navigator begin fixing code style

This commit is contained in:
Daniel Agar
2016-11-19 15:16:00 +01:00
committed by Lorenz Meier
parent 9e589cef48
commit 6f10f8de9a
10 changed files with 382 additions and 320 deletions
+24 -24
View File
@@ -54,10 +54,10 @@
#include "navigator.h"
Land::Land(Navigator *navigator, const char *name) :
MissionBlock(navigator, name)
MissionBlock(navigator, name)
{
/* load initial params */
updateParams();
/* load initial params */
updateParams();
}
Land::~Land()
@@ -72,34 +72,34 @@ Land::on_inactive()
void
Land::on_activation()
{
/* set current mission item to Land */
set_land_item(&_mission_item, true);
_navigator->get_mission_result()->reached = false;
_navigator->get_mission_result()->finished = false;
_navigator->set_mission_result_updated();
reset_mission_item_reached();
/* set current mission item to Land */
set_land_item(&_mission_item, true);
_navigator->get_mission_result()->reached = false;
_navigator->get_mission_result()->finished = false;
_navigator->set_mission_result_updated();
reset_mission_item_reached();
/* convert mission item to current setpoint */
struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
pos_sp_triplet->previous.valid = false;
mission_item_to_position_setpoint(&_mission_item, &pos_sp_triplet->current);
pos_sp_triplet->next.valid = false;
/* convert mission item to current setpoint */
struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
pos_sp_triplet->previous.valid = false;
mission_item_to_position_setpoint(&_mission_item, &pos_sp_triplet->current);
pos_sp_triplet->next.valid = false;
_navigator->set_can_loiter_at_sp(false);
_navigator->set_can_loiter_at_sp(false);
_navigator->set_position_setpoint_triplet_updated();
_navigator->set_position_setpoint_triplet_updated();
}
void
Land::on_active()
{
if (is_mission_item_reached() && !_navigator->get_mission_result()->finished) {
_navigator->get_mission_result()->finished = true;
_navigator->set_mission_result_updated();
set_idle_item(&_mission_item);
if (is_mission_item_reached() && !_navigator->get_mission_result()->finished) {
_navigator->get_mission_result()->finished = true;
_navigator->set_mission_result_updated();
set_idle_item(&_mission_item);
struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
mission_item_to_position_setpoint(&_mission_item, &pos_sp_triplet->current);
_navigator->set_position_setpoint_triplet_updated();
}
struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
mission_item_to_position_setpoint(&_mission_item, &pos_sp_triplet->current);
_navigator->set_position_setpoint_triplet_updated();
}
}