dz)
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{
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_Tp x = constrain(value ,(_Tp)-1, (_Tp)1);
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return expo(deadzone(x, dz),e);
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}
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}
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@ -950,8 +950,8 @@ MulticopterPositionControl::control_manual(float dt)
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if (_control_mode.flag_control_position_enabled) {
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/* set horizontal velocity setpoint with roll/pitch stick */
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req_vel_sp_xy(0) = math::expo(_manual.x, _params.xy_vel_man_expo);
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req_vel_sp_xy(1) = math::expo(_manual.y, _params.xy_vel_man_expo);
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req_vel_sp_xy(0) = math::expo_deadzone(_manual.x, _params.xy_vel_man_expo, _params.hold_xy_dz);
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req_vel_sp_xy(1) = math::expo_deadzone(_manual.y, _params.xy_vel_man_expo, _params.hold_xy_dz);
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/* reset position setpoint to current position if needed */
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reset_pos_sp();
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@ -1017,15 +1017,15 @@ MulticopterPositionControl::control_manual(float dt)
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if (_pos_hold_engaged) {
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/* only switch back to velocity control if user moves stick */
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_pos_hold_engaged = _control_mode.flag_control_position_enabled && (fabsf(req_vel_sp_xy(0)) < _params.hold_xy_dz)
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&& (fabsf(req_vel_sp_xy(1)) < _params.hold_xy_dz);
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_pos_hold_engaged = _control_mode.flag_control_position_enabled && (fabsf(req_vel_sp_xy(0)) < FLT_EPSILON)
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&& (fabsf(req_vel_sp_xy(1)) < FLT_EPSILON);
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} else {
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/* check if we switch to pos_hold_engaged */
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float vel_xy_mag = sqrtf(_vel(0) * _vel(0) + _vel(1) * _vel(1));
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bool smooth_pos_transition = _control_mode.flag_control_position_enabled &&
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(fabsf(req_vel_sp_xy(0)) < _params.hold_xy_dz && fabsf(req_vel_sp_xy(1)) < _params.hold_xy_dz) &&
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(fabsf(req_vel_sp_xy(0)) < FLT_EPSILON && fabsf(req_vel_sp_xy(1)) < FLT_EPSILON) &&
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(_params.hold_max_xy < FLT_EPSILON || vel_xy_mag < _params.hold_max_xy);
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/* during transition predict setpoint forward */
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