CollisionPrevention: remove unnecessary double precision floating point math

This commit is contained in:
Daniel Agar
2019-10-17 08:44:33 +02:00
committed by Julian Oes
parent e942d3a3b2
commit 6ccb4af8b0
@@ -408,7 +408,7 @@ TEST_F(CollisionPreventionTest, outsideFOV)
float angle_deg = (float)i * message.increment;
float angle_rad = math::radians(angle_deg);
matrix::Vector2f original_setpoint = {10.f *(float)cos(angle_rad), 10.f *(float)sin(angle_rad)};
matrix::Vector2f original_setpoint = {10.f * cosf(angle_rad), 10.f * sinf(angle_rad)};
matrix::Vector2f modified_setpoint = original_setpoint;
message.timestamp = hrt_absolute_time();
orb_publish(ORB_ID(obstacle_distance), obstacle_distance_pub, &message);