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Navigator: Make logic using previous and current altitudes consistent
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@@ -271,6 +271,16 @@ Mission::advance_mission()
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}
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}
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}
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int
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Mission::get_absolute_altitude_for_item(struct mission_item_s &mission_item)
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{
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if (_mission_item.altitude_is_relative) {
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return _mission_item.altitude + _navigator->get_home_position()->alt;
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} else {
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return _mission_item.altitude;
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}
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}
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bool
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bool
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Mission::check_dist_1wp()
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Mission::check_dist_1wp()
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{
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{
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@@ -354,7 +364,7 @@ Mission::set_mission_items()
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/* Copy previous mission item altitude (can be extended to a copy of the full mission item if needed) */
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/* Copy previous mission item altitude (can be extended to a copy of the full mission item if needed) */
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if (pos_sp_triplet->previous.valid) {
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if (pos_sp_triplet->previous.valid) {
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_mission_item_previous_alt = _mission_item.altitude;
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_mission_item_previous_alt = get_absolute_altitude_for_item(_mission_item);
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}
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}
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/* get home distance state */
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/* get home distance state */
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@@ -440,10 +450,7 @@ Mission::set_mission_items()
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mission_item_to_position_setpoint(&_mission_item, &pos_sp_triplet->next);
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mission_item_to_position_setpoint(&_mission_item, &pos_sp_triplet->next);
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/* calculate takeoff altitude */
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/* calculate takeoff altitude */
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float takeoff_alt = _mission_item.altitude;
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float takeoff_alt = get_absolute_altitude_for_item(_mission_item);
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if (_mission_item.altitude_is_relative) {
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takeoff_alt += _navigator->get_home_position()->alt;
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}
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/* takeoff to at least NAV_TAKEOFF_ALT above home/ground, even if first waypoint is lower */
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/* takeoff to at least NAV_TAKEOFF_ALT above home/ground, even if first waypoint is lower */
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if (_navigator->get_vstatus()->condition_landed) {
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if (_navigator->get_vstatus()->condition_landed) {
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@@ -609,14 +616,14 @@ Mission::altitude_sp_foh_update()
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/* if the minimal distance is smaller then the acceptance radius, we should be at waypoint alt
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/* if the minimal distance is smaller then the acceptance radius, we should be at waypoint alt
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* navigator will soon switch to the next waypoint item (if there is one) as soon as we reach this altitude */
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* navigator will soon switch to the next waypoint item (if there is one) as soon as we reach this altitude */
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if (_min_current_sp_distance_xy < _navigator->get_acceptance_radius(_mission_item.acceptance_radius)) {
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if (_min_current_sp_distance_xy < _navigator->get_acceptance_radius(_mission_item.acceptance_radius)) {
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pos_sp_triplet->current.alt = _mission_item.altitude;
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pos_sp_triplet->current.alt = get_absolute_altitude_for_item(_mission_item);
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} else {
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} else {
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/* update the altitude sp of the 'current' item in the sp triplet, but do not update the altitude sp
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/* update the altitude sp of the 'current' item in the sp triplet, but do not update the altitude sp
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* of the mission item as it is used to check if the mission item is reached
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* of the mission item as it is used to check if the mission item is reached
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* The setpoint is set linearly and such that the system reaches the current altitude at the acceptance
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* The setpoint is set linearly and such that the system reaches the current altitude at the acceptance
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* radius around the current waypoint
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* radius around the current waypoint
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**/
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**/
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float delta_alt = (_mission_item.altitude - _mission_item_previous_alt);
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float delta_alt = (get_absolute_altitude_for_item(_mission_item) - _mission_item_previous_alt);
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float grad = -delta_alt/(_distance_current_previous - _navigator->get_acceptance_radius(_mission_item.acceptance_radius));
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float grad = -delta_alt/(_distance_current_previous - _navigator->get_acceptance_radius(_mission_item.acceptance_radius));
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float a = _mission_item_previous_alt - grad * _distance_current_previous;
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float a = _mission_item_previous_alt - grad * _distance_current_previous;
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pos_sp_triplet->current.alt = a + grad * _min_current_sp_distance_xy;
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pos_sp_triplet->current.alt = a + grad * _min_current_sp_distance_xy;
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@@ -132,6 +132,8 @@ private:
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*/
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*/
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void altitude_sp_foh_reset();
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void altitude_sp_foh_reset();
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int get_absolute_altitude_for_item(struct mission_item_s &mission_item);
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/**
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/**
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* Read current or next mission item from the dataman and watch out for DO_JUMPS
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* Read current or next mission item from the dataman and watch out for DO_JUMPS
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* @return true if successful
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* @return true if successful
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