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FlightTaskAuto: abstract class for mapping triplets to quadruple
FlightTaskAuto: add type that corresponds to triplet type FligthTaskAuto: set all setpoints if invalid in xy FlightTaskAuto: cast triplet type to WaypointType FlightTaskAutoLine: class for px4 legacy auto FlightTaskAutoLine: methods prototype FlightTaskAuto: change sp to wp (=Waypoint) add params FlightTaskAutoLine: follow waypoints along line based on flight state
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committed by
Lorenz Meier
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commit
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/****************************************************************************
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*
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* Copyright (c) 2017 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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*
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****************************************************************************/
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/**
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* @file FlightTaskAuto.hpp
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*
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* Map from global triplet to local quadruple.
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*
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*/
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#pragma once
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#include "FlightTask.hpp"
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#include <uORB/topics/position_setpoint_triplet.h>
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#include <uORB/topics/position_setpoint.h>
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/* This enum has to agree with position_setpoint_s type definition */
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enum class WaypointType : int {
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position = 0,
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velocity,
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loiter,
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takeoff,
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land,
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idle
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};
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class FlightTaskAuto : public FlightTask
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{
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public:
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FlightTaskAuto(control::SuperBlock *parent, const char *name);
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virtual ~FlightTaskAuto() = default;
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bool initializeSubscriptions(SubscriptionArray &subscription_array) override;
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bool activate() override;
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bool updateInitialize() override;
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protected:
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matrix::Vector3f _prev_prev_wp{}; /**< Triplet previous-previous triplet. This will be used for smoothing trajectories -> not used yet. */
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matrix::Vector3f _prev_wp{}; /**< Triplet previous setpoint in local frame. If not previous triplet is available, the prev_wp is set to current position. */
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matrix::Vector3f _target{}; /**< Triplet target setpoint in local frame. */
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matrix::Vector3f _next_wp{}; /**< Triplet setpoint in local frame. If no next setpoint is available, next is set to target. */
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float _yaw_wp =
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0.0f; /**< Triplet yaw waypoint. Unfortunately navigator sends yaw setpoint continuously. It would be better if a yaw setpoint is attached
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to triplet waypoint. This way it would be easy for multicopter to implement features where yaw does not matter. */
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float _mc_cruise_speed =
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0.0f; /**< Cruise speed with which multicopter flies and gets set by triplet. If no valid, default cruise speed is used. */
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WaypointType _type{WaypointType::idle}; /**< Type of current target triplet. */
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private:
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control::BlockParamFloat _mc_cruise_default; /**< Default mc cruise speed*/
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matrix::Vector3f _position_lock{}; /**< Position lock is NAN except when target lat/lon are not finite. */
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map_projection_reference_s _reference; /**< Reference frame from global to local */
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uORB::Subscription<position_setpoint_triplet_s> *_sub_triplet_setpoint{nullptr};
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bool _evaluateTriplets(); /**< Checks and sets triplets */
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bool _isFinite(const position_setpoint_s sp);
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void _updateReference();
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};
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