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Encapsulate loiter and position setpoint handling
This commit encapsulates the position setpoint and loiter setpoint handling into a single method, in order to make the code easier to understand 4be452
This commit is contained in:
committed by
JaeyoungLim
parent
f08f2a340d
commit
581ec224be
@@ -692,22 +692,6 @@ FixedwingPositionControl::control_position(const hrt_abstime &now, const Vector2
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_att_sp.fw_control_yaw = false; // by default we don't want yaw to be contoller directly with rudder
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_att_sp.apply_flaps = vehicle_attitude_setpoint_s::FLAPS_OFF; // by default we don't use flaps
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Vector2f nav_speed_2d{ground_speed};
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if (_airspeed_valid) {
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// l1 navigation logic breaks down when wind speed exceeds max airspeed
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// compute 2D groundspeed from airspeed-heading projection
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const Vector2f air_speed_2d{_airspeed * cosf(_yaw), _airspeed * sinf(_yaw)};
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// angle between air_speed_2d and ground_speed
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const float air_gnd_angle = acosf((air_speed_2d * ground_speed) / (air_speed_2d.length() * ground_speed.length()));
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// if angle > 90 degrees or groundspeed is less than threshold, replace groundspeed with airspeed projection
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if ((fabsf(air_gnd_angle) > M_PI_2_F) || (ground_speed.length() < 3.0f)) {
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nav_speed_2d = air_speed_2d;
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}
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}
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/* no throttle limit as default */
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float throttle_max = 1.0f;
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@@ -747,249 +731,37 @@ FixedwingPositionControl::control_position(const hrt_abstime &now, const Vector2
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_tecs.set_speed_weight(_param_fw_t_spdweight.get());
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_tecs.set_height_error_time_constant(_param_fw_t_h_error_tc.get());
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Vector2d curr_wp{0, 0};
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Vector2d prev_wp{0, 0};
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if (_vehicle_status.in_transition_to_fw) {
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if (!PX4_ISFINITE(_transition_waypoint(0))) {
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double lat_transition, lon_transition;
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// create a virtual waypoint HDG_HOLD_DIST_NEXT meters in front of the vehicle which the L1 controller can track
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// during the transition
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waypoint_from_heading_and_distance(_current_latitude, _current_longitude, _yaw, HDG_HOLD_DIST_NEXT, &lat_transition,
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&lon_transition);
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_transition_waypoint(0) = lat_transition;
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_transition_waypoint(1) = lon_transition;
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}
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curr_wp = prev_wp = _transition_waypoint;
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} else {
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/* current waypoint (the one currently heading for) */
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curr_wp = Vector2d(pos_sp_curr.lat, pos_sp_curr.lon);
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if (pos_sp_prev.valid) {
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prev_wp(0) = pos_sp_prev.lat;
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prev_wp(1) = pos_sp_prev.lon;
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} else {
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/*
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* No valid previous waypoint, go for the current wp.
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* This is automatically handled by the L1 library.
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*/
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prev_wp(0) = pos_sp_curr.lat;
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prev_wp(1) = pos_sp_curr.lon;
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}
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/* reset transition waypoint, will be set upon entering front transition */
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_transition_waypoint(0) = static_cast<double>(NAN);
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_transition_waypoint(1) = static_cast<double>(NAN);
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}
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/* Initialize attitude controller integrator reset flags to 0 */
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_att_sp.roll_reset_integral = false;
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_att_sp.pitch_reset_integral = false;
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_att_sp.yaw_reset_integral = false;
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float mission_airspeed = _param_fw_airspd_trim.get();
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if (PX4_ISFINITE(pos_sp_curr.cruising_speed) &&
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pos_sp_curr.cruising_speed > 0.1f) {
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mission_airspeed = pos_sp_curr.cruising_speed;
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}
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float mission_throttle = _param_fw_thr_cruise.get();
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if (PX4_ISFINITE(pos_sp_curr.cruising_throttle) &&
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pos_sp_curr.cruising_throttle >= 0.0f) {
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mission_throttle = pos_sp_curr.cruising_throttle;
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}
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float tecs_fw_thr_min;
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float tecs_fw_thr_max;
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float tecs_fw_mission_throttle;
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if (mission_throttle < _param_fw_thr_min.get()) {
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/* enable gliding with this waypoint */
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_tecs.set_speed_weight(2.0f);
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tecs_fw_thr_min = 0.0;
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tecs_fw_thr_max = 0.0;
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tecs_fw_mission_throttle = 0.0;
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} else {
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tecs_fw_thr_min = _param_fw_thr_min.get();
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tecs_fw_thr_max = _param_fw_thr_max.get();
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tecs_fw_mission_throttle = mission_throttle;
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}
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const float acc_rad = _l1_control.switch_distance(500.0f);
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uint8_t position_sp_type = pos_sp_curr.type;
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if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF) {
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// TAKEOFF: handle like a regular POSITION setpoint if already flying
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if (!in_takeoff_situation() && (_airspeed >= _param_fw_airspd_min.get() || !_airspeed_valid)) {
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// SETPOINT_TYPE_TAKEOFF -> SETPOINT_TYPE_POSITION
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position_sp_type = position_setpoint_s::SETPOINT_TYPE_POSITION;
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}
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} else if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_POSITION
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|| pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_LOITER) {
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float dist_xy = -1.f;
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float dist_z = -1.f;
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const float dist = get_distance_to_point_global_wgs84(
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(double)curr_wp(0), (double)curr_wp(1), pos_sp_curr.alt,
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_current_latitude, _current_longitude, _current_altitude,
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&dist_xy, &dist_z);
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if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_POSITION) {
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// POSITION: achieve position setpoint altitude via loiter
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// close to waypoint, but altitude error greater than twice acceptance
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if ((!_vehicle_status.in_transition_mode) && (dist >= 0.f)
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&& (dist_z > 2.f * _param_fw_clmbout_diff.get())
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&& (dist_xy < 2.f * math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius)))) {
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// SETPOINT_TYPE_POSITION -> SETPOINT_TYPE_LOITER
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position_sp_type = position_setpoint_s::SETPOINT_TYPE_LOITER;
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}
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} else if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_LOITER) {
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// LOITER: use SETPOINT_TYPE_POSITION to get to SETPOINT_TYPE_LOITER
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if ((dist >= 0.f)
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&& (dist_z > 2.f * _param_fw_clmbout_diff.get())
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&& (dist_xy > 2.f * math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius)))) {
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// SETPOINT_TYPE_LOITER -> SETPOINT_TYPE_POSITION
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position_sp_type = position_setpoint_s::SETPOINT_TYPE_POSITION;
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}
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}
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}
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uint8_t position_sp_type = handle_setpoint_type(pos_sp_curr.type, pos_sp_curr);
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_type = position_sp_type;
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if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_IDLE) {
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switch (position_sp_type) {
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case position_setpoint_s::SETPOINT_TYPE_IDLE:
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_att_sp.thrust_body[0] = 0.0f;
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_att_sp.roll_body = 0.0f;
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_att_sp.pitch_body = radians(_param_fw_psp_off.get());
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break;
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} else if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_POSITION) {
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// waypoint is a plain navigation waypoint
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float position_sp_alt = pos_sp_curr.alt;
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case position_setpoint_s::SETPOINT_TYPE_POSITION:
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control_position_setpoint(now, curr_pos, ground_speed, pos_sp_prev, pos_sp_curr);
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break;
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// Altitude first order hold (FOH)
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if (pos_sp_prev.valid && PX4_ISFINITE(pos_sp_prev.alt) &&
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((pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_POSITION) ||
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(pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_LOITER) ||
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(pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF))
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) {
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const float d_curr_prev = get_distance_to_next_waypoint((double)curr_wp(0), (double)curr_wp(1),
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pos_sp_prev.lat, pos_sp_prev.lon);
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case position_setpoint_s::SETPOINT_TYPE_LOITER:
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control_loiter(now, curr_pos, ground_speed, pos_sp_prev, pos_sp_curr, pos_sp_next);
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break;
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// Do not try to find a solution if the last waypoint is inside the acceptance radius of the current one
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if (d_curr_prev > math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius))) {
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// Calculate distance to current waypoint
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const float d_curr = get_distance_to_next_waypoint((double)curr_wp(0), (double)curr_wp(1),
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_current_latitude, _current_longitude);
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// Save distance to waypoint if it is the smallest ever achieved, however make sure that
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// _min_current_sp_distance_xy is never larger than the distance between the current and the previous wp
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_min_current_sp_distance_xy = math::min(math::min(d_curr, _min_current_sp_distance_xy), d_curr_prev);
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// if the minimal distance is smaller than the acceptance radius, we should be at waypoint alt
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// navigator will soon switch to the next waypoint item (if there is one) as soon as we reach this altitude
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if (_min_current_sp_distance_xy > math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius))) {
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// The setpoint is set linearly and such that the system reaches the current altitude at the acceptance
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// radius around the current waypoint
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const float delta_alt = (pos_sp_curr.alt - pos_sp_prev.alt);
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const float grad = -delta_alt / (d_curr_prev - math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius)));
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const float a = pos_sp_prev.alt - grad * d_curr_prev;
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position_sp_alt = a + grad * _min_current_sp_distance_xy;
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}
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}
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}
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_l1_control.navigate_waypoints(prev_wp, curr_wp, curr_pos, nav_speed_2d);
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_att_sp.roll_body = _l1_control.get_roll_setpoint();
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_att_sp.yaw_body = _l1_control.nav_bearing();
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tecs_update_pitch_throttle(now, position_sp_alt,
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calculate_target_airspeed(mission_airspeed, ground_speed),
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radians(_param_fw_p_lim_min.get()),
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radians(_param_fw_p_lim_max.get()),
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tecs_fw_thr_min,
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tecs_fw_thr_max,
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tecs_fw_mission_throttle,
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false,
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radians(_param_fw_p_lim_min.get()));
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} else if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_LOITER) {
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/* waypoint is a loiter waypoint */
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float loiter_radius = pos_sp_curr.loiter_radius;
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uint8_t loiter_direction = pos_sp_curr.loiter_direction;
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if (fabsf(pos_sp_curr.loiter_radius) < FLT_EPSILON) {
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loiter_radius = _param_nav_loiter_rad.get();
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loiter_direction = (loiter_radius > 0) ? 1 : -1;
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}
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_l1_control.navigate_loiter(curr_wp, curr_pos, loiter_radius, loiter_direction, nav_speed_2d);
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_att_sp.roll_body = _l1_control.get_roll_setpoint();
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_att_sp.yaw_body = _l1_control.nav_bearing();
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float alt_sp = pos_sp_curr.alt;
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if (pos_sp_next.type == position_setpoint_s::SETPOINT_TYPE_LAND && pos_sp_next.valid
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&& _l1_control.circle_mode() && _param_fw_lnd_earlycfg.get()) {
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// We're in a loiter directly before a landing WP. Enable our landing configuration (flaps,
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// landing airspeed and potentially tighter altitude control) already such that we don't
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// have to do this switch (which can cause significant altitude errors) close to the ground.
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_tecs.set_height_error_time_constant(_param_fw_thrtc_sc.get() * _param_fw_t_h_error_tc.get());
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mission_airspeed = _param_fw_lnd_airspd_sc.get() * _param_fw_airspd_min.get();
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_att_sp.apply_flaps = true;
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}
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if (in_takeoff_situation()) {
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alt_sp = max(alt_sp, _takeoff_ground_alt + _param_fw_clmbout_diff.get());
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_att_sp.roll_body = constrain(_att_sp.roll_body, radians(-5.0f), radians(5.0f));
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}
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if (_land_abort) {
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if (pos_sp_curr.alt - _current_altitude < _param_fw_clmbout_diff.get()) {
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// aborted landing complete, normal loiter over landing point
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abort_landing(false);
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} else {
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// continue straight until vehicle has sufficient altitude
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_att_sp.roll_body = 0.0f;
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}
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_tecs.set_height_error_time_constant(_param_fw_thrtc_sc.get() * _param_fw_t_h_error_tc.get());
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}
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tecs_update_pitch_throttle(now, alt_sp,
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calculate_target_airspeed(mission_airspeed, ground_speed),
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radians(_param_fw_p_lim_min.get()),
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radians(_param_fw_p_lim_max.get()),
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tecs_fw_thr_min,
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tecs_fw_thr_max,
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tecs_fw_mission_throttle,
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false,
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radians(_param_fw_p_lim_min.get()));
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} else if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_LAND) {
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case position_setpoint_s::SETPOINT_TYPE_LAND:
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control_landing(now, curr_pos, ground_speed, pos_sp_prev, pos_sp_curr);
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break;
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} else if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF) {
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case position_setpoint_s::SETPOINT_TYPE_TAKEOFF:
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control_takeoff(now, dt, curr_pos, ground_speed, pos_sp_prev, pos_sp_curr);
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break;
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}
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/* reset landing state */
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@@ -1254,6 +1026,376 @@ FixedwingPositionControl::control_position(const hrt_abstime &now, const Vector2
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return setpoint;
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}
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uint8_t
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FixedwingPositionControl::handle_setpoint_type(const uint8_t setpoint_type, const position_setpoint_s &pos_sp_curr)
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{
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Vector2d curr_wp{0, 0};
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Vector2d prev_wp{0, 0};
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if (_vehicle_status.in_transition_to_fw) {
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if (!PX4_ISFINITE(_transition_waypoint(0))) {
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double lat_transition, lon_transition;
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// create a virtual waypoint HDG_HOLD_DIST_NEXT meters in front of the vehicle which the L1 controller can track
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// during the transition
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waypoint_from_heading_and_distance(_current_latitude, _current_longitude, _yaw, HDG_HOLD_DIST_NEXT, &lat_transition,
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&lon_transition);
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_transition_waypoint(0) = lat_transition;
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_transition_waypoint(1) = lon_transition;
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}
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curr_wp = prev_wp = _transition_waypoint;
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} else {
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/* current waypoint (the one currently heading for) */
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curr_wp = Vector2d(pos_sp_curr.lat, pos_sp_curr.lon);
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}
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const float acc_rad = _l1_control.switch_distance(500.0f);
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uint8_t position_sp_type = setpoint_type;
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if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF) {
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// TAKEOFF: handle like a regular POSITION setpoint if already flying
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if (!in_takeoff_situation() && (_airspeed >= _param_fw_airspd_min.get() || !_airspeed_valid)) {
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// SETPOINT_TYPE_TAKEOFF -> SETPOINT_TYPE_POSITION
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position_sp_type = position_setpoint_s::SETPOINT_TYPE_POSITION;
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}
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} else if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_POSITION
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|| pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_LOITER) {
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float dist_xy = -1.f;
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float dist_z = -1.f;
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const float dist = get_distance_to_point_global_wgs84(
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(double)curr_wp(0), (double)curr_wp(1), pos_sp_curr.alt,
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_current_latitude, _current_longitude, _current_altitude,
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&dist_xy, &dist_z);
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if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_POSITION) {
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// POSITION: achieve position setpoint altitude via loiter
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// close to waypoint, but altitude error greater than twice acceptance
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if ((!_vehicle_status.in_transition_mode) && (dist >= 0.f)
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&& (dist_z > 2.f * _param_fw_clmbout_diff.get())
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&& (dist_xy < 2.f * math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius)))) {
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// SETPOINT_TYPE_POSITION -> SETPOINT_TYPE_LOITER
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position_sp_type = position_setpoint_s::SETPOINT_TYPE_LOITER;
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}
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} else if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_LOITER) {
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// LOITER: use SETPOINT_TYPE_POSITION to get to SETPOINT_TYPE_LOITER
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if ((dist >= 0.f)
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&& (dist_z > 2.f * _param_fw_clmbout_diff.get())
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&& (dist_xy > 2.f * math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius)))) {
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// SETPOINT_TYPE_LOITER -> SETPOINT_TYPE_POSITION
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position_sp_type = position_setpoint_s::SETPOINT_TYPE_POSITION;
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}
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}
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}
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return position_sp_type;
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}
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void
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FixedwingPositionControl::control_position_setpoint(const hrt_abstime &now, const Vector2d &curr_pos,
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const Vector2f &ground_speed, const position_setpoint_s &pos_sp_prev, const position_setpoint_s &pos_sp_curr)
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{
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Vector2f nav_speed_2d{ground_speed};
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if (_airspeed_valid) {
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// l1 navigation logic breaks down when wind speed exceeds max airspeed
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// compute 2D groundspeed from airspeed-heading projection
|
||||
const Vector2f air_speed_2d{_airspeed * cosf(_yaw), _airspeed * sinf(_yaw)};
|
||||
|
||||
// angle between air_speed_2d and ground_speed
|
||||
const float air_gnd_angle = acosf((air_speed_2d * ground_speed) / (air_speed_2d.length() * ground_speed.length()));
|
||||
|
||||
// if angle > 90 degrees or groundspeed is less than threshold, replace groundspeed with airspeed projection
|
||||
if ((fabsf(air_gnd_angle) > M_PI_2_F) || (ground_speed.length() < 3.0f)) {
|
||||
nav_speed_2d = air_speed_2d;
|
||||
}
|
||||
}
|
||||
|
||||
const float acc_rad = _l1_control.switch_distance(500.0f);
|
||||
Vector2d curr_wp{0, 0};
|
||||
Vector2d prev_wp{0, 0};
|
||||
|
||||
if (_vehicle_status.in_transition_to_fw) {
|
||||
|
||||
if (!PX4_ISFINITE(_transition_waypoint(0))) {
|
||||
double lat_transition, lon_transition;
|
||||
// create a virtual waypoint HDG_HOLD_DIST_NEXT meters in front of the vehicle which the L1 controller can track
|
||||
// during the transition
|
||||
waypoint_from_heading_and_distance(_current_latitude, _current_longitude, _yaw, HDG_HOLD_DIST_NEXT, &lat_transition,
|
||||
&lon_transition);
|
||||
|
||||
_transition_waypoint(0) = lat_transition;
|
||||
_transition_waypoint(1) = lon_transition;
|
||||
}
|
||||
|
||||
|
||||
curr_wp = prev_wp = _transition_waypoint;
|
||||
|
||||
} else {
|
||||
/* current waypoint (the one currently heading for) */
|
||||
curr_wp = Vector2d(pos_sp_curr.lat, pos_sp_curr.lon);
|
||||
|
||||
if (pos_sp_prev.valid) {
|
||||
prev_wp(0) = pos_sp_prev.lat;
|
||||
prev_wp(1) = pos_sp_prev.lon;
|
||||
|
||||
} else {
|
||||
/*
|
||||
* No valid previous waypoint, go for the current wp.
|
||||
* This is automatically handled by the L1 library.
|
||||
*/
|
||||
prev_wp(0) = pos_sp_curr.lat;
|
||||
prev_wp(1) = pos_sp_curr.lon;
|
||||
}
|
||||
|
||||
|
||||
/* reset transition waypoint, will be set upon entering front transition */
|
||||
_transition_waypoint(0) = static_cast<double>(NAN);
|
||||
_transition_waypoint(1) = static_cast<double>(NAN);
|
||||
}
|
||||
|
||||
float mission_airspeed = _param_fw_airspd_trim.get();
|
||||
|
||||
if (PX4_ISFINITE(pos_sp_curr.cruising_speed) &&
|
||||
pos_sp_curr.cruising_speed > 0.1f) {
|
||||
|
||||
mission_airspeed = pos_sp_curr.cruising_speed;
|
||||
}
|
||||
|
||||
float tecs_fw_thr_min;
|
||||
float tecs_fw_thr_max;
|
||||
float tecs_fw_mission_throttle;
|
||||
|
||||
float mission_throttle = _param_fw_thr_cruise.get();
|
||||
|
||||
if (PX4_ISFINITE(pos_sp_curr.cruising_throttle) &&
|
||||
pos_sp_curr.cruising_throttle >= 0.0f) {
|
||||
mission_throttle = pos_sp_curr.cruising_throttle;
|
||||
}
|
||||
|
||||
if (mission_throttle < _param_fw_thr_min.get()) {
|
||||
/* enable gliding with this waypoint */
|
||||
_tecs.set_speed_weight(2.0f);
|
||||
tecs_fw_thr_min = 0.0;
|
||||
tecs_fw_thr_max = 0.0;
|
||||
tecs_fw_mission_throttle = 0.0;
|
||||
|
||||
} else {
|
||||
tecs_fw_thr_min = _param_fw_thr_min.get();
|
||||
tecs_fw_thr_max = _param_fw_thr_max.get();
|
||||
tecs_fw_mission_throttle = mission_throttle;
|
||||
}
|
||||
|
||||
// waypoint is a plain navigation waypoint
|
||||
float position_sp_alt = pos_sp_curr.alt;
|
||||
|
||||
// Altitude first order hold (FOH)
|
||||
if (pos_sp_prev.valid && PX4_ISFINITE(pos_sp_prev.alt) &&
|
||||
((pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_POSITION) ||
|
||||
(pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_LOITER) ||
|
||||
(pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF))
|
||||
) {
|
||||
const float d_curr_prev = get_distance_to_next_waypoint((double)curr_wp(0), (double)curr_wp(1),
|
||||
pos_sp_prev.lat, pos_sp_prev.lon);
|
||||
|
||||
// Do not try to find a solution if the last waypoint is inside the acceptance radius of the current one
|
||||
if (d_curr_prev > math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius))) {
|
||||
// Calculate distance to current waypoint
|
||||
const float d_curr = get_distance_to_next_waypoint((double)curr_wp(0), (double)curr_wp(1),
|
||||
_current_latitude, _current_longitude);
|
||||
|
||||
// Save distance to waypoint if it is the smallest ever achieved, however make sure that
|
||||
// _min_current_sp_distance_xy is never larger than the distance between the current and the previous wp
|
||||
_min_current_sp_distance_xy = math::min(math::min(d_curr, _min_current_sp_distance_xy), d_curr_prev);
|
||||
|
||||
// if the minimal distance is smaller than the acceptance radius, we should be at waypoint alt
|
||||
// navigator will soon switch to the next waypoint item (if there is one) as soon as we reach this altitude
|
||||
if (_min_current_sp_distance_xy > math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius))) {
|
||||
// The setpoint is set linearly and such that the system reaches the current altitude at the acceptance
|
||||
// radius around the current waypoint
|
||||
const float delta_alt = (pos_sp_curr.alt - pos_sp_prev.alt);
|
||||
const float grad = -delta_alt / (d_curr_prev - math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius)));
|
||||
const float a = pos_sp_prev.alt - grad * d_curr_prev;
|
||||
|
||||
position_sp_alt = a + grad * _min_current_sp_distance_xy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_l1_control.navigate_waypoints(prev_wp, curr_wp, curr_pos, nav_speed_2d);
|
||||
_att_sp.roll_body = _l1_control.get_roll_setpoint();
|
||||
_att_sp.yaw_body = _l1_control.nav_bearing();
|
||||
|
||||
tecs_update_pitch_throttle(now, position_sp_alt,
|
||||
calculate_target_airspeed(mission_airspeed, ground_speed),
|
||||
radians(_param_fw_p_lim_min.get()),
|
||||
radians(_param_fw_p_lim_max.get()),
|
||||
tecs_fw_thr_min,
|
||||
tecs_fw_thr_max,
|
||||
tecs_fw_mission_throttle,
|
||||
false,
|
||||
radians(_param_fw_p_lim_min.get()));
|
||||
}
|
||||
|
||||
void
|
||||
FixedwingPositionControl::control_loiter(const hrt_abstime &now, const Vector2d &curr_pos,
|
||||
const Vector2f &ground_speed, const position_setpoint_s &pos_sp_prev, const position_setpoint_s &pos_sp_curr,
|
||||
const position_setpoint_s &pos_sp_next)
|
||||
{
|
||||
Vector2f nav_speed_2d{ground_speed};
|
||||
|
||||
if (_airspeed_valid) {
|
||||
// l1 navigation logic breaks down when wind speed exceeds max airspeed
|
||||
// compute 2D groundspeed from airspeed-heading projection
|
||||
const Vector2f air_speed_2d{_airspeed * cosf(_yaw), _airspeed * sinf(_yaw)};
|
||||
|
||||
// angle between air_speed_2d and ground_speed
|
||||
const float air_gnd_angle = acosf((air_speed_2d * ground_speed) / (air_speed_2d.length() * ground_speed.length()));
|
||||
|
||||
// if angle > 90 degrees or groundspeed is less than threshold, replace groundspeed with airspeed projection
|
||||
if ((fabsf(air_gnd_angle) > M_PI_2_F) || (ground_speed.length() < 3.0f)) {
|
||||
nav_speed_2d = air_speed_2d;
|
||||
}
|
||||
}
|
||||
|
||||
Vector2d curr_wp{0, 0};
|
||||
Vector2d prev_wp{0, 0};
|
||||
|
||||
if (_vehicle_status.in_transition_to_fw) {
|
||||
|
||||
if (!PX4_ISFINITE(_transition_waypoint(0))) {
|
||||
double lat_transition, lon_transition;
|
||||
// create a virtual waypoint HDG_HOLD_DIST_NEXT meters in front of the vehicle which the L1 controller can track
|
||||
// during the transition
|
||||
waypoint_from_heading_and_distance(_current_latitude, _current_longitude, _yaw, HDG_HOLD_DIST_NEXT, &lat_transition,
|
||||
&lon_transition);
|
||||
|
||||
_transition_waypoint(0) = lat_transition;
|
||||
_transition_waypoint(1) = lon_transition;
|
||||
}
|
||||
|
||||
|
||||
curr_wp = prev_wp = _transition_waypoint;
|
||||
|
||||
} else {
|
||||
/* current waypoint (the one currently heading for) */
|
||||
curr_wp = Vector2d(pos_sp_curr.lat, pos_sp_curr.lon);
|
||||
|
||||
if (pos_sp_prev.valid) {
|
||||
prev_wp(0) = pos_sp_prev.lat;
|
||||
prev_wp(1) = pos_sp_prev.lon;
|
||||
|
||||
} else {
|
||||
/*
|
||||
* No valid previous waypoint, go for the current wp.
|
||||
* This is automatically handled by the L1 library.
|
||||
*/
|
||||
prev_wp(0) = pos_sp_curr.lat;
|
||||
prev_wp(1) = pos_sp_curr.lon;
|
||||
}
|
||||
|
||||
|
||||
/* reset transition waypoint, will be set upon entering front transition */
|
||||
_transition_waypoint(0) = static_cast<double>(NAN);
|
||||
_transition_waypoint(1) = static_cast<double>(NAN);
|
||||
}
|
||||
|
||||
float mission_airspeed = _param_fw_airspd_trim.get();
|
||||
|
||||
if (PX4_ISFINITE(pos_sp_curr.cruising_speed) &&
|
||||
pos_sp_curr.cruising_speed > 0.1f) {
|
||||
|
||||
mission_airspeed = pos_sp_curr.cruising_speed;
|
||||
}
|
||||
|
||||
float tecs_fw_thr_min;
|
||||
float tecs_fw_thr_max;
|
||||
float tecs_fw_mission_throttle;
|
||||
|
||||
float mission_throttle = _param_fw_thr_cruise.get();
|
||||
|
||||
if (PX4_ISFINITE(pos_sp_curr.cruising_throttle) &&
|
||||
pos_sp_curr.cruising_throttle >= 0.0f) {
|
||||
mission_throttle = pos_sp_curr.cruising_throttle;
|
||||
}
|
||||
|
||||
if (mission_throttle < _param_fw_thr_min.get()) {
|
||||
/* enable gliding with this waypoint */
|
||||
_tecs.set_speed_weight(2.0f);
|
||||
tecs_fw_thr_min = 0.0;
|
||||
tecs_fw_thr_max = 0.0;
|
||||
tecs_fw_mission_throttle = 0.0;
|
||||
|
||||
} else {
|
||||
tecs_fw_thr_min = _param_fw_thr_min.get();
|
||||
tecs_fw_thr_max = _param_fw_thr_max.get();
|
||||
tecs_fw_mission_throttle = mission_throttle;
|
||||
}
|
||||
|
||||
/* waypoint is a loiter waypoint */
|
||||
float loiter_radius = pos_sp_curr.loiter_radius;
|
||||
uint8_t loiter_direction = pos_sp_curr.loiter_direction;
|
||||
|
||||
if (fabsf(pos_sp_curr.loiter_radius) < FLT_EPSILON) {
|
||||
loiter_radius = _param_nav_loiter_rad.get();
|
||||
loiter_direction = (loiter_radius > 0) ? 1 : -1;
|
||||
|
||||
}
|
||||
|
||||
_l1_control.navigate_loiter(curr_wp, curr_pos, loiter_radius, loiter_direction, nav_speed_2d);
|
||||
|
||||
_att_sp.roll_body = _l1_control.get_roll_setpoint();
|
||||
_att_sp.yaw_body = _l1_control.nav_bearing();
|
||||
|
||||
float alt_sp = pos_sp_curr.alt;
|
||||
|
||||
if (pos_sp_next.type == position_setpoint_s::SETPOINT_TYPE_LAND && pos_sp_next.valid
|
||||
&& _l1_control.circle_mode() && _param_fw_lnd_earlycfg.get()) {
|
||||
// We're in a loiter directly before a landing WP. Enable our landing configuration (flaps,
|
||||
// landing airspeed and potentially tighter altitude control) already such that we don't
|
||||
// have to do this switch (which can cause significant altitude errors) close to the ground.
|
||||
_tecs.set_height_error_time_constant(_param_fw_thrtc_sc.get() * _param_fw_t_h_error_tc.get());
|
||||
mission_airspeed = _param_fw_lnd_airspd_sc.get() * _param_fw_airspd_min.get();
|
||||
_att_sp.apply_flaps = true;
|
||||
}
|
||||
|
||||
if (in_takeoff_situation()) {
|
||||
alt_sp = max(alt_sp, _takeoff_ground_alt + _param_fw_clmbout_diff.get());
|
||||
_att_sp.roll_body = constrain(_att_sp.roll_body, radians(-5.0f), radians(5.0f));
|
||||
}
|
||||
|
||||
if (_land_abort) {
|
||||
if (pos_sp_curr.alt - _current_altitude < _param_fw_clmbout_diff.get()) {
|
||||
// aborted landing complete, normal loiter over landing point
|
||||
abort_landing(false);
|
||||
|
||||
} else {
|
||||
// continue straight until vehicle has sufficient altitude
|
||||
_att_sp.roll_body = 0.0f;
|
||||
}
|
||||
|
||||
_tecs.set_height_error_time_constant(_param_fw_thrtc_sc.get() * _param_fw_t_h_error_tc.get());
|
||||
}
|
||||
|
||||
tecs_update_pitch_throttle(now, alt_sp,
|
||||
calculate_target_airspeed(mission_airspeed, ground_speed),
|
||||
radians(_param_fw_p_lim_min.get()),
|
||||
radians(_param_fw_p_lim_max.get()),
|
||||
tecs_fw_thr_min,
|
||||
tecs_fw_thr_max,
|
||||
tecs_fw_mission_throttle,
|
||||
false,
|
||||
radians(_param_fw_p_lim_min.get()));
|
||||
}
|
||||
|
||||
void
|
||||
FixedwingPositionControl::control_takeoff(const hrt_abstime &now, const float dt, const Vector2d &curr_pos,
|
||||
const Vector2f &ground_speed, const position_setpoint_s &pos_sp_prev, const position_setpoint_s &pos_sp_curr)
|
||||
|
||||
Reference in New Issue
Block a user