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Move the math library pieces out of systemlib into mathlib
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@@ -0,0 +1,99 @@
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/****************************************************************************
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*
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* Copyright (C) 2012 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file Vector3.cpp
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*
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* math vector
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*/
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#include "test/test.hpp"
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#include "Vector3.hpp"
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namespace math
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{
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Vector3::Vector3() :
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Vector(3)
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{
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}
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Vector3::Vector3(const Vector &right) :
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Vector(right)
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{
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#ifdef VECTOR_ASSERT
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ASSERT(right.getRows() == 3);
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#endif
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}
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Vector3::Vector3(float x, float y, float z) :
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Vector(3)
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{
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setX(x);
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setY(y);
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setZ(z);
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}
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Vector3::Vector3(const float *data) :
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Vector(3, data)
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{
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}
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Vector3::~Vector3()
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{
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}
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Vector3 Vector3::cross(const Vector3 &b)
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{
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Vector3 &a = *this;
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Vector3 result;
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result(0) = a(1) * b(2) - a(2) * b(1);
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result(1) = a(2) * b(0) - a(0) * b(2);
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result(2) = a(0) * b(1) - a(1) * b(0);
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return result;
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}
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int __EXPORT vector3Test()
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{
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printf("Test Vector3\t\t: ");
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// test float ctor
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Vector3 v(1, 2, 3);
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ASSERT(equal(v(0), 1));
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ASSERT(equal(v(1), 2));
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ASSERT(equal(v(2), 3));
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printf("PASS\n");
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return 0;
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}
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} // namespace math
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