mpc: generate tilt based on specific force feedback

This commit is contained in:
bresch
2025-03-24 12:11:43 +01:00
parent 5509061803
commit 7360bf091f
4 changed files with 23 additions and 1 deletions
@@ -413,6 +413,8 @@ void MulticopterPositionControl::Run()
} }
_vehicle_land_detected_sub.update(&_vehicle_land_detected); _vehicle_land_detected_sub.update(&_vehicle_land_detected);
_vehicle_acceleration_sub.update(&_vehicle_acceleration);
_vehicle_attitude_sub.update(&_vehicle_attitude);
if (_param_mpc_use_hte.get()) { if (_param_mpc_use_hte.get()) {
hover_thrust_estimate_s hte; hover_thrust_estimate_s hte;
@@ -542,6 +544,8 @@ void MulticopterPositionControl::Run()
math::max(speed_down, 0.f)); math::max(speed_down, 0.f));
_control.setInputSetpoint(_setpoint); _control.setInputSetpoint(_setpoint);
_control.setAttitude(Quatf(_vehicle_attitude.q));
_control.setBodySpecificForce(Vector3f(_vehicle_acceleration.xyz));
// update states // update states
if (!PX4_ISFINITE(_setpoint.position[2]) if (!PX4_ISFINITE(_setpoint.position[2])
@@ -61,6 +61,8 @@
#include <uORB/topics/hover_thrust_estimate.h> #include <uORB/topics/hover_thrust_estimate.h>
#include <uORB/topics/parameter_update.h> #include <uORB/topics/parameter_update.h>
#include <uORB/topics/trajectory_setpoint.h> #include <uORB/topics/trajectory_setpoint.h>
#include <uORB/topics/vehicle_acceleration.h>
#include <uORB/topics/vehicle_attitude.h>
#include <uORB/topics/vehicle_attitude_setpoint.h> #include <uORB/topics/vehicle_attitude_setpoint.h>
#include <uORB/topics/vehicle_constraints.h> #include <uORB/topics/vehicle_constraints.h>
#include <uORB/topics/vehicle_control_mode.h> #include <uORB/topics/vehicle_control_mode.h>
@@ -105,6 +107,8 @@ private:
uORB::Subscription _hover_thrust_estimate_sub{ORB_ID(hover_thrust_estimate)}; uORB::Subscription _hover_thrust_estimate_sub{ORB_ID(hover_thrust_estimate)};
uORB::Subscription _trajectory_setpoint_sub{ORB_ID(trajectory_setpoint)}; uORB::Subscription _trajectory_setpoint_sub{ORB_ID(trajectory_setpoint)};
uORB::Subscription _vehicle_acceleration_sub{ORB_ID(vehicle_acceleration)};
uORB::Subscription _vehicle_attitude_sub{ORB_ID(vehicle_attitude)};
uORB::Subscription _vehicle_constraints_sub{ORB_ID(vehicle_constraints)}; uORB::Subscription _vehicle_constraints_sub{ORB_ID(vehicle_constraints)};
uORB::Subscription _vehicle_control_mode_sub{ORB_ID(vehicle_control_mode)}; uORB::Subscription _vehicle_control_mode_sub{ORB_ID(vehicle_control_mode)};
uORB::Subscription _vehicle_land_detected_sub{ORB_ID(vehicle_land_detected)}; uORB::Subscription _vehicle_land_detected_sub{ORB_ID(vehicle_land_detected)};
@@ -130,6 +134,9 @@ private:
.landed = true, .landed = true,
}; };
vehicle_attitude_s _vehicle_attitude{};
vehicle_acceleration_s _vehicle_acceleration{};
DEFINE_PARAMETERS( DEFINE_PARAMETERS(
// Position Control // Position Control
(ParamFloat<px4::params::MPC_XY_P>) _param_mpc_xy_p, (ParamFloat<px4::params::MPC_XY_P>) _param_mpc_xy_p,
@@ -211,7 +211,12 @@ void PositionControl::_accelerationControl()
z_specific_force += _acc_sp(2); z_specific_force += _acc_sp(2);
} }
Vector3f body_z = Vector3f(-_acc_sp(0), -_acc_sp(1), -z_specific_force).normalized(); const Vector3f sf_sp_ned = Vector3f(_acc_sp(0), _acc_sp(1), z_specific_force);
const Vector3f sf_sp_body = _attitude.rotateVectorInverse(sf_sp_ned);
Quatf att_error(_body_specific_force, sf_sp_body);
Quatf desired_att = _attitude * att_error;
Vector3f body_z = desired_att.dcm_z();
ControlMath::limitTilt(body_z, Vector3f(0, 0, 1), _lim_tilt); ControlMath::limitTilt(body_z, Vector3f(0, 0, 1), _lim_tilt);
// Convert to thrust assuming hover thrust produces standard gravity // Convert to thrust assuming hover thrust produces standard gravity
const float thrust_ned_z = _acc_sp(2) * (_hover_thrust / CONSTANTS_ONE_G) - _hover_thrust; const float thrust_ned_z = _acc_sp(2) * (_hover_thrust / CONSTANTS_ONE_G) - _hover_thrust;
@@ -146,6 +146,9 @@ public:
*/ */
void setInputSetpoint(const trajectory_setpoint_s &setpoint); void setInputSetpoint(const trajectory_setpoint_s &setpoint);
void setBodySpecificForce(const matrix::Vector3f &specific_force) { _body_specific_force = specific_force; }
void setAttitude(const matrix::Quatf &attitude) { _attitude = attitude; }
/** /**
* Apply P-position and PID-velocity controller that updates the member * Apply P-position and PID-velocity controller that updates the member
* thrust, yaw- and yawspeed-setpoints. * thrust, yaw- and yawspeed-setpoints.
@@ -233,4 +236,7 @@ private:
matrix::Vector3f _thr_sp; /**< desired thrust */ matrix::Vector3f _thr_sp; /**< desired thrust */
float _yaw_sp{}; /**< desired heading */ float _yaw_sp{}; /**< desired heading */
float _yawspeed_sp{}; /** desired yaw-speed */ float _yawspeed_sp{}; /** desired yaw-speed */
matrix::Vector3f _body_specific_force;
matrix::Quatf _attitude;
}; };