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FlightTasks: added possibility to set velocity setpoint, switched Orbit to feedback velocity algorithm
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@@ -72,24 +72,29 @@ public:
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virtual int update()
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virtual int update()
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{
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{
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FlightTask::update();
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FlightTask::update();
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r += _sticks(1) * _deltatime;
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r += _sticks(1) * _deltatime;
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r = math::constrain(r, 0.5f, 4.f);
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r = math::constrain(r, 0.5f, 4.f);
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v -= _sticks(0) * _deltatime;
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v += _sticks(0) * _deltatime; /* angular velocity for orbiting in revolutions per second */
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v = math::constrain(v, -7.f, 7.f);
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v = math::constrain(v, -4.f, 4.f);
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altitude += _sticks(3) * _deltatime;
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altitude += _sticks(3) * _deltatime;
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altitude = math::constrain(altitude, 2.f, 5.f);
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altitude = math::constrain(altitude, 2.f, 5.f);
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printf("%f %f %f\n", (double)altitude, (double)r, (double)v);
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matrix::Vector2<float> target_to_position = matrix::Vector2f(_position.data()) - matrix::Vector2f();
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// TODO: add local frame target position here
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//printf("%f %f %f\n", (double)_position(0), (double)_position(1), (double)_position(2));
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/* xy velocity to go around in a circle */
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//printf("%f %f %f\n", (double)_velocity(0), (double)_velocity(1), (double)_velocity(2));
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matrix::Vector2<float> velocity_xy = matrix::Vector2f(target_to_position(1), -target_to_position(0));
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if (fabsf(r) < 0.01f) {
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velocity_xy.normalize();
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r = 0.01;
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velocity_xy *= v;
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}
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float w = v / r; /* angular velocity for orbiting in radians per second */
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/* xy velocity adjustment to stay on the radius distance */
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_set_position_setpoint(matrix::Vector3f(r * cosf(w * _time), r * sinf(w * _time), -altitude));
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velocity_xy += (r - target_to_position.norm()) * target_to_position.normalized();
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//printf("%f %f %f\n", (double)altitude, (double)r, (double)v);
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_set_position_setpoint(matrix::Vector3f(NAN, NAN, -altitude));
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_set_velocity_setpoint(matrix::Vector3f(velocity_xy(0), velocity_xy(1), 0.f));
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return 0;
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return 0;
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};
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};
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