FlightTaskManual: Smooth flight integration: refactored and checked get_acceleration_z

This commit is contained in:
Matthias Grob 2017-10-01 15:21:23 +02:00 committed by Beat Küng
parent 6fb4c79234
commit 76a0b9f736

View File

@ -401,7 +401,7 @@ private:
float jerk = (_acceleration_hor_max.get() - acceleration_state_dependent_xy) / _deltatime;
if (jerk > _manual_jerk_limit_xy) {
acceleration_state_dependent_xy = _manual_jerk_limit_xy * _deltatime + acceleration_state_dependent_xy;
acceleration_state_dependent_xy += _manual_jerk_limit_xy * _deltatime;
} else {
acceleration_state_dependent_xy = _acceleration_hor_max.get();
@ -455,24 +455,20 @@ private:
* 2.) accelerate */
float acceleration_state_dependent_z = 0.f;
/* check if zero input stick */
const bool is_current_zero = (fabsf(stick_z) <= FLT_EPSILON);
/* default is acceleration */
stick_user_intention intention = acceleration;
/* check zero input stick */
if (is_current_zero) {
if (fabsf(stick_z) <= FLT_EPSILON) {
intention = brake;
}
/* get max and min acceleration where min acceleration is just 1/5 of max acceleration */
/* set maximum acceleration depending on upwards or downwards flight */
float max_acceleration = (stick_z <= 0.0f) ? _acceleration_z_max_up.get() : _acceleration_z_max_down.get();
/*
* update user input
*/
if ((_user_intention_z != brake) && (intention == brake)) {
if ((_user_intention_z != brake) && (intention == brake)) {
/* we start with lowest acceleration */
acceleration_state_dependent_z = _acceleration_z_max_down.get();
@ -493,7 +489,7 @@ private:
float jerk = (_acceleration_z_max_up.get() - acceleration_state_dependent_z) / _deltatime;
if (jerk > _manual_jerk_limit_z) {
acceleration_state_dependent_z = _manual_jerk_limit_z * _deltatime + acceleration_state_dependent_z;
acceleration_state_dependent_z += _manual_jerk_limit_z * _deltatime;
} else {
acceleration_state_dependent_z = _acceleration_z_max_up.get();
@ -501,8 +497,8 @@ private:
}
if (_user_intention_z == acceleration) {
acceleration_state_dependent_z = (max_acceleration - _acceleration_z_max_down.get()) * fabsf(
stick_z) + _acceleration_z_max_down.get();
const float acceleration_range = max_acceleration - _acceleration_z_max_down.get();
acceleration_state_dependent_z = _acceleration_z_max_down.get() + acceleration_range * fabsf(stick_z);
}
return acceleration_state_dependent_z;