FlightTaskAuto: pure virtual reset method

This commit is contained in:
Dennis Mannhart 2018-02-13 13:47:11 +01:00 committed by Lorenz Meier
parent 2c385e6967
commit 69ea4df45c
4 changed files with 27 additions and 9 deletions

View File

@ -95,7 +95,13 @@ bool FlightTaskAuto::_evaluateTriplets()
}
_yaw_wp = _sub_triplet_setpoint->get().current.yaw;
_type = (WaypointType)_sub_triplet_setpoint->get().current.type;
WaypointType type = (WaypointType)_sub_triplet_setpoint->get().current.type;
if (type != _type) {
_reset();
}
_type = type;
/* We need to have a valid current triplet */
if (_isFinite(_sub_triplet_setpoint->get().current)) {

View File

@ -80,6 +80,8 @@ protected:
0.0f; /**< Cruise speed with which multicopter flies and gets set by triplet. If no valid, default cruise speed is used. */
WaypointType _type{WaypointType::idle}; /**< Type of current target triplet. */
virtual void _reset() = 0; /**< Method called one type has changed. */
private:
control::BlockParamFloat _mc_cruise_default; /**< Default mc cruise speed*/

View File

@ -59,14 +59,7 @@ FlightTaskAutoLine::FlightTaskAutoLine(control::SuperBlock *parent, const char *
bool FlightTaskAutoLine::activate()
{
_vel_sp_xy = matrix::Vector2f(&_velocity(0));
_pos_sp_xy = matrix::Vector2f(&_position(0));
_vel_sp_z = _velocity(2);
_pos_sp_z = _position(2);
_destination = _target;
_origin = _prev_wp;
_speed_at_target = 0.0f;
_reset();
return FlightTaskAuto::activate();
}
@ -101,6 +94,19 @@ bool FlightTaskAutoLine::update()
return true;
}
void FlightTaskAutoLine::_reset()
{
/* Set setpoints equal current state. */
_vel_sp_xy = matrix::Vector2f(&_velocity(0));
_pos_sp_xy = matrix::Vector2f(&_position(0));
_vel_sp_z = _velocity(2);
_pos_sp_z = _position(2);
_destination = _target;
_origin = _prev_wp;
_speed_at_target = 0.0f;
}
void FlightTaskAutoLine::_generateIdleSetpoints()
{
/* Send zero thrust setpoint */

View File

@ -93,5 +93,9 @@ protected:
void _generateSetpoints(); /**< Generate velocity and position setpoint for following line. */
void _generateAltitudeSetpoints(); /**< Generate velocity and position setpoints for following line along z. */
void _generateXYsetpoints(); /**< Generate velocity and position setpoints for following line along xy. */
private:
float _getVelocityFromAngle(const float angle); /** Computes the speed at target depending on angle. */
void _reset(); /** Resets setpoint. */
float _getVelcoityFromAngle(const float angle); /** Computes the speed at target depending on angle. */
};