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New Crowdin translations - ko (#24547)
Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
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@@ -26,9 +26,9 @@ You must already have installed the command line [PX4 developer environment](../
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2. Open VSCode and add the PX4 source code:
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- Select _Open folder ..._ option on the welcome page (or using the menu: **File > Open Folder**):
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- A file selection dialog will appear.
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Select the **PX4-Autopilot** directory and then press **OK**.
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Select the **PX4-Autopilot** directory and then press **OK**.
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The project files and configuration will then load into _VSCode_.
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@@ -47,9 +47,9 @@ You must already have installed the command line [PX4 developer environment](../
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:::
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- If prompted to install a new version of _cmake_:
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- Say **No** (the right version is installed with the [PX4 developer environment](../dev_setup/dev_env.md)).
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- Say **No** (the right version is installed with the [PX4 developer environment](../dev_setup/dev_env.md)).
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- If prompted to sign into _github.com_ and add your credentials:
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- 이것은 당신에게 달려 있습니다! Github와 IDE 간의 긴밀한 통합을 제공하여 워크플로를 단순화할 수 있습니다.
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- 이것은 당신에게 달려 있습니다! Github와 IDE 간의 긴밀한 통합을 제공하여 워크플로를 단순화할 수 있습니다.
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- Other prompts are optional, and may be installed if they seem useful. <!-- perhaps add screenshot of these prompts -->
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<a id="building"></a>
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@@ -61,21 +61,21 @@ You must already have installed the command line [PX4 developer environment](../
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1. Select your build target ("cmake build config"):
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- The current _cmake build target_ is shown on the blue _config_ bar at the bottom (if this is already your desired target, skip to next step).
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::: info
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The cmake target you select affects the targets offered for when [building/debugging](#debugging) (i.e. for hardware debugging you must select a hardware target like `px4_fmu-v6`).
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::: info
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The cmake target you select affects the targets offered for when [building/debugging](#debugging) (i.e. for hardware debugging you must select a hardware target like `px4_fmu-v6`).
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:::
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- Click the target on the config bar to display other options, and select the one you want (this will replace any selected target).
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- _Cmake_ will then configure your project (see notification in bottom right).
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- Wait until configuration completes.
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When this is done the notification will disappear and you'll be shown the build location:
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.
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When this is done the notification will disappear and you'll be shown the build location:
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.
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2. You can then kick off a build from the config bar (select either **Build** or **Debug**).
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