mirror of
https://gitee.com/mirrors_PX4/PX4-Autopilot.git
synced 2026-10-23 15:03:33 +08:00
flight_mode_manager: merge with flight_tasks
This commit is contained in:
committed by
Lorenz Meier
parent
b1e442b830
commit
4d7b875ee2
@@ -0,0 +1,180 @@
|
||||
/****************************************************************************
|
||||
*
|
||||
* Copyright (c) 2019 PX4 Development Team. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in
|
||||
* the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
* 3. Neither the name PX4 nor the names of its contributors may be
|
||||
* used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
|
||||
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <px4_defines.h>
|
||||
|
||||
#include <matrix/math.hpp>
|
||||
#include <mathlib/mathlib.h>
|
||||
|
||||
namespace math
|
||||
{
|
||||
namespace trajectory
|
||||
{
|
||||
using matrix::Vector3f;
|
||||
using matrix::Vector2f;
|
||||
|
||||
struct VehicleDynamicLimits {
|
||||
float z_accept_rad;
|
||||
float xy_accept_rad;
|
||||
|
||||
float max_acc_xy;
|
||||
float max_jerk;
|
||||
|
||||
float max_speed_xy;
|
||||
|
||||
// TODO: remove this
|
||||
float max_acc_xy_radius_scale;
|
||||
};
|
||||
|
||||
/*
|
||||
* Compute the maximum allowed speed at the waypoint assuming that we want to
|
||||
* connect the two lines (current-target and target-next)
|
||||
* with a tangent circle with constant speed and desired centripetal acceleration: a_centripetal = speed^2 / radius
|
||||
* The circle should in theory start and end at the intersection of the lines and the waypoint's acceptance radius.
|
||||
* This is not exactly true in reality since Navigator switches the waypoint so we have to take in account that
|
||||
* the real acceptance radius is smaller.
|
||||
*
|
||||
*/
|
||||
inline float computeStartXYSpeedFromWaypoints(const Vector3f &start_position, const Vector3f &target,
|
||||
const Vector3f &next_target, float exit_speed, const VehicleDynamicLimits &config)
|
||||
{
|
||||
const float distance_target_next = (target - next_target).xy().norm();
|
||||
|
||||
const bool target_next_different = distance_target_next > 0.001f;
|
||||
const bool waypoint_overlap = distance_target_next < config.xy_accept_rad;
|
||||
const bool has_reached_altitude = fabsf(target(2) - start_position(2)) < config.z_accept_rad;
|
||||
const bool altitude_stays_same = fabsf(next_target(2) - target(2)) < config.z_accept_rad;
|
||||
|
||||
float speed_at_target = 0.0f;
|
||||
|
||||
if (target_next_different &&
|
||||
!waypoint_overlap &&
|
||||
has_reached_altitude &&
|
||||
altitude_stays_same
|
||||
) {
|
||||
const float alpha = acosf(Vector2f((target - start_position).xy()).unit_or_zero().dot(
|
||||
Vector2f((target - next_target).xy()).unit_or_zero()));
|
||||
const float safe_alpha = constrain(alpha, 0.f, M_PI_F - FLT_EPSILON);
|
||||
float accel_tmp = config.max_acc_xy_radius_scale * config.max_acc_xy;
|
||||
float max_speed_in_turn = computeMaxSpeedInWaypoint(safe_alpha, accel_tmp, config.xy_accept_rad);
|
||||
speed_at_target = min(min(max_speed_in_turn, exit_speed), config.max_speed_xy);
|
||||
}
|
||||
|
||||
float start_to_target = (start_position - target).xy().norm();
|
||||
float max_speed = computeMaxSpeedFromDistance(config.max_jerk, config.max_acc_xy, start_to_target, speed_at_target);
|
||||
|
||||
return min(config.max_speed_xy, max_speed);
|
||||
}
|
||||
|
||||
/*
|
||||
* This function computes the maximum speed XY that can be travelled, given a set of waypoints and vehicle dynamics
|
||||
*
|
||||
* The first waypoint should be the starting location, and the later waypoints the desired points to be followed.
|
||||
*
|
||||
* @param waypoints the list of waypoints to be followed, the first of which should be the starting location
|
||||
* @param config the vehicle dynamic limits
|
||||
*
|
||||
* @return the maximum speed at waypoint[0] which allows it to follow the trajectory while respecting the dynamic limits
|
||||
*/
|
||||
template <size_t N>
|
||||
float computeXYSpeedFromWaypoints(const Vector3f waypoints[N], const VehicleDynamicLimits &config)
|
||||
{
|
||||
static_assert(N >= 2, "Need at least 2 points to compute speed");
|
||||
|
||||
float max_speed = 0.f;
|
||||
|
||||
for (size_t j = 0; j < N - 1; j++) {
|
||||
size_t i = N - 2 - j;
|
||||
max_speed = computeStartXYSpeedFromWaypoints(waypoints[i],
|
||||
waypoints[i + 1],
|
||||
waypoints[min(i + 2, N - 1)],
|
||||
max_speed, config);
|
||||
}
|
||||
|
||||
return max_speed;
|
||||
}
|
||||
|
||||
/*
|
||||
* Constrain the 3D vector given a maximum XY norm
|
||||
* If the XY norm of the 3D vector is larger than the maximum norm, the whole vector
|
||||
* is scaled down to respect the constraint.
|
||||
* If the maximum norm is small (defined by the "accuracy" parameter),
|
||||
* only the XY components are scaled down to avoid affecting
|
||||
* Z in case of numerical issues
|
||||
*/
|
||||
inline void clampToXYNorm(Vector3f &target, float max_xy_norm, float accuracy = FLT_EPSILON)
|
||||
{
|
||||
const float xynorm = target.xy().norm();
|
||||
const float scale_factor = (xynorm > FLT_EPSILON)
|
||||
? max_xy_norm / xynorm
|
||||
: 1.f;
|
||||
|
||||
if (scale_factor < 1.f) {
|
||||
if (max_xy_norm < accuracy && xynorm < accuracy) {
|
||||
target.xy() = Vector2f(target) * scale_factor;
|
||||
|
||||
} else {
|
||||
target *= scale_factor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Constrain the 3D vector given a maximum Z norm
|
||||
* If the Z component of the 3D vector is larger than the maximum norm, the whole vector
|
||||
* is scaled down to respect the constraint.
|
||||
* If the maximum norm is small (defined by the "accuracy parameter),
|
||||
* only the Z component is scaled down to avoid affecting
|
||||
* XY in case of numerical issues
|
||||
*/
|
||||
inline void clampToZNorm(Vector3f &target, float max_z_norm, float accuracy = FLT_EPSILON)
|
||||
{
|
||||
const float znorm = fabs(target(2));
|
||||
const float scale_factor = (znorm > FLT_EPSILON)
|
||||
? max_z_norm / znorm
|
||||
: 1.f;
|
||||
|
||||
if (scale_factor < 1.f) {
|
||||
if (max_z_norm < accuracy && znorm < accuracy) {
|
||||
target(2) *= scale_factor;
|
||||
|
||||
} else {
|
||||
target *= scale_factor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user