Rename manual_lockdown to kill for clarity

This commit is contained in:
Matthias Grob
2025-07-28 17:07:08 +02:00
parent 32531c870e
commit 79b46e08a8
8 changed files with 19 additions and 20 deletions
+2 -2
View File
@@ -791,11 +791,11 @@ PX4IO::io_set_arming_state()
clear |= PX4IO_P_SETUP_ARMING_FMU_PREARMED;
}
if ((armed.lockdown || armed.manual_lockdown) && !_lockdown_override) {
if ((armed.lockdown || armed.kill) && !_lockdown_override) {
set |= PX4IO_P_SETUP_ARMING_LOCKDOWN;
_lockdown_override = true;
} else if (!(armed.lockdown || armed.manual_lockdown) && _lockdown_override) {
} else if (!(armed.lockdown || armed.kill) && _lockdown_override) {
clear |= PX4IO_P_SETUP_ARMING_LOCKDOWN;
_lockdown_override = false;
}
+1 -1
View File
@@ -66,7 +66,7 @@ void UavcanArmingStatus::periodic_update(const uavcan::TimerEvent &)
if (_actuator_armed_sub.update(&actuator_armed)) {
uavcan::equipment::safety::ArmingStatus cmd;
if (actuator_armed.lockdown || actuator_armed.manual_lockdown) {
if (actuator_armed.lockdown || actuator_armed.kill) {
cmd.status = cmd.STATUS_DISARMED;
} else if (actuator_armed.armed) {