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mc_pos_control: immediately switch out of goto setpoint when receiving trajectory_setpoint
Previously, when switching from a goto setpoint into a mode that publishes trajectory_setpoint, the previous goto setpoint was still used for 500ms, which then caused a setpoint jump. This change makes sure that when a trajectory_setpoint is received, any existing goto setpoint is marked as invalid immediately.
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@@ -45,9 +45,16 @@ using namespace time_literals;
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bool GotoControl::checkForSetpoint(const hrt_abstime &now, const bool enabled)
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bool GotoControl::checkForSetpoint(const hrt_abstime &now, const bool enabled)
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{
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{
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_goto_setpoint_sub.update();
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_goto_setpoint_sub.update(&_goto_setpoint);
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const bool timestamp_initialized = _goto_setpoint_sub.get().timestamp != 0;
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const bool no_timeout = now < (_goto_setpoint_sub.get().timestamp + 500_ms);
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if (!enabled) {
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// Flag the setpoint as invalid if disabled, so if it is enabled in near future,
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// we don't use an old setpoint
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_goto_setpoint.timestamp = 0;
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}
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const bool timestamp_initialized = _goto_setpoint.timestamp != 0;
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const bool no_timeout = now < (_goto_setpoint.timestamp + 500_ms);
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const bool need_to_run = timestamp_initialized && no_timeout && enabled;
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const bool need_to_run = timestamp_initialized && no_timeout && enabled;
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if (!need_to_run) {
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if (!need_to_run) {
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@@ -65,9 +72,7 @@ void GotoControl::update(const float dt, const matrix::Vector3f &position, const
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_is_initialized = true;
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_is_initialized = true;
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}
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}
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const goto_setpoint_s &goto_setpoint = _goto_setpoint_sub.get();
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const Vector3f position_setpoint(_goto_setpoint.position);
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const Vector3f position_setpoint(_goto_setpoint_sub.get().position);
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if (!position_setpoint.isAllFinite()) {
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if (!position_setpoint.isAllFinite()) {
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// TODO: error messaging
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// TODO: error messaging
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@@ -85,7 +90,7 @@ void GotoControl::update(const float dt, const matrix::Vector3f &position, const
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resetPositionSmoother(position);
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resetPositionSmoother(position);
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}
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}
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setPositionSmootherLimits(goto_setpoint);
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setPositionSmootherLimits(_goto_setpoint);
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const Vector3f feedforward_velocity{};
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const Vector3f feedforward_velocity{};
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const bool force_zero_velocity_setpoint = false;
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const bool force_zero_velocity_setpoint = false;
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@@ -99,13 +104,13 @@ void GotoControl::update(const float dt, const matrix::Vector3f &position, const
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out_setpoints.acceleration.copyTo(trajectory_setpoint.acceleration);
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out_setpoints.acceleration.copyTo(trajectory_setpoint.acceleration);
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out_setpoints.jerk.copyTo(trajectory_setpoint.jerk);
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out_setpoints.jerk.copyTo(trajectory_setpoint.jerk);
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if (goto_setpoint.flag_control_heading && PX4_ISFINITE(goto_setpoint.heading) && PX4_ISFINITE(heading)) {
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if (_goto_setpoint.flag_control_heading && PX4_ISFINITE(_goto_setpoint.heading) && PX4_ISFINITE(heading)) {
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if (!_controlling_heading || _need_smoother_reset) {
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if (!_controlling_heading || _need_smoother_reset) {
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resetHeadingSmoother(heading);
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resetHeadingSmoother(heading);
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}
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}
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setHeadingSmootherLimits(goto_setpoint);
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setHeadingSmootherLimits(_goto_setpoint);
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_heading_smoothing.update(goto_setpoint.heading, dt);
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_heading_smoothing.update(_goto_setpoint.heading, dt);
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trajectory_setpoint.yaw = _heading_smoothing.getSmoothedHeading();
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trajectory_setpoint.yaw = _heading_smoothing.getSmoothedHeading();
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trajectory_setpoint.yawspeed = _heading_smoothing.getSmoothedHeadingRate();
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trajectory_setpoint.yawspeed = _heading_smoothing.getSmoothedHeadingRate();
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@@ -121,11 +126,11 @@ void GotoControl::update(const float dt, const matrix::Vector3f &position, const
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_need_smoother_reset = false;
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_need_smoother_reset = false;
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trajectory_setpoint.timestamp = goto_setpoint.timestamp;
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trajectory_setpoint.timestamp = hrt_absolute_time();
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_trajectory_setpoint_pub.publish(trajectory_setpoint);
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_trajectory_setpoint_pub.publish(trajectory_setpoint);
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vehicle_constraints_s vehicle_constraints{
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vehicle_constraints_s vehicle_constraints{
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.timestamp = goto_setpoint.timestamp,
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.timestamp = trajectory_setpoint.timestamp,
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.speed_up = NAN,
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.speed_up = NAN,
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.speed_down = NAN,
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.speed_down = NAN,
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.want_takeoff = false
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.want_takeoff = false
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@@ -115,10 +115,11 @@ private:
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*/
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*/
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void setHeadingSmootherLimits(const goto_setpoint_s &goto_setpoint);
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void setHeadingSmootherLimits(const goto_setpoint_s &goto_setpoint);
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uORB::SubscriptionData<goto_setpoint_s> _goto_setpoint_sub{ORB_ID(goto_setpoint)};
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uORB::Subscription _goto_setpoint_sub{ORB_ID(goto_setpoint)};
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uORB::Publication<trajectory_setpoint_s> _trajectory_setpoint_pub{ORB_ID(trajectory_setpoint)};
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uORB::Publication<trajectory_setpoint_s> _trajectory_setpoint_pub{ORB_ID(trajectory_setpoint)};
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uORB::Publication<vehicle_constraints_s> _vehicle_constraints_pub{ORB_ID(vehicle_constraints)};
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uORB::Publication<vehicle_constraints_s> _vehicle_constraints_pub{ORB_ID(vehicle_constraints)};
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goto_setpoint_s _goto_setpoint{};
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PositionSmoothing _position_smoothing;
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PositionSmoothing _position_smoothing;
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HeadingSmoothing _heading_smoothing;
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HeadingSmoothing _heading_smoothing;
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@@ -426,9 +426,12 @@ void MulticopterPositionControl::Run()
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PositionControlStates states{set_vehicle_states(vehicle_local_position, dt)};
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PositionControlStates states{set_vehicle_states(vehicle_local_position, dt)};
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// if a goto setpoint available this publishes a trajectory setpoint to go there
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// If a goto setpoint is available this publishes a trajectory setpoint to go there
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if (_goto_control.checkForSetpoint(vehicle_local_position.timestamp_sample,
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// If trajectory_setpoint is published elsewhere, do not use the goto setpoint
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_vehicle_control_mode.flag_multicopter_position_control_enabled)) {
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const bool goto_setpoint_enable = _vehicle_control_mode.flag_multicopter_position_control_enabled
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&& !_trajectory_setpoint_sub.updated();
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if (_goto_control.checkForSetpoint(vehicle_local_position.timestamp_sample, goto_setpoint_enable)) {
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_goto_control.update(dt, states.position, states.yaw);
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_goto_control.update(dt, states.position, states.yaw);
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}
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}
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