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New Crowdin translations - ko (#24547)
Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
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@@ -151,19 +151,19 @@ The follow-me behavior can be configured using the following parameters:
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1. Set the [follow distance](#FLW_TGT_DST) to more than 12 meters (8 meters is a "recommended minimum").
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There is an inherent position bias (3 ~ 5 meters) between the target and the drone's GPS sensor, which makes the drone follow a 'ghost target' somewhere near the actual target.
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This is more obvious when the follow distance is very small.
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We recommend that the follow distance is set to be large enough such that the GPS bias is not significant.
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There is an inherent position bias (3 ~ 5 meters) between the target and the drone's GPS sensor, which makes the drone follow a 'ghost target' somewhere near the actual target.
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This is more obvious when the follow distance is very small.
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We recommend that the follow distance is set to be large enough such that the GPS bias is not significant.
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2. The speed at which you can change the follow angle depends on the [maximum tangential velocity](#FLW_TGT_MAX_VEL) setting.
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Experimentation shows that values between `5 m/s` are `10 m/s` are usually suitable.
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Experimentation shows that values between `5 m/s` are `10 m/s` are usually suitable.
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3. Using the RC Adjustment for height, distance and angle, you can get some creative camera shots.
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<lite-youtube videoid="o3DhvCL_M1E" title="YUN0012 almostCinematic"/>
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<lite-youtube videoid="o3DhvCL_M1E" title="YUN0012 almostCinematic"/>
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This video demonstrates a Google-Earth view perspective, by adjusting the height to around 50 meters (high), distance to 1 meter (close). Which allows a perspective as shot from a satellite.
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This video demonstrates a Google-Earth view perspective, by adjusting the height to around 50 meters (high), distance to 1 meter (close). Which allows a perspective as shot from a satellite.
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## 알려진 이슈들
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@@ -31,33 +31,33 @@ At high level all vehicle types behave in the same way when MISSION mode is enga
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1. If no mission is stored, or if PX4 has finished executing all mission commands, or if the [mission is not feasible](#mission-feasibility-checks):
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- If flying the vehicle will hold.
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- If landed the vehicle will "wait".
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- If flying the vehicle will hold.
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- If landed the vehicle will "wait".
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2. If a mission is stored and PX4 is flying it will execute the [mission/flight plan](../flying/missions.md) from the current step.
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- A `TAKEOFF` item is treated as a normal waypoint.
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- A `TAKEOFF` item is treated as a normal waypoint.
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3. If a mission is stored and PX4 is landed:
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- PX4 will execute the [mission/flight plan](../flying/missions.md).
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- If the mission does not have a `TAKEOFF` item then PX4 will fly the vehicle to the minimum altitude before executing the remainder of the flight plan from the current step.
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- PX4 will execute the [mission/flight plan](../flying/missions.md).
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- If the mission does not have a `TAKEOFF` item then PX4 will fly the vehicle to the minimum altitude before executing the remainder of the flight plan from the current step.
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4. If no mission is stored, or if PX4 has finished executing all mission commands:
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- If flying the vehicle will hold.
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- If landed the vehicle will "wait".
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- If flying the vehicle will hold.
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- If landed the vehicle will "wait".
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5. You can manually change the current mission command by selecting it in _QGroundControl_.
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::: info
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If you have a _Jump to item_ command in the mission, moving to another item will **not** reset the loop counter.
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One implication is that if you change the current mission command to 1 this will not "fully restart" the mission.
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::: info
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If you have a _Jump to item_ command in the mission, moving to another item will **not** reset the loop counter.
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One implication is that if you change the current mission command to 1 this will not "fully restart" the mission.
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:::
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6. The mission will only reset when the vehicle is disarmed or when a new mission is uploaded.
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:::tip
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To automatically disarm the vehicle after it lands, in _QGroundControl_ go to [Vehicle Setup > Safety](https://docs.qgroundcontrol.com/master/en/qgc-user-guide/setup_view/safety.html), navigate to _Land Mode Settings_ and check the box labeled _Disarm after_.
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Enter the time to wait after landing before disarming the vehicle.
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:::tip
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To automatically disarm the vehicle after it lands, in _QGroundControl_ go to [Vehicle Setup > Safety](https://docs.qgroundcontrol.com/master/en/qgc-user-guide/setup_view/safety.html), navigate to _Land Mode Settings_ and check the box labeled _Disarm after_.
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Enter the time to wait after landing before disarming the vehicle.
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:::
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@@ -43,16 +43,16 @@ Also ensure that the propellers do not spin on arming after enabling the feature
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In addition:
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1. Wear safety equipment.
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Eye protection and work gloves are recommended.
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Eye protection and work gloves are recommended.
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2. Have an easily accessible and tested [kill switch](../config/safety.md#kill-switch).
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Remind the operator to be attentive and use the kill switch if needed.
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Pilots tend to forget that vehicles are replaceable, but they are not!
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Remind the operator to be attentive and use the kill switch if needed.
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Pilots tend to forget that vehicles are replaceable, but they are not!
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3. Test as much as possible without propellers.
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Keep the tools for removing propellers nearby/readily accessible.
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Keep the tools for removing propellers nearby/readily accessible.
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4. Test this feature with at least two people — one handling the aircraft, the other one the remote control.
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5. Keep in mind that after the throw, the exact behavior of the aircraft might be hard to predict as it depends heavily on the way it is thrown.
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Sometimes it will stay perfectly in place, but sometimes (e.g., due to extensive roll), it might drift to one side while stabilizing.
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Keep a safe distance!
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Sometimes it will stay perfectly in place, but sometimes (e.g., due to extensive roll), it might drift to one side while stabilizing.
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Keep a safe distance!
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On first flight of a new vehicle we recommend performing a [Throw Launch test without propellers](#throw-launch-pretest) (see below).
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@@ -65,13 +65,13 @@ The steps for this test are:
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1. Dismount the propellers.
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2. Set [COM_THROW_EN](../advanced_config/parameter_reference.md#COM_THROW_EN) to `Enabled`.
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3. Arm the aircraft.
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The engines should not spin, but the vehicle should be armed and keep playing the arming tune.
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The engines should not spin, but the vehicle should be armed and keep playing the arming tune.
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4. Throw the aircraft about 2m into the air.
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If the aircraft is not thrown high enough, the motors will not turn on.
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If the aircraft is not thrown high enough, the motors will not turn on.
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5. The engines should start just after crossing the apex.
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6. Engage the kill switch (ideally a second person operating the RC should do this).
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7. Catch the drone.
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Remember to use safety gloves!
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Remember to use safety gloves!
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## Throw Launch
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@@ -79,12 +79,12 @@ The steps for a throw launch are:
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1. Set [COM_THROW_EN](../advanced_config/parameter_reference.md#COM_THROW_EN) to `Enabled`.
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2. Arm the aircraft.
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The propellers should not spin, but the vehicle should be armed and keep playing the arming tune.
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The propellers should not spin, but the vehicle should be armed and keep playing the arming tune.
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3. Throw the aircraft away from you, forward and up (about 2m away and 2m up is recommended).
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- The vehicle must reach the speed of [COM_THROW_SPEED](../advanced_config/parameter_reference.md#COM_THROW_SPEED) to detect launch, which by default is set to 5 m/s.
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If this speed is not achieved, the motors will not start and the aircraft will fall to the ground.
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- Try to avoid excessive rotation during the throw, as this might cause the drone to fail or behave unpredictably.
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The exact meaning of "excessive rotation" depends on the platform: for instance, [PX4Vision](../complete_vehicles_mc/px4_vision_kit.md) used for the testing, still managed to recover after 2-3 full rotations.
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- The vehicle must reach the speed of [COM_THROW_SPEED](../advanced_config/parameter_reference.md#COM_THROW_SPEED) to detect launch, which by default is set to 5 m/s.
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If this speed is not achieved, the motors will not start and the aircraft will fall to the ground.
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- Try to avoid excessive rotation during the throw, as this might cause the drone to fail or behave unpredictably.
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The exact meaning of "excessive rotation" depends on the platform: for instance, [PX4Vision](../complete_vehicles_mc/px4_vision_kit.md) used for the testing, still managed to recover after 2-3 full rotations.
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4. After a downward velocity is detected (the vehicle reaches its apex and starts falling down), the motors should turn on and the vehicle will start flying in the current mode.
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## 매개변수
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