Auto traj - Add Trajectory logging

- move the update after the integration: a new computed jerk has an impact at the next epoch only
- add jerk reduction in case of too large integration time: when a jerk of "min_jerk" during dt is too much
- add jerk reduction if the integration time is larger than the predicted one and that integrating that jerk would lead to an acceleration overshoot
- rename some variables
This commit is contained in:
bresch
2018-11-06 22:17:00 +01:00
committed by Roman Bapst
parent 2847ce20b8
commit 7205e8f359
9 changed files with 140 additions and 45 deletions
@@ -52,6 +52,31 @@ void VelocitySmoothing::reset(float accel, float vel, float pos)
_pos = pos;
}
float VelocitySmoothing::saturateT1ForAccel(float accel_prev, float max_jerk, float T1)
{
/* Check maximum acceleration, saturate and recompute T1 if needed */
float accel_T1 = accel_prev + max_jerk * T1;
float T1_new = T1;
if (accel_T1 > _max_accel) {
T1_new = (_max_accel - accel_prev) / max_jerk;
} else if (accel_T1 < -_max_accel) {
T1_new = (-_max_accel - accel_prev) / max_jerk;
}
return T1_new;
}
float VelocitySmoothing::recomputeMaxJerk(float accel_prev, float max_jerk, float T1)
{
/* If T1 is smaller than dt, it means that the jerk is too large to reach the
* desired acceleration with a bang-bang signal => recompute the maximum jerk
*/
float accel_T1 = accel_prev + max_jerk * T1;
return (accel_T1 - accel_prev) / T1;
}
float VelocitySmoothing::computeT1(float accel_prev, float vel_prev, float vel_setpoint, float max_jerk)
{
float b = 2.f * accel_prev / max_jerk;
@@ -59,6 +84,7 @@ float VelocitySmoothing::computeT1(float accel_prev, float vel_prev, float vel_s
float delta = b * b - 4.f * c;
if (delta < 0.f) {
// Solution is not real
return 0.f;
}
@@ -68,20 +94,12 @@ float VelocitySmoothing::computeT1(float accel_prev, float vel_prev, float vel_s
float T1 = math::max(math::max(T1_plus, T1_minus), 0.f);
// if (T1 < FLT_EPSILON) {
// // debug
// printf("No feasible solution found, set T1 = 0\n");
// printf("T1_plus = %.3f T1_minus = %.3f\n", (double) T1_plus, (double) T1_minus);
// }
T1 = saturateT1ForAccel(accel_prev, max_jerk, T1);
/* Check maximum acceleration, saturate and recompute T1 if needed */
float a1 = accel_prev + max_jerk * T1;
if (a1 > _max_accel) {
T1 = (_max_accel - accel_prev) / max_jerk;
} else if (a1 < -_max_accel) {
T1 = (-_max_accel - accel_prev) / max_jerk;
if ((T1 > FLT_EPSILON) &&
(T1 < _dt)) {
_max_jerk_T1 = recomputeMaxJerk(accel_prev, max_jerk, T1);
T1 = _dt;
}
return math::max(T1, 0.f);
@@ -114,6 +132,14 @@ float VelocitySmoothing::computeT1(float T123, float accel_prev, float vel_prev,
T1 = T1_plus;
}
T1 = saturateT1ForAccel(accel_prev, max_jerk, T1);
if ((T1 > FLT_EPSILON) &&
(T1 < _dt)) {
_max_jerk_T1 = recomputeMaxJerk(accel_prev, max_jerk, T1);
T1 = _dt;
}
return T1;
}
@@ -144,6 +170,7 @@ void VelocitySmoothing::integrateT(float dt, float jerk, float accel_prev, float
{
accel_out = jerk * dt + accel_prev;
// Paranoid check, should never be outside the saturations
if (accel_out > _max_accel) {
accel_out = _max_accel;
@@ -153,6 +180,7 @@ void VelocitySmoothing::integrateT(float dt, float jerk, float accel_prev, float
vel_out = dt * 0.5f * (accel_out + accel_prev) + vel_prev;
// Paranoid check, should never be outside the saturations
if (vel_out > _max_vel) {
vel_out = _max_vel;
@@ -217,30 +245,41 @@ void VelocitySmoothing::updateDurations(float T123)
void VelocitySmoothing::integrate(float &accel_setpoint_smooth, float &vel_setpoint_smooth,
float &pos_setpoint_smooth)
{
integrate(_dt, accel_setpoint_smooth, vel_setpoint_smooth, pos_setpoint_smooth);
integrate(_dt, 1.f, accel_setpoint_smooth, vel_setpoint_smooth, pos_setpoint_smooth);
}
void VelocitySmoothing::integrate(float dt, float &accel_setpoint_smooth, float &vel_setpoint_smooth,
void VelocitySmoothing::integrate(float dt, float integration_scale_factor, float &accel_setpoint_smooth,
float &vel_setpoint_smooth,
float &pos_setpoint_smooth)
{
/* Integrate the trajectory */
float accel_new, vel_new, pos_new;
integrateT(dt, _jerk, _accel, _vel, _pos, accel_new, vel_new, pos_new);
/* Apply correct jerk (min, max or zero) */
if (_T1 > 0.f) {
if (_T1 > FLT_EPSILON) {
_jerk = _max_jerk_T1;
} else if (_T2 > 0.f) {
if (_T1 < dt) {
// _T1 was supposed to be _dt, however, now, dt is bogger than _dt. We have to reduce the jerk to avoid an acceleration overshoot.
_jerk *= _dt / dt; // Keep the same area _dt * _jerk = dt * jerk_new
}
} else if (_T2 > FLT_EPSILON) {
_jerk = 0.f;
} else if (_T3 > 0.f) {
} else if (_T3 > FLT_EPSILON) {
_jerk = -_max_jerk_T1;
if (_T3 < dt) {
// Same as for _T1 < dt above
_jerk *= _dt / dt;
}
} else {
_jerk = 0.f;
}
/* Integrate the trajectory */
float accel_new, vel_new, pos_new;
integrateT(dt * integration_scale_factor, _jerk, _accel, _vel, _pos, accel_new, vel_new, pos_new);
_accel = accel_new;
_vel = vel_new;
_pos = pos_new;