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flight_mode_manager: merge with flight_tasks
This commit is contained in:
committed by
Lorenz Meier
parent
b1e442b830
commit
4d7b875ee2
+490
@@ -0,0 +1,490 @@
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/****************************************************************************
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*
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* Copyright (c) 2018 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file FlightAutoLine.cpp
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*/
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#include "FlightTaskAutoLineSmoothVel.hpp"
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#include "TrajectoryConstraints.hpp"
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using namespace matrix;
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bool FlightTaskAutoLineSmoothVel::activate(const vehicle_local_position_setpoint_s &last_setpoint)
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{
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bool ret = FlightTaskAutoMapper::activate(last_setpoint);
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Vector3f vel_prev{last_setpoint.vx, last_setpoint.vy, last_setpoint.vz};
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Vector3f pos_prev{last_setpoint.x, last_setpoint.y, last_setpoint.z};
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Vector3f accel_prev{last_setpoint.acceleration};
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for (int i = 0; i < 3; i++) {
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// If the position setpoint is unknown, set to the current postion
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if (!PX4_ISFINITE(pos_prev(i))) { pos_prev(i) = _position(i); }
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// If the velocity setpoint is unknown, set to the current velocity
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if (!PX4_ISFINITE(vel_prev(i))) { vel_prev(i) = _velocity(i); }
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// No acceleration estimate available, set to zero if the setpoint is NAN
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if (!PX4_ISFINITE(accel_prev(i))) { accel_prev(i) = 0.f; }
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}
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for (int i = 0; i < 3; ++i) {
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_trajectory[i].reset(accel_prev(i), vel_prev(i), pos_prev(i));
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}
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_yaw_sp_prev = PX4_ISFINITE(last_setpoint.yaw) ? last_setpoint.yaw : _yaw;
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_updateTrajConstraints();
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return ret;
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}
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void FlightTaskAutoLineSmoothVel::reActivate()
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{
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FlightTaskAutoMapper::reActivate();
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// On ground, reset acceleration and velocity to zero
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for (int i = 0; i < 2; ++i) {
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_trajectory[i].reset(0.f, 0.f, _position(i));
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}
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_trajectory[2].reset(0.f, 0.7f, _position(2));
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}
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/**
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* EKF reset handling functions
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* Those functions are called by the base FlightTask in
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* case of an EKF reset event
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*/
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerPositionXY()
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{
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_trajectory[0].setCurrentPosition(_position(0));
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_trajectory[1].setCurrentPosition(_position(1));
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}
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerVelocityXY()
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{
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_trajectory[0].setCurrentVelocity(_velocity(0));
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_trajectory[1].setCurrentVelocity(_velocity(1));
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}
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerPositionZ()
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{
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_trajectory[2].setCurrentPosition(_position(2));
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}
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerVelocityZ()
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{
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_trajectory[2].setCurrentVelocity(_velocity(2));
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}
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerHeading(float delta_psi)
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{
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_yaw_sp_prev += delta_psi;
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}
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void FlightTaskAutoLineSmoothVel::_generateSetpoints()
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{
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_updateTurningCheck();
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_prepareSetpoints();
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_generateTrajectory();
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if (!PX4_ISFINITE(_yaw_setpoint) && !PX4_ISFINITE(_yawspeed_setpoint)) {
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// no valid heading -> generate heading in this flight task
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_generateHeading();
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}
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}
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void FlightTaskAutoLineSmoothVel::_updateTurningCheck()
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{
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const Vector2f vel_traj(_trajectory[0].getCurrentVelocity(),
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_trajectory[1].getCurrentVelocity());
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const Vector2f pos_traj(_trajectory[0].getCurrentPosition(),
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_trajectory[1].getCurrentPosition());
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const Vector2f target_xy(_target);
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const Vector2f u_vel_traj = vel_traj.unit_or_zero();
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const Vector2f pos_to_target = Vector2f(target_xy - pos_traj);
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const float cos_align = u_vel_traj * pos_to_target.unit_or_zero();
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// The vehicle is turning if the angle between the velocity vector
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// and the direction to the target is greater than 10 degrees, the
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// velocity is large enough and the drone isn't in the acceptance
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// radius of the last WP.
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_is_turning = vel_traj.longerThan(0.2f)
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&& cos_align < 0.98f
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&& pos_to_target.longerThan(_target_acceptance_radius);
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}
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void FlightTaskAutoLineSmoothVel::_generateHeading()
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{
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// Generate heading along trajectory if possible, otherwise hold the previous yaw setpoint
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if (!_generateHeadingAlongTraj()) {
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_yaw_setpoint = _yaw_sp_prev;
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}
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}
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bool FlightTaskAutoLineSmoothVel::_generateHeadingAlongTraj()
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{
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bool res = false;
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Vector2f vel_sp_xy(_velocity_setpoint);
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Vector2f traj_to_target = Vector2f(_target) - Vector2f(_position);
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if ((vel_sp_xy.length() > .1f) &&
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(traj_to_target.length() > 2.f)) {
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// Generate heading from velocity vector, only if it is long enough
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// and if the drone is far enough from the target
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_compute_heading_from_2D_vector(_yaw_setpoint, vel_sp_xy);
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res = true;
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}
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return res;
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}
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/* Constrain some value vith a constrain depending on the sign of the constraint
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* Example: - if the constrain is -5, the value will be constrained between -5 and 0
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* - if the constrain is 5, the value will be constrained between 0 and 5
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*/
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float FlightTaskAutoLineSmoothVel::_constrainOneSide(float val, float constraint)
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{
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const float min = (constraint < FLT_EPSILON) ? constraint : 0.f;
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const float max = (constraint > FLT_EPSILON) ? constraint : 0.f;
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return math::constrain(val, min, max);
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}
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float FlightTaskAutoLineSmoothVel::_constrainAbs(float val, float max)
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{
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return sign(val) * math::min(fabsf(val), fabsf(max));
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}
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float FlightTaskAutoLineSmoothVel::_getMaxXYSpeed() const
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{
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Vector3f pos_traj(_trajectory[0].getCurrentPosition(),
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_trajectory[1].getCurrentPosition(),
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_trajectory[2].getCurrentPosition());
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math::trajectory::VehicleDynamicLimits config;
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config.z_accept_rad = _param_nav_mc_alt_rad.get();
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config.xy_accept_rad = _target_acceptance_radius;
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config.max_acc_xy = _trajectory[0].getMaxAccel();
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config.max_jerk = _trajectory[0].getMaxJerk();
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config.max_speed_xy = _mc_cruise_speed;
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config.max_acc_xy_radius_scale = _param_mpc_xy_traj_p.get();
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// constrain velocity to go to the position setpoint first if the position setpoint has been modified by an external source
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// (eg. Obstacle Avoidance)
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Vector3f waypoints[3] = {pos_traj, _target, _next_wp};
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if (isTargetModified()) {
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waypoints[2] = waypoints[1] = _position_setpoint;
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}
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float max_xy_speed = math::trajectory::computeXYSpeedFromWaypoints<3>(waypoints, config);
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return max_xy_speed;
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}
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float FlightTaskAutoLineSmoothVel::_getMaxZSpeed() const
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{
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Vector3f pos_traj(_trajectory[0].getCurrentPosition(),
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_trajectory[1].getCurrentPosition(),
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_trajectory[2].getCurrentPosition());
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float z_setpoint = _target(2);
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// constrain velocity to go to the position setpoint first if the position setpoint has been modified by an external source
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// (eg. Obstacle Avoidance)
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bool z_valid = PX4_ISFINITE(_position_setpoint(2));
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bool z_modified = z_valid && fabsf((_target - _position_setpoint)(2)) > FLT_EPSILON;
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if (z_modified) {
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z_setpoint = _position_setpoint(2);
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}
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const float distance_start_target = fabs(z_setpoint - pos_traj(2));
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const float arrival_z_speed = 0.f;
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float max_speed = math::min(_trajectory[2].getMaxVel(), math::trajectory::computeMaxSpeedFromDistance(
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_trajectory[2].getMaxJerk(), _trajectory[2].getMaxAccel(),
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distance_start_target, arrival_z_speed));
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return max_speed;
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}
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Vector3f FlightTaskAutoLineSmoothVel::getCrossingPoint() const
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{
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Vector3f pos_crossing_point{};
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if (isTargetModified()) {
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// Strictly follow the modified setpoint
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pos_crossing_point = _position_setpoint;
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} else {
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if (_is_turning) {
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// Get the crossing point using L1-style guidance
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pos_crossing_point.xy() = getL1Point();
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pos_crossing_point(2) = _target(2);
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} else {
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pos_crossing_point = _target;
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}
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}
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return pos_crossing_point;
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}
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bool FlightTaskAutoLineSmoothVel::isTargetModified() const
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{
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const bool xy_modified = (_target - _position_setpoint).xy().longerThan(FLT_EPSILON);
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const bool z_valid = PX4_ISFINITE(_position_setpoint(2));
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const bool z_modified = z_valid && fabs((_target - _position_setpoint)(2)) > FLT_EPSILON;
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return xy_modified || z_modified;
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}
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Vector2f FlightTaskAutoLineSmoothVel::getL1Point() const
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{
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const Vector2f pos_traj(_trajectory[0].getCurrentPosition(),
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_trajectory[1].getCurrentPosition());
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const Vector2f target_xy(_target);
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const Vector2f u_prev_to_target = Vector2f(target_xy - Vector2f(_prev_wp)).unit_or_zero();
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const Vector2f prev_to_pos(pos_traj - Vector2f(_prev_wp));
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const Vector2f prev_to_closest(u_prev_to_target * (prev_to_pos * u_prev_to_target));
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const Vector2f closest_pt = Vector2f(_prev_wp) + prev_to_closest;
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// Compute along-track error using L1 distance and cross-track error
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const float crosstrack_error = Vector2f(closest_pt - pos_traj).length();
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const float l1 = math::max(_target_acceptance_radius, 5.f);
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float alongtrack_error = 0.f;
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// Protect against sqrt of a negative number
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if (l1 > crosstrack_error) {
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alongtrack_error = sqrtf(l1 * l1 - crosstrack_error * crosstrack_error);
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}
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// Position of the point on the line where L1 intersect the line between the two waypoints
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const Vector2f l1_point = closest_pt + alongtrack_error * u_prev_to_target;
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return l1_point;
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}
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void FlightTaskAutoLineSmoothVel::_prepareSetpoints()
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{
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// Interface: A valid position setpoint generates a velocity target using conservative motion constraints.
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// If a velocity is specified, that is used as a feedforward to track the position setpoint
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// (ie. it assumes the position setpoint is moving at the specified velocity)
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// If the position setpoints are set to NAN, the values in the velocity setpoints are used as velocity targets: nothing to do here.
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_want_takeoff = false;
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if (_param_mpc_yaw_mode.get() == 4 && !_yaw_sp_aligned) {
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// Wait for the yaw setpoint to be aligned
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_velocity_setpoint.setAll(0.f);
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return;
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}
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const bool xy_pos_setpoint_valid = PX4_ISFINITE(_position_setpoint(0)) && PX4_ISFINITE(_position_setpoint(1));
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const bool z_pos_setpoint_valid = PX4_ISFINITE(_position_setpoint(2));
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if (xy_pos_setpoint_valid && z_pos_setpoint_valid) {
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// Use 3D position setpoint to generate a 3D velocity setpoint
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Vector3f pos_traj(_trajectory[0].getCurrentPosition(),
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_trajectory[1].getCurrentPosition(),
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_trajectory[2].getCurrentPosition());
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const Vector3f u_pos_traj_to_dest((getCrossingPoint() - pos_traj).unit_or_zero());
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float xy_speed = _getMaxXYSpeed();
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const float z_speed = _getMaxZSpeed();
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if (_is_turning) {
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// Lock speed during turn
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xy_speed = math::min(_max_speed_prev, xy_speed);
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} else {
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_max_speed_prev = xy_speed;
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}
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Vector3f vel_sp_constrained = u_pos_traj_to_dest * sqrtf(xy_speed * xy_speed + z_speed * z_speed);
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math::trajectory::clampToXYNorm(vel_sp_constrained, xy_speed, 0.5f);
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math::trajectory::clampToZNorm(vel_sp_constrained, z_speed, 0.5f);
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for (int i = 0; i < 3; i++) {
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// If available, use the existing velocity as a feedforward, otherwise replace it
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if (PX4_ISFINITE(_velocity_setpoint(i))) {
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_velocity_setpoint(i) += vel_sp_constrained(i);
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} else {
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_velocity_setpoint(i) = vel_sp_constrained(i);
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}
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}
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}
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else if (xy_pos_setpoint_valid) {
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// Use 2D position setpoint to generate a 2D velocity setpoint
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// Get various path specific vectors
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Vector2f pos_traj(_trajectory[0].getCurrentPosition(), _trajectory[1].getCurrentPosition());
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Vector2f pos_traj_to_dest_xy = Vector2f(getCrossingPoint()) - pos_traj;
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Vector2f u_pos_traj_to_dest_xy(pos_traj_to_dest_xy.unit_or_zero());
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float xy_speed = _getMaxXYSpeed();
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if (_is_turning) {
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// Lock speed during turn
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xy_speed = math::min(_max_speed_prev, xy_speed);
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} else {
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_max_speed_prev = xy_speed;
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}
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Vector2f vel_sp_constrained_xy = u_pos_traj_to_dest_xy * xy_speed;
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for (int i = 0; i < 2; i++) {
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// If available, use the existing velocity as a feedforward, otherwise replace it
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if (PX4_ISFINITE(_velocity_setpoint(i))) {
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_velocity_setpoint(i) += vel_sp_constrained_xy(i);
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} else {
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_velocity_setpoint(i) = vel_sp_constrained_xy(i);
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}
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}
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}
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else if (z_pos_setpoint_valid) {
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// Use Z position setpoint to generate a Z velocity setpoint
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const float z_dir = sign(_position_setpoint(2) - _trajectory[2].getCurrentPosition());
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const float vel_sp_z = z_dir * _getMaxZSpeed();
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// If available, use the existing velocity as a feedforward, otherwise replace it
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if (PX4_ISFINITE(_velocity_setpoint(2))) {
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_velocity_setpoint(2) += vel_sp_z;
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} else {
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_velocity_setpoint(2) = vel_sp_z;
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}
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}
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_want_takeoff = _velocity_setpoint(2) < -0.3f;
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}
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void FlightTaskAutoLineSmoothVel::_updateTrajConstraints()
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{
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// Update the constraints of the trajectories
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_trajectory[0].setMaxAccel(_param_mpc_acc_hor.get()); // TODO : Should be computed using heading
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_trajectory[1].setMaxAccel(_param_mpc_acc_hor.get());
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_trajectory[0].setMaxVel(_param_mpc_xy_vel_max.get());
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_trajectory[1].setMaxVel(_param_mpc_xy_vel_max.get());
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_trajectory[0].setMaxJerk(_param_mpc_jerk_auto.get()); // TODO : Should be computed using heading
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_trajectory[1].setMaxJerk(_param_mpc_jerk_auto.get());
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_trajectory[2].setMaxJerk(_param_mpc_jerk_auto.get());
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if (_velocity_setpoint(2) < 0.f) { // up
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float z_accel_constraint = _param_mpc_acc_up_max.get();
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float z_vel_constraint = _param_mpc_z_vel_max_up.get();
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// The constraints are broken because they are used as hard limits by the position controller, so put this here
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// until the constraints don't do things like cause controller integrators to saturate. Once the controller
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// doesn't use z speed constraints, this can go in AutoMapper::_prepareTakeoffSetpoints(). Accel limit is to
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// emulate the motor ramp (also done in the controller) so that the controller can actually track the setpoint.
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if (_type == WaypointType::takeoff && _dist_to_ground < _param_mpc_land_alt1.get()) {
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z_vel_constraint = _param_mpc_tko_speed.get();
|
||||
z_accel_constraint = math::min(z_accel_constraint, _param_mpc_tko_speed.get() / _param_mpc_tko_ramp_t.get());
|
||||
|
||||
// Keep the altitude setpoint at the current altitude
|
||||
// to avoid having it going down into the ground during
|
||||
// the initial ramp as the velocity does not start at 0
|
||||
_trajectory[2].setCurrentPosition(_position(2));
|
||||
}
|
||||
|
||||
_trajectory[2].setMaxVel(z_vel_constraint);
|
||||
_trajectory[2].setMaxAccel(z_accel_constraint);
|
||||
|
||||
} else { // down
|
||||
_trajectory[2].setMaxAccel(_param_mpc_acc_down_max.get());
|
||||
_trajectory[2].setMaxVel(_param_mpc_z_vel_max_dn.get());
|
||||
}
|
||||
}
|
||||
|
||||
void FlightTaskAutoLineSmoothVel::_generateTrajectory()
|
||||
{
|
||||
if (!PX4_ISFINITE(_velocity_setpoint(0)) || !PX4_ISFINITE(_velocity_setpoint(1))
|
||||
|| !PX4_ISFINITE(_velocity_setpoint(2))) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Slow down the trajectory by decreasing the integration time based on the position error.
|
||||
* This is only performed when the drone is behind the trajectory
|
||||
*/
|
||||
Vector2f position_trajectory_xy(_trajectory[0].getCurrentPosition(), _trajectory[1].getCurrentPosition());
|
||||
Vector2f position_xy(_position);
|
||||
Vector2f vel_traj_xy(_trajectory[0].getCurrentVelocity(), _trajectory[1].getCurrentVelocity());
|
||||
Vector2f drone_to_trajectory_xy(position_trajectory_xy - position_xy);
|
||||
float position_error = drone_to_trajectory_xy.length();
|
||||
|
||||
float time_stretch = 1.f - math::constrain(position_error * 0.5f, 0.f, 1.f);
|
||||
|
||||
// Don't stretch time if the drone is ahead of the position setpoint
|
||||
if (drone_to_trajectory_xy.dot(vel_traj_xy) < 0.f) {
|
||||
time_stretch = 1.f;
|
||||
}
|
||||
|
||||
Vector3f jerk_sp_smooth;
|
||||
Vector3f accel_sp_smooth;
|
||||
Vector3f vel_sp_smooth;
|
||||
Vector3f pos_sp_smooth;
|
||||
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
_trajectory[i].updateTraj(_deltatime, time_stretch);
|
||||
jerk_sp_smooth(i) = _trajectory[i].getCurrentJerk();
|
||||
accel_sp_smooth(i) = _trajectory[i].getCurrentAcceleration();
|
||||
vel_sp_smooth(i) = _trajectory[i].getCurrentVelocity();
|
||||
pos_sp_smooth(i) = _trajectory[i].getCurrentPosition();
|
||||
}
|
||||
|
||||
_updateTrajConstraints();
|
||||
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
_trajectory[i].updateDurations(_velocity_setpoint(i));
|
||||
}
|
||||
|
||||
VelocitySmoothing::timeSynchronization(_trajectory, 3);
|
||||
|
||||
_jerk_setpoint = jerk_sp_smooth;
|
||||
_acceleration_setpoint = accel_sp_smooth;
|
||||
_velocity_setpoint = vel_sp_smooth;
|
||||
_position_setpoint = pos_sp_smooth;
|
||||
}
|
||||
Reference in New Issue
Block a user