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ControlAllocationSequentialDesaturation: adopt improved unit test fixture
This makes it much easier to go through allocation secnarios in one line with comprehensive numbers.
This commit is contained in:
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@ -45,4 +45,3 @@ target_link_libraries(ControlAllocation PRIVATE mathlib)
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px4_add_unit_gtest(SRC ControlAllocationPseudoInverseTest.cpp LINKLIBS ControlAllocation)
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px4_add_functional_gtest(SRC ControlAllocationSequentialDesaturationTest.cpp LINKLIBS ControlAllocation VehicleActuatorEffectiveness)
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px4_add_functional_gtest(SRC ControlAllocationSequentialDesaturationTest1.cpp LINKLIBS ControlAllocation VehicleActuatorEffectiveness)
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@ -1,6 +1,6 @@
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/****************************************************************************
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*
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* Copyright (C) 2024 PX4 Development Team. All rights reserved.
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* Copyright (C) 2025 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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@ -31,18 +31,180 @@
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*
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****************************************************************************/
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/**
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* @file ControlAllocationSequentialDesaturationTest.cpp
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*
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* Tests for Control Allocation Sequential Desaturation Algorithms
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*
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*/
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#include <gtest/gtest.h>
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#include <ControlAllocationSequentialDesaturation.hpp>
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#include <ActuatorEffectivenessRotors.hpp>
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#include "ControlAllocationSequentialDesaturation.hpp"
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using namespace matrix;
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using ActuatorVector = ControlAllocation::ActuatorVector;
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TEST(ControlAllocationSequentialDesaturationTest, AllZeroCase)
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{
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ControlAllocationSequentialDesaturation control_allocation;
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EXPECT_EQ(control_allocation.getActuatorSetpoint(), ActuatorVector());
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control_allocation.allocate();
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EXPECT_EQ(control_allocation.getActuatorSetpoint(), ActuatorVector());
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}
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TEST(ControlAllocationSequentialDesaturationTest, SetGetActuatorSetpoint)
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{
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ControlAllocationSequentialDesaturation control_allocation;
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float actuator_setpoint_array[ControlAllocation::NUM_ACTUATORS] = {1.f, 2.f, 3.f, 4.f, 5.f, 6.f};
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ActuatorVector actuator_setpoint(actuator_setpoint_array);
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control_allocation.setActuatorSetpoint(actuator_setpoint);
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EXPECT_EQ(control_allocation.getActuatorSetpoint(), actuator_setpoint);
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}
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// Make protected updateParams() function available to the unit test to change airmode after initialization
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class TestControlAllocationSequentialDesaturation : public ::ControlAllocationSequentialDesaturation
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{
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public:
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void updateParams() { ControlAllocationSequentialDesaturation::updateParams(); }
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};
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class ControlAllocationSequentialDesaturationTestQuadX : public ::testing::Test
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{
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public:
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TestControlAllocationSequentialDesaturation _control_allocation;
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void SetUp() override
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{
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// Quadrotor x geometry
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ActuatorEffectivenessRotors::Geometry quadx_geometry{};
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quadx_geometry.num_rotors = 4;
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quadx_geometry.rotors[0].position = {1.f, 1.f, 0.f}; // clockwise motor numbering
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quadx_geometry.rotors[1].position = {-1.f, 1.f, 0.f};
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quadx_geometry.rotors[2].position = {-1.f, -1.f, 0.f};
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quadx_geometry.rotors[3].position = {1.f, -1.f, 0.f};
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quadx_geometry.rotors[0].moment_ratio = 1.f;
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quadx_geometry.rotors[1].moment_ratio = -1.f;
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quadx_geometry.rotors[2].moment_ratio = 1.f;
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quadx_geometry.rotors[3].moment_ratio = -1.f;
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for (int i = 0; i < 4; ++i) {
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quadx_geometry.rotors[i].axis = Vector3f(0.f, 0.f, -1.f); // thrust downwards
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quadx_geometry.rotors[i].thrust_coef = 1.f;
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quadx_geometry.rotors[i].tilt_index = -1;
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}
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// Compute actuator effectiveness
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ActuatorEffectiveness::Configuration actuator_configuration{};
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int num_actuators = ActuatorEffectivenessRotors::computeEffectivenessMatrix(quadx_geometry,
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actuator_configuration.effectiveness_matrices[0],
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actuator_configuration.num_actuators_matrix[0]);
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actuator_configuration.actuatorsAdded(ActuatorType::MOTORS, num_actuators);
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// Load effectiveness into allocation
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_control_allocation.setEffectivenessMatrix(actuator_configuration.effectiveness_matrices[0],
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actuator_configuration.trim[0], actuator_configuration.linearization_point[0],
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actuator_configuration.num_actuators_matrix[0], true /*update_normalization_scale*/);
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}
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void setAirmode(const int32_t mode)
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{
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param_control_autosave(false); // Disable autosaving parameters to avoid busy loop in param_set()
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param_t param = param_find("MC_AIRMODE");
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param_set(param, &mode);
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_control_allocation.updateParams();
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}
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Vector4f allocate(float roll, float pitch, float yaw, float thrust)
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{
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Vector<float, ControlAllocation::NUM_AXES> control_setpoint{};
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control_setpoint(ControlAllocation::ControlAxis::ROLL) = roll;
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control_setpoint(ControlAllocation::ControlAxis::PITCH) = pitch;
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control_setpoint(ControlAllocation::ControlAxis::YAW) = yaw;
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control_setpoint(ControlAllocation::ControlAxis::THRUST_Z) = thrust;
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_control_allocation.setControlSetpoint(control_setpoint);
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_control_allocation.allocate();
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return getQuadOutputs();
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}
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Vector4f getQuadOutputs()
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{
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const ActuatorVector &actuator_setpoint = _control_allocation.getActuatorSetpoint();
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// All unused actuators shall stay zero
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static constexpr uint8_t NUM_UNUSED_ACTUATORS = ControlAllocation::NUM_ACTUATORS - 4;
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EXPECT_EQ(
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(Vector<float, NUM_UNUSED_ACTUATORS>(actuator_setpoint.slice<NUM_UNUSED_ACTUATORS, 1>(4, 0))),
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(Vector<float, NUM_UNUSED_ACTUATORS>())
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);
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return Vector4f(actuator_setpoint.slice<4, 1>(0, 0));
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}
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};
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TEST_F(ControlAllocationSequentialDesaturationTestQuadX, Zero)
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{
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EXPECT_EQ(allocate(0.f, 0.f, 0.f, 0.f), Vector4f());
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}
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TEST_F(ControlAllocationSequentialDesaturationTestQuadX, CollectiveThrust)
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{
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for (float thrust = 0.f; thrust <= (1.f + FLT_EPSILON); thrust += .1f) {
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EXPECT_EQ(allocate(0.f, 0.f, 0.f, -thrust), Vector4f(thrust, thrust, thrust, thrust));
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}
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}
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TEST_F(ControlAllocationSequentialDesaturationTestQuadX, RollPitchYaw)
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{
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setAirmode(0); // Airmode disabled
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EXPECT_EQ(allocate(1.f, 0.f, 0.f, -.5f), Vector4f(.25f, .25f, .75f, .75f));
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EXPECT_EQ(allocate(-1.f, 0.f, 0.f, -.5f), Vector4f(.75f, .75f, .25f, .25f));
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EXPECT_EQ(allocate(0.f, 1.f, 0.f, -.5f), Vector4f(.75f, .25f, .25f, .75f));
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EXPECT_EQ(allocate(0.f, -1.f, 0.f, -.5f), Vector4f(.25f, .75f, .75f, .25f));
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EXPECT_EQ(allocate(0.f, 0.f, 1.f, -.5f), Vector4f(.75f, .25f, .75f, .25f));
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EXPECT_EQ(allocate(0.f, 0.f, -1.f, -.5f), Vector4f(.25f, .75f, .25f, .75f));
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}
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TEST_F(ControlAllocationSequentialDesaturationTestQuadX, RollPitchYawFullThrust)
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{
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setAirmode(0); // Airmode disabled
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EXPECT_EQ(allocate(1.f, 0.f, 0.f, -1.f), Vector4f(.5f, .5f, 1.f, 1.f));
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EXPECT_EQ(allocate(-1.f, 0.f, 0.f, -1.f), Vector4f(1.f, 1.f, .5f, .5f));
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EXPECT_EQ(allocate(0.f, 1.f, 0.f, -1.f), Vector4f(1.f, .5f, .5f, 1.f));
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EXPECT_EQ(allocate(0.f, -1.f, 0.f, -1.f), Vector4f(.5f, 1.f, 1.f, .5f));
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// There is a special case to deprioritize yaw down to 30% authority with maximum thrust
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EXPECT_EQ(allocate(0.f, 0.f, 1.f, -1.f), Vector4f(1.f, .7f, 1.f, .7f));
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EXPECT_EQ(allocate(0.f, 0.f, -1.f, -1.f), Vector4f(.7f, 1.f, .7f, 1.f));
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}
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TEST_F(ControlAllocationSequentialDesaturationTestQuadX, RollPitchYawZeroThrust)
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{
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setAirmode(0); // Airmode disabled
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// No axis is allocated
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EXPECT_EQ(allocate(1.f, 0.f, 0.f, 0.f), Vector4f());
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EXPECT_EQ(allocate(-1.f, 0.f, 0.f, 0.f), Vector4f());
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EXPECT_EQ(allocate(0.f, 1.f, 0.f, 0.f), Vector4f());
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EXPECT_EQ(allocate(0.f, -1.f, 0.f, 0.f), Vector4f());
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EXPECT_EQ(allocate(0.f, 0.f, 1.f, 0.f), Vector4f());
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EXPECT_EQ(allocate(0.f, 0.f, -1.f, 0.f), Vector4f());
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}
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TEST_F(ControlAllocationSequentialDesaturationTestQuadX, RollPitchYawZeroThrustAirmodeRP)
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{
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setAirmode(1); // Roll and pitch airmode
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// Roll and pitch get fully allocated
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EXPECT_EQ(allocate(1.f, 0.f, 0.f, 0.f), Vector4f(0.f, 0.f, 0.5f, 0.5f));
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EXPECT_EQ(allocate(-1.f, 0.f, 0.f, 0.f), Vector4f(0.5f, 0.5f, 0.f, 0.f));
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EXPECT_EQ(allocate(0.f, 1.f, 0.f, 0.f), Vector4f(0.5f, 0.f, 0.f, 0.5f));
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EXPECT_EQ(allocate(0.f, -1.f, 0.f, 0.f), Vector4f(0.f, 0.5f, 0.5f, 0.f));
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// Yaw is not allocated
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EXPECT_EQ(allocate(0.f, 0.f, 1.f, 0.f), Vector4f());
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EXPECT_EQ(allocate(0.f, 0.f, -1.f, 0.f), Vector4f());
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}
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TEST_F(ControlAllocationSequentialDesaturationTestQuadX, RollPitchYawZeroThrustAirmodeRPY)
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{
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setAirmode(2); // Roll, pitch and yaw airmode
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// All axis are fully allocated
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EXPECT_EQ(allocate(1.f, 0.f, 0.f, 0.f), Vector4f(0.f, 0.f, 0.5f, 0.5f));
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EXPECT_EQ(allocate(-1.f, 0.f, 0.f, 0.f), Vector4f(0.5f, 0.5f, 0.f, 0.f));
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EXPECT_EQ(allocate(0.f, 1.f, 0.f, 0.f), Vector4f(0.5f, 0.f, 0.f, 0.5f));
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EXPECT_EQ(allocate(0.f, -1.f, 0.f, 0.f), Vector4f(0.f, 0.5f, 0.5f, 0.f));
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EXPECT_EQ(allocate(0.f, 0.f, 1.f, 0.f), Vector4f(.5f, 0.f, .5f, 0.f));
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EXPECT_EQ(allocate(0.f, 0.f, -1.f, 0.f), Vector4f(0.f, .5f, 0.f, .5f));
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}
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namespace
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{
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@ -1,210 +0,0 @@
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/****************************************************************************
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*
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* Copyright (C) 2023 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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#include <gtest/gtest.h>
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#include <ControlAllocationSequentialDesaturation.hpp>
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#include <ActuatorEffectivenessRotors.hpp>
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using namespace matrix;
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TEST(ControlAllocationSequentialDesaturationTest, AllZeroCase)
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{
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ControlAllocationSequentialDesaturation control_allocation;
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EXPECT_EQ(control_allocation.getActuatorSetpoint(), (Vector<float, ControlAllocation::NUM_ACTUATORS>()));
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control_allocation.allocate();
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EXPECT_EQ(control_allocation.getActuatorSetpoint(), (Vector<float, ControlAllocation::NUM_ACTUATORS>()));
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}
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TEST(ControlAllocationSequentialDesaturationTest, SetGetActuatorSetpoint)
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{
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ControlAllocationSequentialDesaturation control_allocation;
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float actuator_setpoint_array[ControlAllocation::NUM_ACTUATORS] = {1.f, 2.f, 3.f, 4.f, 5.f, 6.f};
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Vector<float, ControlAllocation::NUM_ACTUATORS> actuator_setpoint(actuator_setpoint_array);
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control_allocation.setActuatorSetpoint(actuator_setpoint);
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EXPECT_EQ(control_allocation.getActuatorSetpoint(), actuator_setpoint);
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}
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// Make protected updateParams() function available to the unit test to change airmode after initialization
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class TestControlAllocationSequentialDesaturation : public ::ControlAllocationSequentialDesaturation
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{
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public:
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void updateParams() { ControlAllocationSequentialDesaturation::updateParams(); }
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};
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class ControlAllocationSequentialDesaturationTestQuadX : public ::testing::Test
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{
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public:
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void SetUp() override
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{
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// Quadrotor x geometry
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ActuatorEffectivenessRotors::Geometry quadx_geometry{};
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quadx_geometry.num_rotors = 4;
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quadx_geometry.rotors[0].position = Vector3f(1.f, 1.f, 0.f); // clockwise motor numbering
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quadx_geometry.rotors[1].position = Vector3f(-1.f, 1.f, 0.f);
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quadx_geometry.rotors[2].position = Vector3f(-1.f, -1.f, 0.f);
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quadx_geometry.rotors[3].position = Vector3f(1.f, -1.f, 0.f);
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quadx_geometry.rotors[0].moment_ratio = 1.f;
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quadx_geometry.rotors[1].moment_ratio = -1.f;
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quadx_geometry.rotors[2].moment_ratio = 1.f;
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quadx_geometry.rotors[3].moment_ratio = -1.f;
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for (int i = 0; i < 4; ++i) {
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quadx_geometry.rotors[i].axis = Vector3f(0.f, 0.f, -1.f); // thrust downwards
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quadx_geometry.rotors[i].thrust_coef = 1.f;
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quadx_geometry.rotors[i].tilt_index = -1;
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}
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// Compute actuator effectiveness
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ActuatorEffectiveness::Configuration actuator_configuration{};
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int num_actuators = ActuatorEffectivenessRotors::computeEffectivenessMatrix(quadx_geometry,
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actuator_configuration.effectiveness_matrices[0],
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actuator_configuration.num_actuators_matrix[0]);
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actuator_configuration.actuatorsAdded(ActuatorType::MOTORS, num_actuators);
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// Load effectiveness into allocation
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_control_allocation.setEffectivenessMatrix(actuator_configuration.effectiveness_matrices[0],
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actuator_configuration.trim[0], actuator_configuration.linearization_point[0],
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actuator_configuration.num_actuators_matrix[0], true /*update_normalization_scale*/);
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}
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void setAirmode(const int32_t mode)
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{
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param_control_autosave(false); // Disable autosaving parameters to avoid busy loop in param_set()
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param_t param = param_find("MC_AIRMODE");
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param_set(param, &mode);
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_control_allocation.updateParams();
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}
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Vector4f allocate(float roll, float pitch, float yaw, float thrust)
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{
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Vector<float, ControlAllocation::NUM_AXES> control_setpoint;
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control_setpoint(ControlAllocation::ControlAxis::ROLL) = roll;
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control_setpoint(ControlAllocation::ControlAxis::PITCH) = pitch;
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control_setpoint(ControlAllocation::ControlAxis::YAW) = yaw;
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control_setpoint(ControlAllocation::ControlAxis::THRUST_Z) = thrust;
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_control_allocation.setControlSetpoint(control_setpoint);
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_control_allocation.allocate();
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return getQuadOutputs();
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}
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Vector4f getQuadOutputs()
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{
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// All unused actuators shall stay zero
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static constexpr uint8_t NUM_UNUSED_ACTUATORS = ControlAllocation::NUM_ACTUATORS - 4;
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EXPECT_EQ((Vector<float, NUM_UNUSED_ACTUATORS>(_control_allocation.getActuatorSetpoint().slice<NUM_UNUSED_ACTUATORS, 1>
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(4, 0))), (Vector<float, NUM_UNUSED_ACTUATORS>()));
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return Vector4f(_control_allocation.getActuatorSetpoint().slice<4, 1>(0, 0));
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}
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void collectiveThrustTest(const float thrust)
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{
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EXPECT_EQ(allocate(0.f, 0.f, 0.f, -thrust), Vector4f(thrust, thrust, thrust, thrust));
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}
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TestControlAllocationSequentialDesaturation _control_allocation;
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};
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TEST_F(ControlAllocationSequentialDesaturationTestQuadX, Zero)
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{
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EXPECT_EQ(allocate(0.f, 0.f, 0.f, 0.f), Vector4f());
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}
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TEST_F(ControlAllocationSequentialDesaturationTestQuadX, CollectiveThrust)
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{
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for (float thrust = 0.f; thrust >= 1.f; thrust += .1f) {
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collectiveThrustTest(thrust);
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}
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}
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TEST_F(ControlAllocationSequentialDesaturationTestQuadX, RollPitchYaw)
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{
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EXPECT_EQ(allocate(1.f, 0.f, 0.f, -.5f), Vector4f(.25f, .25f, .75f, .75f));
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EXPECT_EQ(allocate(-1.f, 0.f, 0.f, -.5f), Vector4f(.75f, .75f, .25f, .25f));
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EXPECT_EQ(allocate(0.f, 1.f, 0.f, -.5f), Vector4f(.75f, .25f, .25f, .75f));
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EXPECT_EQ(allocate(0.f, -1.f, 0.f, -.5f), Vector4f(.25f, .75f, .75f, .25f));
|
||||
EXPECT_EQ(allocate(0.f, 0.f, 1.f, -.5f), Vector4f(.75f, .25f, .75f, .25f));
|
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EXPECT_EQ(allocate(0.f, 0.f, -1.f, -.5f), Vector4f(.25f, .75f, .25f, .75f));
|
||||
}
|
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|
||||
TEST_F(ControlAllocationSequentialDesaturationTestQuadX, RollPitchYawFullThrust)
|
||||
{
|
||||
EXPECT_EQ(allocate(1.f, 0.f, 0.f, -1.f), Vector4f(.5f, .5f, 1.f, 1.f));
|
||||
EXPECT_EQ(allocate(-1.f, 0.f, 0.f, -1.f), Vector4f(1.f, 1.f, .5f, .5f));
|
||||
EXPECT_EQ(allocate(0.f, 1.f, 0.f, -1.f), Vector4f(1.f, .5f, .5f, 1.f));
|
||||
EXPECT_EQ(allocate(0.f, -1.f, 0.f, -1.f), Vector4f(.5f, 1.f, 1.f, .5f));
|
||||
// There is a special case to deprioritize yaw down to 30% authority with maximum thrust
|
||||
EXPECT_EQ(allocate(0.f, 0.f, 1.f, -1.f), Vector4f(1.f, .7f, 1.f, .7f));
|
||||
EXPECT_EQ(allocate(0.f, 0.f, -1.f, -1.f), Vector4f(.7f, 1.f, .7f, 1.f));
|
||||
}
|
||||
|
||||
TEST_F(ControlAllocationSequentialDesaturationTestQuadX, RollPitchYawZeroThrust)
|
||||
{
|
||||
// No axis is allocated
|
||||
EXPECT_EQ(allocate(1.f, 0.f, 0.f, 0.f), Vector4f());
|
||||
EXPECT_EQ(allocate(-1.f, 0.f, 0.f, 0.f), Vector4f());
|
||||
EXPECT_EQ(allocate(0.f, 1.f, 0.f, 0.f), Vector4f());
|
||||
EXPECT_EQ(allocate(0.f, -1.f, 0.f, 0.f), Vector4f());
|
||||
EXPECT_EQ(allocate(0.f, 0.f, 1.f, 0.f), Vector4f());
|
||||
EXPECT_EQ(allocate(0.f, 0.f, -1.f, 0.f), Vector4f());
|
||||
}
|
||||
|
||||
TEST_F(ControlAllocationSequentialDesaturationTestQuadX, RollPitchYawZeroThrustAirmodeRP)
|
||||
{
|
||||
setAirmode(1); // Roll and pitch airmode
|
||||
// Roll and pitch get fully allocated
|
||||
EXPECT_EQ(allocate(1.f, 0.f, 0.f, 0.f), Vector4f(0.f, 0.f, 0.5f, 0.5f));
|
||||
EXPECT_EQ(allocate(-1.f, 0.f, 0.f, 0.f), Vector4f(0.5f, 0.5f, 0.f, 0.f));
|
||||
EXPECT_EQ(allocate(0.f, 1.f, 0.f, 0.f), Vector4f(0.5f, 0.f, 0.f, 0.5f));
|
||||
EXPECT_EQ(allocate(0.f, -1.f, 0.f, 0.f), Vector4f(0.f, 0.5f, 0.5f, 0.f));
|
||||
// Yaw is not allocated
|
||||
EXPECT_EQ(allocate(0.f, 0.f, 1.f, 0.f), Vector4f());
|
||||
EXPECT_EQ(allocate(0.f, 0.f, -1.f, 0.f), Vector4f());
|
||||
}
|
||||
|
||||
TEST_F(ControlAllocationSequentialDesaturationTestQuadX, RollPitchYawZeroThrustAirmodeRPY)
|
||||
{
|
||||
setAirmode(2); // Roll, pitch and yaw airmode
|
||||
// All axis are fully allocated
|
||||
EXPECT_EQ(allocate(1.f, 0.f, 0.f, 0.f), Vector4f(0.f, 0.f, 0.5f, 0.5f));
|
||||
EXPECT_EQ(allocate(-1.f, 0.f, 0.f, 0.f), Vector4f(0.5f, 0.5f, 0.f, 0.f));
|
||||
EXPECT_EQ(allocate(0.f, 1.f, 0.f, 0.f), Vector4f(0.5f, 0.f, 0.f, 0.5f));
|
||||
EXPECT_EQ(allocate(0.f, -1.f, 0.f, 0.f), Vector4f(0.f, 0.5f, 0.5f, 0.f));
|
||||
EXPECT_EQ(allocate(0.f, 0.f, 1.f, 0.f), Vector4f(.5f, 0.f, .5f, 0.f));
|
||||
EXPECT_EQ(allocate(0.f, 0.f, -1.f, 0.f), Vector4f(0.f, .5f, 0.f, .5f));
|
||||
}
|
||||
|
||||
TEST_F(ControlAllocationSequentialDesaturationTestQuadX, TEMP)
|
||||
{
|
||||
setAirmode(2); // Roll, pitch and yaw airmode
|
||||
EXPECT_EQ(allocate(1.f, 0.f, 0.f, 0.f), Vector4f(0.f, 0.f, 0.5f, 0.5f));
|
||||
}
|
||||
Loading…
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Reference in New Issue
Block a user