navigator: mission class added (WIP)

This commit is contained in:
Julian Oes
2014-06-03 16:01:28 +02:00
parent 5f91fe7d15
commit 854bb7fe08
12 changed files with 770 additions and 518 deletions
+133 -31
View File
@@ -31,70 +31,172 @@
*
****************************************************************************/
/**
* @file navigator_mission.h
* @file mission.h
* Helper class to access missions
* @author Julian Oes <julian@oes.ch>
*
* @author Julian Oes <joes@student.ethz.ch>
* @author Julian Oes <julian@oes.ch>
*/
#ifndef NAVIGATOR_MISSION_H
#define NAVIGATOR_MISSION_H
#include <uORB/topics/mission.h>
#include <uORB/topics/mission_result.h>
#include <drivers/drv_hrt.h>
#include <controllib/blocks.hpp>
#include <controllib/block/BlockParam.hpp>
#include <dataman/dataman.h>
#include <uORB/topics/vehicle_global_position.h>
#include <uORB/topics/home_position.h>
#include <uORB/topics/vehicle_status.h>
#include <uORB/topics/mission_result.h>
class __EXPORT Mission
#include "mission_feasibility_checker.h"
class Navigator;
class Mission : public control::SuperBlock
{
public:
/**
* Constructor
*/
Mission();
Mission(Navigator *navigator);
/**
* Destructor
*/
~Mission();
virtual ~Mission();
void set_offboard_dataman_id(const int new_id);
void set_offboard_mission_count(const int new_count);
void set_onboard_mission_count(const int new_count);
void set_onboard_mission_allowed(const bool allowed);
/**
* This function is called while the mode is inactive
*/
virtual void reset();
bool command_current_offboard_mission_index(const int new_index);
bool command_current_onboard_mission_index(const int new_index);
/**
* This function is called while the mode is active
*/
virtual bool update(struct position_setpoint_triplet_s *pos_sp_triplet);
bool get_current_mission_item(struct mission_item_s *mission_item, bool *onboard, int *index);
bool get_next_mission_item(struct mission_item_s *mission_item);
protected:
/**
* Check if mission item has been reached
* @return true if successfully reached
*/
bool is_mission_item_reached();
/**
* Reset all reached flags
*/
void reset_mission_item_reached();
void move_to_next();
/**
* Convert a mission item to a position setpoint
*/
void mission_item_to_position_setpoint(const struct mission_item_s *item, struct position_setpoint_s *sp);
class Navigator *_navigator;
bool _waypoint_position_reached;
bool _waypoint_yaw_reached;
hrt_abstime _time_first_inside_orbit;
bool _first_run;
private:
bool read_mission_item(const dm_item_t dm_item, const bool is_current, int *mission_index, struct mission_item_s *new_mission_item);
/**
* Update onboard mission topic
* @return true if onboard mission has been updated
*/
bool is_onboard_mission_updated();
void report_mission_item_reached();
void report_current_offboard_mission_item();
/**
* Update offboard mission topic
* @return true if offboard mission has been updated
*/
bool is_offboard_mission_updated();
void publish_mission_result();
/**
* Move on to next mission item or switch to loiter
*/
void advance_mission();
int _offboard_dataman_id;
int _current_offboard_mission_index;
int _current_onboard_mission_index;
int _offboard_mission_item_count; /** number of offboard mission items available */
int _onboard_mission_item_count; /** number of onboard mission items available */
bool _onboard_mission_allowed;
/**
* Set new mission items
*/
void set_mission_items(struct position_setpoint_triplet_s *pos_sp_triplet);
/**
* Set previous position setpoint
*/
void set_previous_pos_setpoint(const struct position_setpoint_s *current_pos_sp,
struct position_setpoint_s *previous_pos_sp);
/**
* Try to set the current position setpoint from an onboard mission item
* @return true if mission item successfully set
*/
bool is_current_onboard_mission_item_set(struct position_setpoint_s *current_pos_sp);
/**
* Try to set the current position setpoint from an offboard mission item
* @return true if mission item successfully set
*/
bool is_current_offboard_mission_item_set(struct position_setpoint_s *current_pos_sp);
/**
* Try to set the next position setpoint from an onboard mission item
*/
void get_next_onboard_mission_item(struct position_setpoint_s *next_pos_sp);
/**
* Try to set the next position setpoint from an offboard mission item
*/
void get_next_offboard_mission_item(struct position_setpoint_s *next_pos_sp);
/**
* Read a mission item from the dataman and watch out for DO_JUMPS
* @return true if successful
*/
bool read_mission_item(const dm_item_t dm_item, bool is_current, int *mission_index,
struct mission_item_s *new_mission_item);
/**
* Report that a mission item has been reached
*/
void report_mission_item_reached();
/**
* Rport the current mission item
*/
void report_current_offboard_mission_item();
/**
* Publish the mission result so commander and mavlink know what is going on
*/
void publish_mission_result();
control::BlockParamFloat _param_onboard_enabled;
int _onboard_mission_sub;
int _offboard_mission_sub;
struct mission_s _onboard_mission;
struct mission_s _offboard_mission;
struct mission_item_s _mission_item;
orb_advert_t _mission_result_pub;
struct mission_result_s _mission_result;
enum {
MISSION_TYPE_NONE,
MISSION_TYPE_ONBOARD,
MISSION_TYPE_OFFBOARD,
} _current_mission_type;
MISSION_TYPE_OFFBOARD
} _mission_type;
MissionFeasibilityChecker missionFeasiblityChecker; /**< class that checks if a mission is feasible */
orb_advert_t _mission_result_pub; /**< publish mission result topic */
mission_result_s _mission_result; /**< mission result for commander/mavlink */
};
#endif