Encapsulate loiter and position setpoint handling

This commit encapsulates the position setpoint and loiter setpoint handling into a single method, in order to make the code easier to understand
4be452
This commit is contained in:
Jaeyoung-Lim
2021-10-09 11:55:59 +02:00
committed by JaeyoungLim
parent f08f2a340d
commit 581ec224be
2 changed files with 392 additions and 245 deletions
@@ -692,22 +692,6 @@ FixedwingPositionControl::control_position(const hrt_abstime &now, const Vector2
_att_sp.fw_control_yaw = false; // by default we don't want yaw to be contoller directly with rudder
_att_sp.apply_flaps = vehicle_attitude_setpoint_s::FLAPS_OFF; // by default we don't use flaps
Vector2f nav_speed_2d{ground_speed};
if (_airspeed_valid) {
// l1 navigation logic breaks down when wind speed exceeds max airspeed
// compute 2D groundspeed from airspeed-heading projection
const Vector2f air_speed_2d{_airspeed * cosf(_yaw), _airspeed * sinf(_yaw)};
// angle between air_speed_2d and ground_speed
const float air_gnd_angle = acosf((air_speed_2d * ground_speed) / (air_speed_2d.length() * ground_speed.length()));
// if angle > 90 degrees or groundspeed is less than threshold, replace groundspeed with airspeed projection
if ((fabsf(air_gnd_angle) > M_PI_2_F) || (ground_speed.length() < 3.0f)) {
nav_speed_2d = air_speed_2d;
}
}
/* no throttle limit as default */
float throttle_max = 1.0f;
@@ -747,249 +731,37 @@ FixedwingPositionControl::control_position(const hrt_abstime &now, const Vector2
_tecs.set_speed_weight(_param_fw_t_spdweight.get());
_tecs.set_height_error_time_constant(_param_fw_t_h_error_tc.get());
Vector2d curr_wp{0, 0};
Vector2d prev_wp{0, 0};
if (_vehicle_status.in_transition_to_fw) {
if (!PX4_ISFINITE(_transition_waypoint(0))) {
double lat_transition, lon_transition;
// create a virtual waypoint HDG_HOLD_DIST_NEXT meters in front of the vehicle which the L1 controller can track
// during the transition
waypoint_from_heading_and_distance(_current_latitude, _current_longitude, _yaw, HDG_HOLD_DIST_NEXT, &lat_transition,
&lon_transition);
_transition_waypoint(0) = lat_transition;
_transition_waypoint(1) = lon_transition;
}
curr_wp = prev_wp = _transition_waypoint;
} else {
/* current waypoint (the one currently heading for) */
curr_wp = Vector2d(pos_sp_curr.lat, pos_sp_curr.lon);
if (pos_sp_prev.valid) {
prev_wp(0) = pos_sp_prev.lat;
prev_wp(1) = pos_sp_prev.lon;
} else {
/*
* No valid previous waypoint, go for the current wp.
* This is automatically handled by the L1 library.
*/
prev_wp(0) = pos_sp_curr.lat;
prev_wp(1) = pos_sp_curr.lon;
}
/* reset transition waypoint, will be set upon entering front transition */
_transition_waypoint(0) = static_cast<double>(NAN);
_transition_waypoint(1) = static_cast<double>(NAN);
}
/* Initialize attitude controller integrator reset flags to 0 */
_att_sp.roll_reset_integral = false;
_att_sp.pitch_reset_integral = false;
_att_sp.yaw_reset_integral = false;
float mission_airspeed = _param_fw_airspd_trim.get();
if (PX4_ISFINITE(pos_sp_curr.cruising_speed) &&
pos_sp_curr.cruising_speed > 0.1f) {
mission_airspeed = pos_sp_curr.cruising_speed;
}
float mission_throttle = _param_fw_thr_cruise.get();
if (PX4_ISFINITE(pos_sp_curr.cruising_throttle) &&
pos_sp_curr.cruising_throttle >= 0.0f) {
mission_throttle = pos_sp_curr.cruising_throttle;
}
float tecs_fw_thr_min;
float tecs_fw_thr_max;
float tecs_fw_mission_throttle;
if (mission_throttle < _param_fw_thr_min.get()) {
/* enable gliding with this waypoint */
_tecs.set_speed_weight(2.0f);
tecs_fw_thr_min = 0.0;
tecs_fw_thr_max = 0.0;
tecs_fw_mission_throttle = 0.0;
} else {
tecs_fw_thr_min = _param_fw_thr_min.get();
tecs_fw_thr_max = _param_fw_thr_max.get();
tecs_fw_mission_throttle = mission_throttle;
}
const float acc_rad = _l1_control.switch_distance(500.0f);
uint8_t position_sp_type = pos_sp_curr.type;
if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF) {
// TAKEOFF: handle like a regular POSITION setpoint if already flying
if (!in_takeoff_situation() && (_airspeed >= _param_fw_airspd_min.get() || !_airspeed_valid)) {
// SETPOINT_TYPE_TAKEOFF -> SETPOINT_TYPE_POSITION
position_sp_type = position_setpoint_s::SETPOINT_TYPE_POSITION;
}
} else if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_POSITION
|| pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_LOITER) {
float dist_xy = -1.f;
float dist_z = -1.f;
const float dist = get_distance_to_point_global_wgs84(
(double)curr_wp(0), (double)curr_wp(1), pos_sp_curr.alt,
_current_latitude, _current_longitude, _current_altitude,
&dist_xy, &dist_z);
if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_POSITION) {
// POSITION: achieve position setpoint altitude via loiter
// close to waypoint, but altitude error greater than twice acceptance
if ((!_vehicle_status.in_transition_mode) && (dist >= 0.f)
&& (dist_z > 2.f * _param_fw_clmbout_diff.get())
&& (dist_xy < 2.f * math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius)))) {
// SETPOINT_TYPE_POSITION -> SETPOINT_TYPE_LOITER
position_sp_type = position_setpoint_s::SETPOINT_TYPE_LOITER;
}
} else if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_LOITER) {
// LOITER: use SETPOINT_TYPE_POSITION to get to SETPOINT_TYPE_LOITER
if ((dist >= 0.f)
&& (dist_z > 2.f * _param_fw_clmbout_diff.get())
&& (dist_xy > 2.f * math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius)))) {
// SETPOINT_TYPE_LOITER -> SETPOINT_TYPE_POSITION
position_sp_type = position_setpoint_s::SETPOINT_TYPE_POSITION;
}
}
}
uint8_t position_sp_type = handle_setpoint_type(pos_sp_curr.type, pos_sp_curr);
_type = position_sp_type;
if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_IDLE) {
switch (position_sp_type) {
case position_setpoint_s::SETPOINT_TYPE_IDLE:
_att_sp.thrust_body[0] = 0.0f;
_att_sp.roll_body = 0.0f;
_att_sp.pitch_body = radians(_param_fw_psp_off.get());
break;
} else if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_POSITION) {
// waypoint is a plain navigation waypoint
float position_sp_alt = pos_sp_curr.alt;
case position_setpoint_s::SETPOINT_TYPE_POSITION:
control_position_setpoint(now, curr_pos, ground_speed, pos_sp_prev, pos_sp_curr);
break;
// Altitude first order hold (FOH)
if (pos_sp_prev.valid && PX4_ISFINITE(pos_sp_prev.alt) &&
((pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_POSITION) ||
(pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_LOITER) ||
(pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF))
) {
const float d_curr_prev = get_distance_to_next_waypoint((double)curr_wp(0), (double)curr_wp(1),
pos_sp_prev.lat, pos_sp_prev.lon);
case position_setpoint_s::SETPOINT_TYPE_LOITER:
control_loiter(now, curr_pos, ground_speed, pos_sp_prev, pos_sp_curr, pos_sp_next);
break;
// Do not try to find a solution if the last waypoint is inside the acceptance radius of the current one
if (d_curr_prev > math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius))) {
// Calculate distance to current waypoint
const float d_curr = get_distance_to_next_waypoint((double)curr_wp(0), (double)curr_wp(1),
_current_latitude, _current_longitude);
// Save distance to waypoint if it is the smallest ever achieved, however make sure that
// _min_current_sp_distance_xy is never larger than the distance between the current and the previous wp
_min_current_sp_distance_xy = math::min(math::min(d_curr, _min_current_sp_distance_xy), d_curr_prev);
// if the minimal distance is smaller than the acceptance radius, we should be at waypoint alt
// navigator will soon switch to the next waypoint item (if there is one) as soon as we reach this altitude
if (_min_current_sp_distance_xy > math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius))) {
// The setpoint is set linearly and such that the system reaches the current altitude at the acceptance
// radius around the current waypoint
const float delta_alt = (pos_sp_curr.alt - pos_sp_prev.alt);
const float grad = -delta_alt / (d_curr_prev - math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius)));
const float a = pos_sp_prev.alt - grad * d_curr_prev;
position_sp_alt = a + grad * _min_current_sp_distance_xy;
}
}
}
_l1_control.navigate_waypoints(prev_wp, curr_wp, curr_pos, nav_speed_2d);
_att_sp.roll_body = _l1_control.get_roll_setpoint();
_att_sp.yaw_body = _l1_control.nav_bearing();
tecs_update_pitch_throttle(now, position_sp_alt,
calculate_target_airspeed(mission_airspeed, ground_speed),
radians(_param_fw_p_lim_min.get()),
radians(_param_fw_p_lim_max.get()),
tecs_fw_thr_min,
tecs_fw_thr_max,
tecs_fw_mission_throttle,
false,
radians(_param_fw_p_lim_min.get()));
} else if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_LOITER) {
/* waypoint is a loiter waypoint */
float loiter_radius = pos_sp_curr.loiter_radius;
uint8_t loiter_direction = pos_sp_curr.loiter_direction;
if (fabsf(pos_sp_curr.loiter_radius) < FLT_EPSILON) {
loiter_radius = _param_nav_loiter_rad.get();
loiter_direction = (loiter_radius > 0) ? 1 : -1;
}
_l1_control.navigate_loiter(curr_wp, curr_pos, loiter_radius, loiter_direction, nav_speed_2d);
_att_sp.roll_body = _l1_control.get_roll_setpoint();
_att_sp.yaw_body = _l1_control.nav_bearing();
float alt_sp = pos_sp_curr.alt;
if (pos_sp_next.type == position_setpoint_s::SETPOINT_TYPE_LAND && pos_sp_next.valid
&& _l1_control.circle_mode() && _param_fw_lnd_earlycfg.get()) {
// We're in a loiter directly before a landing WP. Enable our landing configuration (flaps,
// landing airspeed and potentially tighter altitude control) already such that we don't
// have to do this switch (which can cause significant altitude errors) close to the ground.
_tecs.set_height_error_time_constant(_param_fw_thrtc_sc.get() * _param_fw_t_h_error_tc.get());
mission_airspeed = _param_fw_lnd_airspd_sc.get() * _param_fw_airspd_min.get();
_att_sp.apply_flaps = true;
}
if (in_takeoff_situation()) {
alt_sp = max(alt_sp, _takeoff_ground_alt + _param_fw_clmbout_diff.get());
_att_sp.roll_body = constrain(_att_sp.roll_body, radians(-5.0f), radians(5.0f));
}
if (_land_abort) {
if (pos_sp_curr.alt - _current_altitude < _param_fw_clmbout_diff.get()) {
// aborted landing complete, normal loiter over landing point
abort_landing(false);
} else {
// continue straight until vehicle has sufficient altitude
_att_sp.roll_body = 0.0f;
}
_tecs.set_height_error_time_constant(_param_fw_thrtc_sc.get() * _param_fw_t_h_error_tc.get());
}
tecs_update_pitch_throttle(now, alt_sp,
calculate_target_airspeed(mission_airspeed, ground_speed),
radians(_param_fw_p_lim_min.get()),
radians(_param_fw_p_lim_max.get()),
tecs_fw_thr_min,
tecs_fw_thr_max,
tecs_fw_mission_throttle,
false,
radians(_param_fw_p_lim_min.get()));
} else if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_LAND) {
case position_setpoint_s::SETPOINT_TYPE_LAND:
control_landing(now, curr_pos, ground_speed, pos_sp_prev, pos_sp_curr);
break;
} else if (position_sp_type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF) {
case position_setpoint_s::SETPOINT_TYPE_TAKEOFF:
control_takeoff(now, dt, curr_pos, ground_speed, pos_sp_prev, pos_sp_curr);
break;
}
/* reset landing state */
@@ -1254,6 +1026,376 @@ FixedwingPositionControl::control_position(const hrt_abstime &now, const Vector2
return setpoint;
}
uint8_t
FixedwingPositionControl::handle_setpoint_type(const uint8_t setpoint_type, const position_setpoint_s &pos_sp_curr)
{
Vector2d curr_wp{0, 0};
Vector2d prev_wp{0, 0};
if (_vehicle_status.in_transition_to_fw) {
if (!PX4_ISFINITE(_transition_waypoint(0))) {
double lat_transition, lon_transition;
// create a virtual waypoint HDG_HOLD_DIST_NEXT meters in front of the vehicle which the L1 controller can track
// during the transition
waypoint_from_heading_and_distance(_current_latitude, _current_longitude, _yaw, HDG_HOLD_DIST_NEXT, &lat_transition,
&lon_transition);
_transition_waypoint(0) = lat_transition;
_transition_waypoint(1) = lon_transition;
}
curr_wp = prev_wp = _transition_waypoint;
} else {
/* current waypoint (the one currently heading for) */
curr_wp = Vector2d(pos_sp_curr.lat, pos_sp_curr.lon);
}
const float acc_rad = _l1_control.switch_distance(500.0f);
uint8_t position_sp_type = setpoint_type;
if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF) {
// TAKEOFF: handle like a regular POSITION setpoint if already flying
if (!in_takeoff_situation() && (_airspeed >= _param_fw_airspd_min.get() || !_airspeed_valid)) {
// SETPOINT_TYPE_TAKEOFF -> SETPOINT_TYPE_POSITION
position_sp_type = position_setpoint_s::SETPOINT_TYPE_POSITION;
}
} else if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_POSITION
|| pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_LOITER) {
float dist_xy = -1.f;
float dist_z = -1.f;
const float dist = get_distance_to_point_global_wgs84(
(double)curr_wp(0), (double)curr_wp(1), pos_sp_curr.alt,
_current_latitude, _current_longitude, _current_altitude,
&dist_xy, &dist_z);
if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_POSITION) {
// POSITION: achieve position setpoint altitude via loiter
// close to waypoint, but altitude error greater than twice acceptance
if ((!_vehicle_status.in_transition_mode) && (dist >= 0.f)
&& (dist_z > 2.f * _param_fw_clmbout_diff.get())
&& (dist_xy < 2.f * math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius)))) {
// SETPOINT_TYPE_POSITION -> SETPOINT_TYPE_LOITER
position_sp_type = position_setpoint_s::SETPOINT_TYPE_LOITER;
}
} else if (pos_sp_curr.type == position_setpoint_s::SETPOINT_TYPE_LOITER) {
// LOITER: use SETPOINT_TYPE_POSITION to get to SETPOINT_TYPE_LOITER
if ((dist >= 0.f)
&& (dist_z > 2.f * _param_fw_clmbout_diff.get())
&& (dist_xy > 2.f * math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius)))) {
// SETPOINT_TYPE_LOITER -> SETPOINT_TYPE_POSITION
position_sp_type = position_setpoint_s::SETPOINT_TYPE_POSITION;
}
}
}
return position_sp_type;
}
void
FixedwingPositionControl::control_position_setpoint(const hrt_abstime &now, const Vector2d &curr_pos,
const Vector2f &ground_speed, const position_setpoint_s &pos_sp_prev, const position_setpoint_s &pos_sp_curr)
{
Vector2f nav_speed_2d{ground_speed};
if (_airspeed_valid) {
// l1 navigation logic breaks down when wind speed exceeds max airspeed
// compute 2D groundspeed from airspeed-heading projection
const Vector2f air_speed_2d{_airspeed * cosf(_yaw), _airspeed * sinf(_yaw)};
// angle between air_speed_2d and ground_speed
const float air_gnd_angle = acosf((air_speed_2d * ground_speed) / (air_speed_2d.length() * ground_speed.length()));
// if angle > 90 degrees or groundspeed is less than threshold, replace groundspeed with airspeed projection
if ((fabsf(air_gnd_angle) > M_PI_2_F) || (ground_speed.length() < 3.0f)) {
nav_speed_2d = air_speed_2d;
}
}
const float acc_rad = _l1_control.switch_distance(500.0f);
Vector2d curr_wp{0, 0};
Vector2d prev_wp{0, 0};
if (_vehicle_status.in_transition_to_fw) {
if (!PX4_ISFINITE(_transition_waypoint(0))) {
double lat_transition, lon_transition;
// create a virtual waypoint HDG_HOLD_DIST_NEXT meters in front of the vehicle which the L1 controller can track
// during the transition
waypoint_from_heading_and_distance(_current_latitude, _current_longitude, _yaw, HDG_HOLD_DIST_NEXT, &lat_transition,
&lon_transition);
_transition_waypoint(0) = lat_transition;
_transition_waypoint(1) = lon_transition;
}
curr_wp = prev_wp = _transition_waypoint;
} else {
/* current waypoint (the one currently heading for) */
curr_wp = Vector2d(pos_sp_curr.lat, pos_sp_curr.lon);
if (pos_sp_prev.valid) {
prev_wp(0) = pos_sp_prev.lat;
prev_wp(1) = pos_sp_prev.lon;
} else {
/*
* No valid previous waypoint, go for the current wp.
* This is automatically handled by the L1 library.
*/
prev_wp(0) = pos_sp_curr.lat;
prev_wp(1) = pos_sp_curr.lon;
}
/* reset transition waypoint, will be set upon entering front transition */
_transition_waypoint(0) = static_cast<double>(NAN);
_transition_waypoint(1) = static_cast<double>(NAN);
}
float mission_airspeed = _param_fw_airspd_trim.get();
if (PX4_ISFINITE(pos_sp_curr.cruising_speed) &&
pos_sp_curr.cruising_speed > 0.1f) {
mission_airspeed = pos_sp_curr.cruising_speed;
}
float tecs_fw_thr_min;
float tecs_fw_thr_max;
float tecs_fw_mission_throttle;
float mission_throttle = _param_fw_thr_cruise.get();
if (PX4_ISFINITE(pos_sp_curr.cruising_throttle) &&
pos_sp_curr.cruising_throttle >= 0.0f) {
mission_throttle = pos_sp_curr.cruising_throttle;
}
if (mission_throttle < _param_fw_thr_min.get()) {
/* enable gliding with this waypoint */
_tecs.set_speed_weight(2.0f);
tecs_fw_thr_min = 0.0;
tecs_fw_thr_max = 0.0;
tecs_fw_mission_throttle = 0.0;
} else {
tecs_fw_thr_min = _param_fw_thr_min.get();
tecs_fw_thr_max = _param_fw_thr_max.get();
tecs_fw_mission_throttle = mission_throttle;
}
// waypoint is a plain navigation waypoint
float position_sp_alt = pos_sp_curr.alt;
// Altitude first order hold (FOH)
if (pos_sp_prev.valid && PX4_ISFINITE(pos_sp_prev.alt) &&
((pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_POSITION) ||
(pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_LOITER) ||
(pos_sp_prev.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF))
) {
const float d_curr_prev = get_distance_to_next_waypoint((double)curr_wp(0), (double)curr_wp(1),
pos_sp_prev.lat, pos_sp_prev.lon);
// Do not try to find a solution if the last waypoint is inside the acceptance radius of the current one
if (d_curr_prev > math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius))) {
// Calculate distance to current waypoint
const float d_curr = get_distance_to_next_waypoint((double)curr_wp(0), (double)curr_wp(1),
_current_latitude, _current_longitude);
// Save distance to waypoint if it is the smallest ever achieved, however make sure that
// _min_current_sp_distance_xy is never larger than the distance between the current and the previous wp
_min_current_sp_distance_xy = math::min(math::min(d_curr, _min_current_sp_distance_xy), d_curr_prev);
// if the minimal distance is smaller than the acceptance radius, we should be at waypoint alt
// navigator will soon switch to the next waypoint item (if there is one) as soon as we reach this altitude
if (_min_current_sp_distance_xy > math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius))) {
// The setpoint is set linearly and such that the system reaches the current altitude at the acceptance
// radius around the current waypoint
const float delta_alt = (pos_sp_curr.alt - pos_sp_prev.alt);
const float grad = -delta_alt / (d_curr_prev - math::max(acc_rad, fabsf(pos_sp_curr.loiter_radius)));
const float a = pos_sp_prev.alt - grad * d_curr_prev;
position_sp_alt = a + grad * _min_current_sp_distance_xy;
}
}
}
_l1_control.navigate_waypoints(prev_wp, curr_wp, curr_pos, nav_speed_2d);
_att_sp.roll_body = _l1_control.get_roll_setpoint();
_att_sp.yaw_body = _l1_control.nav_bearing();
tecs_update_pitch_throttle(now, position_sp_alt,
calculate_target_airspeed(mission_airspeed, ground_speed),
radians(_param_fw_p_lim_min.get()),
radians(_param_fw_p_lim_max.get()),
tecs_fw_thr_min,
tecs_fw_thr_max,
tecs_fw_mission_throttle,
false,
radians(_param_fw_p_lim_min.get()));
}
void
FixedwingPositionControl::control_loiter(const hrt_abstime &now, const Vector2d &curr_pos,
const Vector2f &ground_speed, const position_setpoint_s &pos_sp_prev, const position_setpoint_s &pos_sp_curr,
const position_setpoint_s &pos_sp_next)
{
Vector2f nav_speed_2d{ground_speed};
if (_airspeed_valid) {
// l1 navigation logic breaks down when wind speed exceeds max airspeed
// compute 2D groundspeed from airspeed-heading projection
const Vector2f air_speed_2d{_airspeed * cosf(_yaw), _airspeed * sinf(_yaw)};
// angle between air_speed_2d and ground_speed
const float air_gnd_angle = acosf((air_speed_2d * ground_speed) / (air_speed_2d.length() * ground_speed.length()));
// if angle > 90 degrees or groundspeed is less than threshold, replace groundspeed with airspeed projection
if ((fabsf(air_gnd_angle) > M_PI_2_F) || (ground_speed.length() < 3.0f)) {
nav_speed_2d = air_speed_2d;
}
}
Vector2d curr_wp{0, 0};
Vector2d prev_wp{0, 0};
if (_vehicle_status.in_transition_to_fw) {
if (!PX4_ISFINITE(_transition_waypoint(0))) {
double lat_transition, lon_transition;
// create a virtual waypoint HDG_HOLD_DIST_NEXT meters in front of the vehicle which the L1 controller can track
// during the transition
waypoint_from_heading_and_distance(_current_latitude, _current_longitude, _yaw, HDG_HOLD_DIST_NEXT, &lat_transition,
&lon_transition);
_transition_waypoint(0) = lat_transition;
_transition_waypoint(1) = lon_transition;
}
curr_wp = prev_wp = _transition_waypoint;
} else {
/* current waypoint (the one currently heading for) */
curr_wp = Vector2d(pos_sp_curr.lat, pos_sp_curr.lon);
if (pos_sp_prev.valid) {
prev_wp(0) = pos_sp_prev.lat;
prev_wp(1) = pos_sp_prev.lon;
} else {
/*
* No valid previous waypoint, go for the current wp.
* This is automatically handled by the L1 library.
*/
prev_wp(0) = pos_sp_curr.lat;
prev_wp(1) = pos_sp_curr.lon;
}
/* reset transition waypoint, will be set upon entering front transition */
_transition_waypoint(0) = static_cast<double>(NAN);
_transition_waypoint(1) = static_cast<double>(NAN);
}
float mission_airspeed = _param_fw_airspd_trim.get();
if (PX4_ISFINITE(pos_sp_curr.cruising_speed) &&
pos_sp_curr.cruising_speed > 0.1f) {
mission_airspeed = pos_sp_curr.cruising_speed;
}
float tecs_fw_thr_min;
float tecs_fw_thr_max;
float tecs_fw_mission_throttle;
float mission_throttle = _param_fw_thr_cruise.get();
if (PX4_ISFINITE(pos_sp_curr.cruising_throttle) &&
pos_sp_curr.cruising_throttle >= 0.0f) {
mission_throttle = pos_sp_curr.cruising_throttle;
}
if (mission_throttle < _param_fw_thr_min.get()) {
/* enable gliding with this waypoint */
_tecs.set_speed_weight(2.0f);
tecs_fw_thr_min = 0.0;
tecs_fw_thr_max = 0.0;
tecs_fw_mission_throttle = 0.0;
} else {
tecs_fw_thr_min = _param_fw_thr_min.get();
tecs_fw_thr_max = _param_fw_thr_max.get();
tecs_fw_mission_throttle = mission_throttle;
}
/* waypoint is a loiter waypoint */
float loiter_radius = pos_sp_curr.loiter_radius;
uint8_t loiter_direction = pos_sp_curr.loiter_direction;
if (fabsf(pos_sp_curr.loiter_radius) < FLT_EPSILON) {
loiter_radius = _param_nav_loiter_rad.get();
loiter_direction = (loiter_radius > 0) ? 1 : -1;
}
_l1_control.navigate_loiter(curr_wp, curr_pos, loiter_radius, loiter_direction, nav_speed_2d);
_att_sp.roll_body = _l1_control.get_roll_setpoint();
_att_sp.yaw_body = _l1_control.nav_bearing();
float alt_sp = pos_sp_curr.alt;
if (pos_sp_next.type == position_setpoint_s::SETPOINT_TYPE_LAND && pos_sp_next.valid
&& _l1_control.circle_mode() && _param_fw_lnd_earlycfg.get()) {
// We're in a loiter directly before a landing WP. Enable our landing configuration (flaps,
// landing airspeed and potentially tighter altitude control) already such that we don't
// have to do this switch (which can cause significant altitude errors) close to the ground.
_tecs.set_height_error_time_constant(_param_fw_thrtc_sc.get() * _param_fw_t_h_error_tc.get());
mission_airspeed = _param_fw_lnd_airspd_sc.get() * _param_fw_airspd_min.get();
_att_sp.apply_flaps = true;
}
if (in_takeoff_situation()) {
alt_sp = max(alt_sp, _takeoff_ground_alt + _param_fw_clmbout_diff.get());
_att_sp.roll_body = constrain(_att_sp.roll_body, radians(-5.0f), radians(5.0f));
}
if (_land_abort) {
if (pos_sp_curr.alt - _current_altitude < _param_fw_clmbout_diff.get()) {
// aborted landing complete, normal loiter over landing point
abort_landing(false);
} else {
// continue straight until vehicle has sufficient altitude
_att_sp.roll_body = 0.0f;
}
_tecs.set_height_error_time_constant(_param_fw_thrtc_sc.get() * _param_fw_t_h_error_tc.get());
}
tecs_update_pitch_throttle(now, alt_sp,
calculate_target_airspeed(mission_airspeed, ground_speed),
radians(_param_fw_p_lim_min.get()),
radians(_param_fw_p_lim_max.get()),
tecs_fw_thr_min,
tecs_fw_thr_max,
tecs_fw_mission_throttle,
false,
radians(_param_fw_p_lim_min.get()));
}
void
FixedwingPositionControl::control_takeoff(const hrt_abstime &now, const float dt, const Vector2d &curr_pos,
const Vector2f &ground_speed, const position_setpoint_s &pos_sp_prev, const position_setpoint_s &pos_sp_curr)