New Crowdin translations - ko (#24547)

Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
This commit is contained in:
PX4 Build Bot
2025-03-19 15:54:47 +11:00
committed by GitHub
co-authored by Crowdin Bot
parent c77f3887aa
commit 77df2c97ec
179 changed files with 2407 additions and 2400 deletions
+10 -10
View File
@@ -26,9 +26,9 @@ You must already have installed the command line [PX4 developer environment](../
2. Open VSCode and add the PX4 source code:
- Select _Open folder ..._ option on the welcome page (or using the menu: **File > Open Folder**):
![Open Folder](../../assets/toolchain/vscode/welcome_open_folder.jpg)
![Open Folder](../../assets/toolchain/vscode/welcome_open_folder.jpg)
- A file selection dialog will appear.
Select the **PX4-Autopilot** directory and then press **OK**.
Select the **PX4-Autopilot** directory and then press **OK**.
The project files and configuration will then load into _VSCode_.
@@ -47,9 +47,9 @@ You must already have installed the command line [PX4 developer environment](../
:::
- If prompted to install a new version of _cmake_:
- Say **No** (the right version is installed with the [PX4 developer environment](../dev_setup/dev_env.md)).
- Say **No** (the right version is installed with the [PX4 developer environment](../dev_setup/dev_env.md)).
- If prompted to sign into _github.com_ and add your credentials:
- 이것은 당신에게 달려 있습니다! Github와 IDE 간의 긴밀한 통합을 제공하여 워크플로를 단순화할 수 있습니다.
- 이것은 당신에게 달려 있습니다! Github와 IDE 간의 긴밀한 통합을 제공하여 워크플로를 단순화할 수 있습니다.
- Other prompts are optional, and may be installed if they seem useful. <!-- perhaps add screenshot of these prompts -->
<a id="building"></a>
@@ -61,21 +61,21 @@ You must already have installed the command line [PX4 developer environment](../
1. Select your build target ("cmake build config"):
- The current _cmake build target_ is shown on the blue _config_ bar at the bottom (if this is already your desired target, skip to next step).
![Select Cmake build target](../../assets/toolchain/vscode/cmake_build_config.jpg)
![Select Cmake build target](../../assets/toolchain/vscode/cmake_build_config.jpg)
::: info
The cmake target you select affects the targets offered for when [building/debugging](#debugging) (i.e. for hardware debugging you must select a hardware target like `px4_fmu-v6`).
::: info
The cmake target you select affects the targets offered for when [building/debugging](#debugging) (i.e. for hardware debugging you must select a hardware target like `px4_fmu-v6`).
:::
- Click the target on the config bar to display other options, and select the one you want (this will replace any selected target).
- _Cmake_ will then configure your project (see notification in bottom right).
![Cmake config project](../../assets/toolchain/vscode/cmake_configuring_project.jpg)
![Cmake config project](../../assets/toolchain/vscode/cmake_configuring_project.jpg)
- Wait until configuration completes.
When this is done the notification will disappear and you'll be shown the build location:
![Cmake config project](../../assets/toolchain/vscode/cmake_configuring_project_done.jpg).
When this is done the notification will disappear and you'll be shown the build location:
![Cmake config project](../../assets/toolchain/vscode/cmake_configuring_project_done.jpg).
2. You can then kick off a build from the config bar (select either **Build** or **Debug**).
![Run debug or build](../../assets/toolchain/vscode/run_debug_build.jpg)