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FW att controller: roll controller: seperate from ecl_controller
Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
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/****************************************************************************
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*
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* Copyright (c) 2020-2023 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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****************************************************************************/
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/**
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* @file fw_roll_controller.h
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* Definition of a simple roll P controller.
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*/
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#ifndef FW_ROLL_CONTROLLER_H
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#define FW_ROLL_CONTROLLER_H
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class RollController
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{
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public:
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RollController() = default;
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~RollController() = default;
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/**
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* @brief Calculates both euler and body roll rate setpoints.
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*
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* @param roll_setpoint roll setpoint [rad]
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* @param euler_yaw_rate_setpoint euler yaw rate setpoint [rad/s]
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* @param roll estimated roll [rad]
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* @param pitch estimated pitch [rad]
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* @return Roll body rate setpoint [rad/s]
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*/
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float control_roll(float roll_setpoint, float euler_yaw_rate_setpoint, float roll, float pitch);
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void set_time_constant(float time_constant) { _tc = time_constant; }
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void set_max_rate(float max_rate) { _max_rate = max_rate; }
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float get_euler_rate_setpoint() { return _euler_rate_setpoint; }
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float get_body_rate_setpoint() { return _body_rate_setpoint; }
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private:
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float _tc;
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float _max_rate;
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float _euler_rate_setpoint;
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float _body_rate_setpoint;
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};
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#endif // FW_ROLL_CONTROLLER_H
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